
Oreflux is a fast mining roguelite where you have to battle with time to fullfill your daily mission. Upgrade your gear, create synergies with dozens of unique items and become a millionaire!
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About
You've ventured into the depths of the caves with one goal—getting rich. Starting with nothing, you must race against time to meet your daily objectives by acquiring new gear and abilities. Discover powerful synergies between dozens of unique items and build your way to fortune!
Each day, you'll explore a randomly generated cave, trying to collect as much money as possible before time runs out. Anything you leave behind will be lost forever!
Journey through diverse biomes, each filled with unique resources and obstacles that challenge your path to wealth.

Experiment with countless item combinations to create powerful synergies. Plan your builds, develop strategies, and do whatever it takes to achieve success!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, German, Portuguese - Brazil, Spanish - Spain
Reviews
I don't play a lot of times, but this is what I think about this game : This game have a good potential, but there is many issues. Goods : - Nice pixel Art - Nice UI - Fluid gameplay - Optimised Bads : - I wish the game will have more upgrades and be more simple to get them, beacause when you finish a party, you win coins for 1 or 2 upgrade, but they are not a real "game changer". You will get 2% of a caract, and you will restart a game with approximatily the same caract that the precedent game. - When I restart a new party, I want to be more powerful than the last game, otherwise, why upgrade ? - Need more action, there is only mining things, but nothing to keep our attention on the game. Maybe add more event to not only mining ? - Some purple card upgrade seam less important than ordinary card upgrade, don't understand how the rarity is generate ?
The concept of the game is good, but there are a lot of things missing. Pros Graphics are good The idea is good It is fun Cons The main upgrades are very weak and have no real impact on the gameplay. The card rarity system is also not very well thought out. At the end of each level, you must go up to deposit your ore; otherwise, you basically lose them. I would love the option to mine all the way to the end and then cash in to crunch the numbers. Levels are mostly small, especially if you play with bombs. Main Issues The main problem with the game, in my opinion, is the upgrade system and the limited amount of things to do. If you compare it to Dave the Diver, there are enemies, exploration, and a story that keep the game interesting. In this game, the only real enemy is time. You constantly have to rush back to the top before the timer runs out, and that takes a lot of the fun out of it. Should You Buy It? Yes, if you are looking for something fun to play for an hour or so. If you are looking for more long-term depth, then no — at least not at the moment. It may be worth following the game to see how it develops.
Diggie diggie hole :) Edit: just finished 100% everything and enjoyed the game! just wish there was more to do like more upgrades/characters so I could play more :P
[h1]Recommended (●'◡'●)[/h1] [b]Pros:[/b] • Charming pixel art • Addictive gameplay • Tons of unique items • Good variety of levels • Lots of characters and items to unlock over time [b]Cons:[/b] • No permanent abilities — some items like Jetpack 101 would be better off as an unlock you keep forever • No Christmas hat for characters [h3]Definitely worth the price — at the time of writing I have 6.5h and 9/19 achievements[/h3] [h3]Update: took around 9 hours to 100% the game :)[/h3]
Really fun game. Spent total 35 hours with the demo and the full version, trying to get the max score, but only getting to around $97,370 last day. Kept me entertained. Solid controls. Minus for a few bugs (eg. sometimes collision bug causes mined ore to clip through the ground and fall away), but didn't ruin my enjoyment.
Man this game is a grind. I love mining games and this one has it's own twist to it. It's only a few dollars so not a big investment but maybe with enough feedback some things will be modified to improve what I think are short falls. I find it crazy most if not all of the upgrades you have to pay the first level just to unlock the upgrade. Then the second level does 1 unit of whatever the upgrade is. And some only being 2-3 levels it doesn't really impact much if you unlock the upgrade. After 2.5 hours I unlocked 1 bomb to start out with, which I thought would be every day in the run but apparently it's only the beginning. All that grinding to unlock 1 bomb and unlock the ability to get 3-4 other upgrades seems excessive. There isn't enough in a run that really keeps you wanting to play as you can only reach so far before it's pretty hard if not possible to make it through the Mine or Die day. Have been stuck at day 12 for a while. Also if you don't get good items that really help you it can get expensive to re-roll. I also think the item cost gets way to high for some of the things. It will take you 2 maybe 3 days of mining to get to be able to buy something but it's been hard to make it through a run if you don't get an item and the daily bonus everyday. Lots of potential and hopefully for casual gamers like me we get an easier mode or see some reductions in the cost of upgrades and items. But for now might be on the back burning and will have to come back to it.
Super cool! Love digging
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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