
You’ve tossed, burned and sliced them by the thousands – now orcs must die more than ever before! Grab a friend and slay orcs in untold numbers in this sequel to the 2011 AIAS Strategy Game of the Year from Robot Entertainment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 15 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bem divertido para jogar com um amigo, essa conquista Seis Graus é basicamente impossível de se conseguir se você não tem as manhas rs
Good
super addicting and great coop
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian*, Japanese*, Polish*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo perfeito
***I recommend not buying this game, it has extremely serious bugs*** I spent three hours researching your suck game's crashing issue, and you can't even fix it and you're not even offering a refund. You're selling this poorly optimized game for money, right? You deserve a bad review.
Ett mycket roligt spel som kombinerar strategiskt tänkande och pussel med lite first-/third-person shooter action.
игра очень хорошая советую
lel
If you can't make a game that doesn't crash every 10 minutes, you shouldn't make a game at all!
[h1]Puan/Score; ✭8/10[/h1] İlk oyuna göre harita çeşitliliği bariz şekilde çözülmüş. Artık hep aynı tip mekanlarda dolaşmıyorsun, değişiklik görmek oyunu canlı tutuyor. Daha fazla çeşit olsa tadından yenmezdi ama en azından sıkıcılık gitmiş. Co-op özelliğini deneyemedim, çünkü yanımda oynayacak kimse yoktu. Ama kağıt üstünde bile keyifli görünüyor; hayal ederken bile eğlenceli olduğunu hissediyorsun. Oynanış tarafında ilk oyundaki eksiklikler büyük ölçüde giderilmiş. Ekstra mekanikler, silah ve tuzak çeşitliliği oyuna derinlik katmış. Genel hissiyat, “ilk oyunun tamamlanmış versiyonu” şeklinde. Ayrıca tekrar oynanabilirlik de daha güçlü; farklı tuzak kombinasyonları denemek ve zorluk ayarlarıyla oynamak eğlenceli oluyor. Zorluk dengesi de ilk oyundaki gibi iyi ayarlanmış. Ne fazla kolay geliyor ne de bunaltıcı bir hale dönüşüyor, bu da oyunun akıcılığını koruyor. İlk oyunda rastladığım bazı can sıkıcı hatalar bu oyunda yok. Mesela düşmanın duvarın içine sıkışıp öldürülmesinin çok zor hale geldiği durumlar oluyordu; bu problem artık çözülmüş. TR; Atmosfer yine güzel, bu kez mekanlar daha çeşitli olduğu için ortamdan pek sıkılmadım. Düşman çeşitliliği artmış, ama tasarımlar hâlâ çok karakteristik değil; kendilerine has görünümleri olsaydı oyunu daha da zenginleştirirdi. Sonuç olarak ikinci oyun, ilk oyunun üzerine koyarak ilerlemiş ve daha dolu, daha oturmuş bir deneyim sunmuş. Genel olarak beğendim ama Türkçe dil desteği olmadığı için olumsuz inceleme bırakacağım. EN; Compared to the first game, map variety has clearly improved. You’re no longer stuck in the same types of environments all the time, and seeing some changes keeps the gameplay lively. A bit more variety would have been great, but at least it’s no longer boring. I couldn’t try the co-op feature since I didn’t have anyone to play with, but on paper it looks fun; even imagining it seems enjoyable. Most of the issues from the first game have been resolved. Extra mechanics, weapons, and trap variety add depth to the gameplay. It really feels like a “completed version” of the first game. Replayability is also stronger; experimenting with different trap combinations and difficulty settings is fun. The difficulty balance is still well-tuned, just like in the first game. It’s neither too easy nor overwhelming, which keeps the game flowing smoothly. Some annoying bugs from the first game are gone. For example, enemies getting stuck inside walls and becoming very hard to kill is no longer a problem. The atmosphere is still good, and with more varied environments this time, I didn’t get bored of the surroundings. Enemy variety has increased, but the designs are still not very distinctive; if they had unique appearances, it would make the game even richer visually. Overall, the second game builds on the first and delivers a fuller, more polished experience. I liked it overall, but I’m leaving a negative review because there’s no Turkish language support.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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