
Slice, burn, toss, zap, grind and gib massive hordes of repugnant orcs in this long-awaited successor to the award-winning Orcs Must Die! series.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.9Kreviews | 86% | — | $8.5M |
| $8.99−70% | 2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bien
It's a fun game, but there are way too many unpolished aspects and a few bugs too. Half the time the game does not react to me clicking (be it placing traps or attacking), and on certain maps it makes me wait an eternity even when all enemies are dead before i can proceed to the next wave. The ai of charmed mobs needs to be improved because just staring at you instead of actually attacking the enemies that are right next to it or straight up WALKING INTO THE RIFT despite being charmed TWO TIMES is not exactly useful. Speaking of ai the pathfinding needs to be improved too because small enemies will afk very often and you have to waste precious time looking for them. Certain maps require certain traps to beat and yet there is no effective way to grind out new traps. Also why cant we change trap upgrades before the first wave? I need to quit to the main menu everytime i wanna change something, which is really frustrating. Maybe im just being nitpicky now, but why does the staff of domination just straight up skip half of the animation when the faster charged attack upgrade is applied? Could they not just make a sped up animation for it? I'm going to keep playing this game for now, but I'm not going to recommend it until it gets improved. Edit: Another thing I wanna add is that others have pointed out that the traps are weak and the game relies much more on you to kill the enemies. To me personally this in itself is not an issue, but the fact that all the characters feel the same (I mean Max and Gabriella literally do the same thing just slightly differently) and the fact that the combat is so BORING is what annoys me. If the focus is on fighting the enemies yourself, then why cant characters get more abilities? (Like actually useful ones) And why cant everyone have a dash? Basically you have to use the crossbow or the staff of domination, and in some cases the flamethrower and hold down left click and press the occasional right click. That's the entire combat and you dont even get a choice because other weapons are not viable. I mean whats the point of meele? You cant stun big enemies so an ogre can easily run up to you, stun you and kill you and there are no dashes (Vorwick cant even teleport through enemies), no blocking,no dodging no nothing, and you can hit the enemies like 5 million times with the bladestaff and it still wont heal enough to make you survive just one additional basic attack. So the entire combat is basically crossbow simulator. It's not engaging at all. Second edit: sooo assasin type enemies attack and basically oneshot barricades despite being able to pass through them... why do they do that again? remind me how that is fair? Also my game crashed and i had to restart my perfect scramble because of course the devs dont think of that ever happening and give you a chance to continue... This game just keeps getting worse the more i play and im starting to reach my limits
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Finnish, Japanese*, Korean*, Norwegian +7 more
| $29.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the return to form for the series with challenging yet rewarding gameplay and great bonus modes to get the most out of replaying levels. Everything a score-chaser like myself wants from a tower defence game with so many ways to tailor your setups to achieve high multipliers...9.5/10
çok güzel bir oyun AMA, iki kişi endels oynarken oyunu durduramadığımız için ciğerimiz s2ldi.
Arkadaşın ile oynayabileceğin tatlış bir oyundur kendisi
my friend daniel would really love this
toll
FUN
还不错 连续玩了好几天
Good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.2K | 59 | 59% | $11.99 | |
| $1.9K | 6 | 83% | $9.99 | |
| $6M | 12.9K | 92% | $14.99 | |
| $3.8M | 4K | 70% | $29.99 | |
| $3K | 8 | 88% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 13.3K | 82% | $19.99 | |
| $8.6M | 13.5K | 83% | $19.99 | |
| $8.6M | 5.5K | 85% | $34.99 | |
| $8.6M | 11.7K | 92% | $19.99 | |
| $8.6M | 84.4K | 90% | $6.24 | |
| $8.5M | 12.4K | 93% | $19.99 |