
You’ve tossed, burned and sliced them by the thousands – now orcs must die more than ever before! Grab a friend and slay orcs in untold numbers in this sequel to the 2011 AIAS Strategy Game of the Year from Robot Entertainment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 15 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chill out and kill some orcs.
dudufjfjffkff jkgajhsrdjshvgihozel l cant spec normal
Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian*, Japanese*, Polish*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yup
banger tower defense game of infinite strategies, unfortunately keeps crashing and other type of problems when playing multiplayer
this game is fun. it is a first person td and very unique
наиужаснейшая игра говна
我吃柠檬啊 打完一把必闪退
This game delivers what was advertised, it runs smooth and it's fun. It's not the kind of game you can play as your primary game everyday for hours a day and be kept busy for months but for what it is I give it a 10/10. It is worth the price (and more).
Good game. Fun to mindlessly twiddle with and tweak your Incredible Machine while listening to a podcast or audiobook
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $9M | 6.7K | 84% | $44.99 | |
| $9M | 17.9K | 93% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 6.7K | 96% | $9.99 | |
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| $1.5M | 4.8K | 66% | $14.99 | |
| $21.2K | 59 | 59% | $11.99 | |
| $12.1M | 48.9K | 96% | $9.99 | |
| $7.8K | 29 | 55% | $9.99 |