
Navigate your scrappy ship through the boneyard in search of valuable parts in abandoned vessels. Use salvage to upgrade your ship, or sell it for cash to pay down your mounting debt, or restock fuel, air, or food. Fly and role-play aboard your dream spaceship in this hardcore noir space-sim.
Modeled estimate, not a reported figure. How we estimate →
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About
In a solar system cut-off from a ravaged Earth, you play as a scavenger trying to make a living in the dredges of space. Wage-slave scrapper life isn’t enough anymore, and at last you’ve pulled together the funds (plus a hefty loan) to have a go at independence.
Based in the same universe as Blue Bottle Game’s last hit NEO Scavenger, learn to manage your dysfunctional crew and ship as you fend off bankruptcy...or worse.
Every choice you make will affect the outcome of the game. In character creation, you’ll use a Career Kiosk to shape your character’s background, income, and qualifications. Use it to customise your traits and skillset, which will be essential when managing your ship, its crew, and anyone sticking their noses in your business. You’ll start out the game with enemies, ex-lovers, and acquaintances to seek out… or avoid. Just remember your early decisions will affect your options and outcomes in conversations down the line.
Build your dream ship from the ground up, using detailed, functional parts. Scavenge “pre-loved” parts in the boneyard to upgrade your ship - finding old or rare parts in the system is much cheaper than tracking down the original manufacturer. Who has time to scour the solar system? Hook up subsystems, add extra power and fuel, and be sure to replace parts which have worn out during your adventures. Parts are essential to your experience and will change how your ship feels to fly.
“I cannot change the laws of physics, Captain!” In Ostranauts you will be piloting a ship under the laws of Newtonian flight, learning to fly using in-world manuals and sheets. It will be your job to manipulate control panels, flip switches, and to resist the urge to press the big shiny red button… Every craft has a different flight feel based on thrusters, hull mass, and how you’ve customised the ship. Remember to use a light touch whilst docking, and try not find yourself in the outer rim with an empty fuel gauge.
Even in the darkest corners of space, you are not alone. Each character you encounter runs an AI that is constantly making choices based on their current needs and past experiences. They have physiological and emotional needs, ranging from basic wants like food, oxygen and water all the way up to deeper needs like intimacy and security. As captain, keep an eye out at the space port, scout out a crew and build those relationships. Your background will shape out how you are able to interact with other characters and if they will join your ship - have you developed a silver tongue or does fear rule your ship?
Based in the same universe as NEO Scavenger, Ostranauts will be rich with lore for those who wish to explore. After the collapse of civilization on Earth, colonies and factions formed - colonising other planets, moons and asteroids - with only those able to adapt to the harshness of space able to survive. As states and corporations spread their reach through the System, whispers of unexplained phenomena are creeping through back channels.
Blue Bottle Games encourages players to join the Discord, share modding ideas, and to help grow the world of Ostranauts. Modders who want to make their experience more unique are able to edit a wide variety of game data - most of the game's data is in plain-text files for easy access. If you have an inquiry, send us a message in either the Blue Bottle or Kitfox Discord.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
AI is not very good and it has some woke stuff. Apart from that its a fun game. I would like to recomend it but I really feel like the AI needs to be fixed. You can basically kill a whole station just by opening the airlocks venting all the oxygen, they don't try close the doors. Another example: If they eva suits they also end up dying as they don't swap out or charge the suit battery which I think regulates airflow for co2.
This will be a positive review if logic gates become logical. Automating ANYTHING is simply not possible, everything needs manual toggling. I haven't seen any mention of an overhaul in the works which makes me concerned seeing as one of the best late-game features for a simulator is learning to automate things you have been doing for dozens of hours. Also Solar Panels shouldn't need to be a mod they should be a full feature with logical systems tide to them. The mining aspect is neat but was never the real appeal of a Space Scavenger Sim. Also Also, interactions with NPCs are absurdly rigid and bare-bones, they feel more like RNG skill checks than people, and I feel like dragging a random unconscious half dead shipbreaker onto your ship from a derelict should be more interesting, the only options are literally to strip their equipment or drag them around, no medical treatment or examination, no investigation until they inevitibly die because you can't interact with them at all. I really love this game but it seems that areas I couldn't care less about have recieved the bulk of development attention while the main premise of ShipBreaking and space-life-sim has fallen by the wayside.
Ostranauts is a deep simulation of shipbreaker life that can easily overwhelm most players with its obscure and complex systems. Those that are patient and learn them will be rewarded with one of the best emergent gameplay generators out there. But beware, it is a game filled with technical manuals that are required reading for survival, and a learning curve that will kill you a LOT. It is a brutal and insane game, but it is also a great one.
Хотелось бы поиграть дольше, но 3 кадра (без преувеличения) при назначении задач одному члену экипажа, при том что он за несколько минут таких лагов не двигается с места - отбили всё желание продолжать.
At time of this review, I have not scratched the surface on many of the games more advanced mechanics. However, this is one of the most fun games I have played in some time and glad I decided to give it a shot. The difficulty is not as bad as others make it out to be, especially in terms of flying. If you have time in a flight sim, or flight sim like game, like Star Citizen especially, it's easy to understand how flying in vacuum works. The only disappointing part of the game to me so far is the social system. You could have a beautiful, charismatic character that is good friends with an NPC and it seems like every conversation goes to them insulting you, or brushing you off. Would love to see that worked on. But, other than that, I'm hooked on this game.
HOPEFULLY all of the bugs are fixed by full release, its a good game and worth the price tag if bugs aren't immediately noticeable in the first five minutes of gameplay
All systems are half baked. Great concept, but combat is shallow, inventory management is badly designed, pawns control system is not really working (hauling one by one seriously), social is spam, ship building is not deep, UX is just plain bad, sprites are not too my taste, story / exploration... The concept is great, but the implementation: not worth it at the moment. Wish this game the best for the concept and the start was fun :)
Early access casualty. Cannot recommend as a finished product. Like it a lot as an early access title though.
zomboid without zombies and in space. the navigations of ships has no comparison to any other game. great.
I don't often do early access, or pay this much for games, but I bought another gem from this studio sometime back (Neo Scavenger) and really enjoyed it. I can say that I've enjoyed this one even more. There are some rough edges, but I have high hopes for the final product. That said the current state to me is very playable, and the mechanics have kept me tantalized for hours. I'm usually the sort of person that grows weary of a grindfest, Hex edits my saves, and moves on with my life. This is one of those rare occasions I've enjoyed the process. 4.5 out of 5 stars.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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