
Orion13 is an action-packed VR sword combat adventure. Escape a dystopian robot society, take harrowing jumps atop skyscrapers, traverse catwalks, dodge lasers, navigate minefields, and steal a spaceship to find your way home...Compete in the Orion13 Arena for your chance at glory.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] Orion 13: ~~~~~~~ You are living in a futuristic robotic dystopian society created by an unknown AI. As a robot soldier, you move up the ranks by successfully carrying out difficult missions throughout millenniums, and you have become one of the three highest-ranked officers in the army. Commander Ryder has ordered you to check-in for a general diagnostic at the medical bay, which you have managed to avoid for yonks. This visit was because you had a recollection of being a human in your youth on the beautiful planet named Orion 13, just like your name. That can’t be a coincidence, and you need to find a way to escape this dystopian society. But it won’t be easy; Commander Ryder has his troops onto you, and you’ll have to fight to reach the planet Orion 13! Orion 13 is a swordplay/action-adventure VR game developed and self-published by Metro VR Studios on the 14th of February 2020 on the Steam platform. I played this game with the HTC VIVE Cosmos Elite. The game consists of a Story mode, which you can play on either on the easy or hard difficulty, and an Arena mode where you have to successfully eliminate wave after wave of enemies until you fall to your death and hopefully register the highest score on the leader board. After selecting the Story mode and the level of difficulty of your liking, you’ll be entering the diagnostic room, which is basically a tutorial. Not only will you be learning how to play the game, but also to recalibrate your VR headset if needs be. So far, I’ve played the first three levels of the story and had a couple of goes in the Arena mode. I have mixed feeling about Orion 13. I really like the futuristic artwork and how the storytelling is laid out. The levels I’ve seen so far are of medium size and provide several types of enemy to defeat, including melee soldiers (with or without shields), drones of several variants (flying, on wheels and even spiders of different sizes), minefields to navigate through, a few puzzles and bosses fights! As you go through the levels, you’ll find several consoles where you can save your progress along the way; you can’t miss them as they look like an arcade machine with button imprinted with the shape of a hand. There are a lot more of these consoles on the easy than that the hard level of difficulty. Orion 13 will fight enemies with a sword and two types of laser; one laser will stun an enemy for a short period of time, while the other one will steal health from the targeted enemy. The other laser is for scanning enemies which will tell you who they are and how much health they have. Mind you, you need to keep an eye on the energy levels as each time you fire a laser, the energy circle will draw down, and it will take a while to recharge. You can restore the energy, health, and sword circles quicker by picking up the health icons throughout the levels. You can inflict double damage to an enemy by activating the sword powerup. It will last for several seconds, and you’ll also activate the slow-motion mode, which is fun. I must say that I experienced more frustrations than fun while playing Orion 13. It started with the tutorial, for which I had difficulty resetting my headset and using the controls, especially the touchpads, which were far too sensitive. I find it difficult because you use the touchpads to move forwards or backward as well as utilising the stun laser and inventory with the left controller. While with the right controller, you move your character 45 degrees left or right by hovering your thumb on it, but you can also use the jetpack by clicking on it. Plus, you’ll use both trigger buttons during combat, and you’ll put pressure on both touchpads and therefore activate the inventory, stun laser, turning 45 degrees or more, which is not what you want in combat. It’s a shame because I think it is probably the big issue as to why the combat phases are not the greatest. As I mentioned above, the artwork is really good, as is the soundtrack. In terms of replayability, you have the Arena mode and two levels of difficulty in the Story mode. Positives: ~~~~~~~ + Nice Artwork + Story and Arena modes + Several types of enemies + Two levels of difficulty + Achievements Negatives: ~~~~~~~~ - Controls (touchpads) are far too sensitive - A bit frustrating - No trading cards as yet Escape a robotic dystopian society and find your way to the planet Orion 13! 5/10 Key provided by the developer/publisher for review purposes. Any opinions expressed are entirely my own! [quote][url=https://www.zeepond.com/reviews][b]READ EPIC REVIEWS FROM “THE CPT FROGGY” AND MATES, UP NOW ON ZEEPOND, THE HOME OF THE ALMIGHTY FROG![/b][/url] [url=https://www.youtube.com/channel/UCZchpsMdA2hDYJKZgOPdo_w?view_as=subscriber][b]SUBSCRIBE TO THE CPT FROGGY YOUTUBE CHANNEL[/b][/url][/quote]
One of the first VR games I've bought since getting my Oculus Rift, Orion 13 is a perfect blend of action and futuristic adventure with a mesmerizing soundtrack. Definitely will recommend to friends!
Bought this on a whim and I'm glad I did. It's a lot of fun. The story kept me entertained and interested though somewhat predictable. Bonus points because it was pretty funny. The gameplay is definitely fast as advertised. It kept me engaged and made me break a sweat at times. The graphics themselves are not AAA but stick to a retro futuristic style with worlds that are colorful, diverse, and delightful. The soundtrack had me hooked. Definitely worth the buy
(Vive) Я пока отложу до покупки шлема с большим разрешением, потому что засветочки у меня сильно рябят. И картинка чуть размыта. Также удары мечем опять без малейшей обратной связи. Не говорю уже о дрожании контроллов, но хотя бы визуально что-то сделали. Вместо тренировки стоишь как от мух отмахиваешься (закрыв глаза :) Сам стиль игры, говорящие или враждебно буравящие тебя взглядом модельки, скорость передвижения, удобство действий - понравились. Тот же бешеный темп, что на привью. Видимо, буду проходить на легком уровне, чтобы не злиться на бои.
I love the world and atmosphere, but the combat is outright non-functional. The player model is unresponsive to the player, and you'll be recalibrating yourself every 5 seconds, along with many other frustrations that come with the body system this game employs. Enemy models jerk between animations seemingly at random as they slide towards you and melt away your health with no visual feedback whatsoever. Blocking is useless, so combat remains centred around rushing your opponent and waggling your sword at them until either you or them fall down. To address this, the developer has added the stun, heath steal, and double damage mechanics, the first two being beams that you shoot out of your left controller for their respective effects and the latter slowing dow ntime and increasing melee damage. These are awkward bandaids over the fundamentally unfinished gameplay mechanics that only highlight the problems in how the game is put together. I really wanted to like this game. The world is so weird and interesting and vr enhances this immersion greatly, but unfortunately, it just isn't good to play. I got this game on sale for about $3 CAD so I can't bring myself to harp on it too much, but if I had paid the regular price of $22 CAD I would absolutely have asked for a refund. As it stands, I hope the developer takes a good look at the systems of this game and revamps the combat system accordingly, or at the very least carries the lessons learned from this game into their next project, because I do want to see more from them in the future.
An incredibly solid VR sword fighter - Robots and Revolutions in the story, a few puzzles to balance things out, Slashy gameplay, with adventure also - ultimately an enjoyable experience! https://www.youtube.com/watch?v=wFAPfW6ank4
This game is a blast to play so far really enjoying it. You can get a real workout playing this game as you slash your way through enemies. The AI definitely is not to be underestimated and will wreck you if you're not careful. Arena mode is a good time as you battle waves of enemies. I've put 5 hours into this game so far and still am not bored. If you like a challenge be sure to purchase this game.
This game should absolutely still have an Early Access tag on it. I don't know what version the other reviewers have been playing, but I didn't even make it out of the tutorial before ditching this junk. - Constant issues with the game losing calibration between my model and my headset/controllers, requiring me to re-calibrate almost constantly. At one point I was controlling my model's arms from halfway across the room somehow. - No comfort options to speak of besides snap turning. - Aiming point with the left hand projectile weapons was god knows where, certainly not where my controller or even in-game hand were pointing. - Swordplay was incomprehensible, with no feedback worth speaking of. Half the time I'd swing and connect with the training dummy and it would flash? despite a sound like blades clashing and both of its weapons clearly being in the way to block. Or I'd swing, connect cleanly, and see no result whatsoever. Plus the whole time the training dummy was leaping around like it had done all the meth in the world and was also made out of rubber. The thing literally inverted its hips and head at one point. Avoid. Avoid at all costs.
I just started this, but I'm already having a lot of fun. At first I was a little confused about combat, but quickly I adapted to stunning enemies. The art is unique, the combat is fun, and it's different than a lot of other VR games.
Great game. The game has it all. Sword combat action, a cool story line, and some puzzles to solve too. All with a soundtrack that keeps you going. These alone make it worth the cost. You will get hours of time out of this one. Being able to play seated is an added plus for me.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.1K | 88% | $49.99 |
| Palworld | $279.6M | 449.9K | 94% | $20.99 |
| The Forest | $254.8M | 678.7K | 96% | $19.99 |
| Ready or Not | $238.1M | 339.2K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.5K | 95% | $47.99 |
Related
| Un Pas Fragile | $5.6K | 203 | 92% | $1.99 |
| Unavailed | $5.6K | 90 | 93% | $4.99 |
| The Church in the Darkness ™ | $5.6K | 162 | 60% | $1.99 |
| Tidalis | $5.6K | 239 | 64% | $1.24 |
| Snaliens | $5.6K | 50 | 90% | $7.99 |
| Monsters Idle RPG | $5.6K | 67 | 64% | $2.99 |