
Slice, burn, toss, zap, grind and gib massive hordes of repugnant orcs in this long-awaited successor to the award-winning Orcs Must Die! series.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.9Kreviews | 86% | — | $8.5M |
| $8.99−70% | 2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm rating this up but i'd sooner rate it mixed if i could. The first campaign and story mode revolving around the two kids was fun for the most part. A distinct lack of flyers let the game focus on what it does well, tower defense and being able to fight alongside your defenses with much fun to be had with trap combinations. I especially love the new weapons added that give many varieities for attack. Hand Gatling feels alright but the Flamethrower is amazing for example (atleast until the fiend enemies). War Scenarios during the main campaign felt fun and different at first, but very slowly turned into a chore at the length of the missions, and the later ones not even using the war scenario traps, instead favoring indoor killboxes, making them into super ultra long and boring levels with nothing good to them. If the game kept fliers out and stopped after the main campaign, then it would've confidently been positive. However the post game and first DLC really hammered home why Fliers are the biggest ruiner of the OMD games, Traps never being good against them with a lack of placements, and just answers. Any of the seldom answers get countered because they send 5 different types of bats, each having elemental immunities making it impossible to let traps actually deal with them. Doesn't help that pathings for these fliers are usually annoying and out of the way, requiring you to hope your traps can handle orcs, but you can't watch them to see what's wrong because you're too busy dealing with fliers. The 3rd dlc has some unique enemies and the sort but ironic flier fatigue by that point has ruined the game, and losing 1 life to some random enemy who slipped by requiring a restart on the slower and longer maps feels awful. The game struggles with things that Dungeon Defenders 1 perfected years ago. This game is fine with a friend and can have some family guy funny moments if you wanna call them that, but otherwise stay away as a solo player.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Finnish, Japanese*, Korean*, Norwegian +7 more
| $29.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bon jeux
yes
Juegazo, entretenido tanto en solitario como en coop
OMDシリーズは最高です。
arguably the most underrated game I've played highly recommend the buy.
its a good time killer
Mucho peor que el Unchained
Simply amazing game.
je.bac disa kur.we zwisa orka skur.wysyna dzisiaj
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.2K | 59 | 59% | $11.99 | |
| $1.9K | 6 | 83% | $9.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $3.8M | 4.7K | 70% | $29.99 | |
| $3K | 8 | 88% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 13.3K | 82% | $19.99 | |
| $8.6M | 13.5K | 83% | $19.99 | |
| $8.6M | 5.5K | 85% | $34.99 | |
| $8.6M | 11.8K | 92% | $19.99 | |
| $8.6M | 84.4K | 90% | $6.24 | |
| $8.5M | 13K | 92% | $19.99 |