
Slice, burn, toss, zap, grind and gib massive hordes of repugnant orcs in this long-awaited successor to the award-winning Orcs Must Die! series.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.9Kreviews | 86% | — | $8.5M |
| $8.99−70% | 2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
平衡性不好,后期很重复套娃
A blend of Tower Defence and 3rd person action where you are moving your character around and blasting enemies with spells and weapons, planning is much more important than trigger fingers. A clever defence that funnels the enemy into devastating corridors of traps will win the game much more reliably and easily than trying to heroically dodge everything and personally dps with lots of headshots or big aoe attacks. Particularly, the larger scale "War Scenario" maps, where you have a bigger map to defend against a larger enemy force, and access to build towers, squads of archers, knights, priests and various large outdoor traps as well as your standard indoor trap repertoire, the plan and setup will determine victory. The game looks impressive with colourful, vibrant maps and a cartoony style that is at odds with the brutal violence you unleash against the attacking hordes. Burned alive, flipped off of cliffs, electrocuted, impaled, crushed by a rolling boulder, detonated by explosives, shot with arrows, you get the idea. I don't know what the community is like to find a random game, but this game works great on voice chat with a friend planning how to defend against enemy waves. I played only coop and it feels like the game is designed for this, especially as your mage can only be in 1 place at a time. You have a large selection of different traps to choose from and can refund your points at any time, so experimentation is encouraged and you can combo with your partner. You are also rewarded for studying the map carefully and changing up your traps and defences depending on the situation. Enemies have different elemental resistances and weaknesses as well, so the game encourages you to try out everything. You have a skillbar that can have traps, trinkets or weapons with 9 slots to customize and you can do this in the planning phase at the beginning of every map. You can refund in between missions upgrades and special abilities of any equipment, but not the actual purchase of new equipment, so you should reflect on what you want to buy (or just grind everything with some extra missions if you prefer). The maximum difficulty can be quite punishing if the defence is not efficiently optimized. I quite enjoyed losing on Rift Lord, discussing why we lost and then improving the defence and winning. The medium difficulty is forgiving and allows wild experimentation with whatever tools seem like fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Danish, Finnish, Japanese*, Korean*, Norwegian +7 more
| $29.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is a lot of fun. However the multiplayer does shut down every now and then which means you'll need to reload every time and reinvite your friend (and also hope that the progess has been saved). Apart from the issues in multiplayer, I would definetly reccomend the game.
Trap-tetris meets third-person hero action in the most generous, replayable entry yet. War Scenarios with massive armies are a glorious spectacle that still respects strategy. Co-op is riotous, and the economy is tuned so planning matters but improvisation shines. If you love perfecting lanes and kill-boxes, this is bliss.
还是这么爽
i killed an orc by tossing him real far
第一人称塔防,怪物形象比较可爱。
Is Good.
Its very easy to get in, you might reach a little plateau after a while but, because the game isn't that hard once you get the hang of it. Trying to complete everything on the highest difficulty with 5 skulls is still a nice challenge then.
Kupiłem za ok 30 zł. Za tę cenę bawiłem się bardzo dobrze przez parenaście godzin. Teraz czas na co-opa :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.2K | 59 | 59% | $11.99 | |
| $1.9K | 6 | 83% | $9.99 | |
| $6M | 12.9K | 92% | $14.99 | |
| $3.8M | 4K | 70% | $29.99 | |
| $3K | 8 | 88% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 13.3K | 82% | $19.99 | |
| $8.6M | 13.5K | 83% | $19.99 | |
| $8.6M | 5.5K | 85% | $34.99 | |
| $8.6M | 11.7K | 92% | $19.99 | |
| $8.6M | 84.4K | 90% | $6.24 | |
| $8.5M | 12.4K | 93% | $19.99 |