
Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.44/day in the week to Aug 4 → 29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.
Based in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
Every choice you make will affect the outcome of the game. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Just remember your early decisions will affect your options and outcomes in conversations down the line.
Build your dream ship from the ground up, using detailed, functional parts. Scavenge “pre-loved” parts in the boneyard to upgrade your ship - finding old or rare parts in the system is much cheaper than tracking down the original manufacturer. Who has time to scour the solar system? Hook up subsystems, add extra power and fuel, and be sure to replace parts which have worn out during your adventures. Parts are essential to your experience and will change how your ship feels to fly.
“I cannot change the laws of physics, Captain!” In Ostranauts you will be piloting a ship under the laws of Newtonian flight, learning to fly using in-world manuals and sheets. It will be your job to manipulate control panels, flip switches, and to resist the urge to press the big shiny red button… Every craft has a different flight feel based on thrusters, hull mass, and how you’ve customised the ship. Remember to use a light touch whilst docking, and try not find yourself in the outer rim with an empty fuel gauge.
Even in the darkest corners of space, you are not alone. Each character you encounter runs an AI that is constantly making choices based on their current needs and past experiences. They have physiological and emotional needs, ranging from basic wants like food, oxygen and water all the way up to deeper needs like intimacy and security. As captain, keep an eye out at the space port, scout out a crew and build those relationships. Your background will shape out how you are able to interact with other characters and if they will join your ship - have you developed a silver tongue or does fear rule your ship?
Based in the same universe as NEO Scavenger, Ostranauts will be rich with lore for those who wish to explore. After the collapse of civilization on Earth, colonies and factions formed - colonising other planets, moons and asteroids - with only those able to adapt to the harshness of space able to survive. As states and corporations spread their reach through the System, whispers of unexplained phenomena are creeping through back channels.
Blue Bottle Games encourages players to join the Discord, share modding ideas, and to help grow the world of Ostranauts. Modders who want to make their experience more unique are able to edit a wide variety of game data - most of the game's data is in plain-text files for easy access. If you have an inquiry, send us a message in either the Blue Bottle or Kitfox Discord.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2周游玩了100小时+,思虑感觉即不算特别好但肯定也给不到差评,偏向给好评,因为蓝瓶子真的有在更新这个游戏 游戏缺少道具制作相关的元素和玩儿法,NPC一个比一个抽象,但是大体游玩还是不错的,这个价格,如果是半价就比较值,B站有大佬教怎么开船怎么赚钱,怎么弄核电站(应该叫核电站吧),游戏各种属性好像也是太过个人设计化了,标签属性有些不知道是什么作用,而且那么多属性,你说多吧,还不够实际上那么全面,你说少吧,一大堆,也没个说明是有啥作用,当然有可能是我没有深入的游玩 金星VENC酒吧,说开枪打起来了就打起来了,仓壁破损... emmm一堆人因为氧气,大气压以及温度,基本都嘎了,该保存就保存。还有一个问题,敌人用脏话问候你在先,但是你不能回骂,只能嘲讽。
I want to like this game, I really do. I liked NEO Scavenger. There's just so much going on with zero explanation as to what it means. Don't get me wrong, I don't like hand-holding tutorials, but it punishes you for not immediately knowing the wonky control set and their obfuscated systems.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 626 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game was super compelling and a great time sink long before it had matured in early access. Now that it's past 1.0, and cheap, it's a must-buy to try it out.
Space game of the year.
A crunchy shipbreaking life sim/sandbox. You start out in a ship graveyard with access to most of the parts you need to refit your starter ship provided you're careful. The more you build, the longer your salvage runs can last until you cobble together a fusion powered junk freighter that can fly between planets. Then the game really opens up, with trading, asteroid mining, industrial espionage, racing, and ship-to-ship combat on the table. The only downside is that outside the salvaging and construction there isn't a lot of depth to the other systems, with most restricted to specific planetary regions. For what it is though, I think it does a good enough job to be worth a look.
Своеобразная песочница. Течение времени как в реальности, в сутках так же 24 часа. Необходимость у персонажа примерно раз в эти сутки покакать. Зачем? Хороший вопрос! Много механик, которые не работают. Отдам должное разработчикам за продуктивность, но релиз странный. Как обычно в стиме не хватает нейтральной оценки.
i like it a lot, this game will eat your time very fast
一坨细节直接砸在脸上 非常地好 充分肯定了玩家的智力
I have been intimidated for some time by this game, and after 10 hours of menu staring, trying to get the perfect start, and just generally being nervous for some reason... I abandoned all that and just sent it. I'm having a great time and it's everything I wanted it to be. Quick note to the devs: These tutorials are fantastic and entertaining. I've giggled more than a couple times already.
Really enjoyed it so far, no bugs found minus one on initial setup (Linux related). Is slow and chilled out - 30hrs in and have not yet experienced combat.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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