
You’ve tossed, burned and sliced them by the thousands – now orcs must die more than ever before! Grab a friend and slay orcs in untold numbers in this sequel to the 2011 AIAS Strategy Game of the Year from Robot Entertainment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 15 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
é a definição de jogo indie bem feito
Eğlenceli Tower-Defans türü oyun. Türündeki diğer oyunların aksine TPS bakış açısına sahip. Hikayesi yok denecek kadar kötü. Arkadaşın ile oynanabilir ama fazla bişey beklemeyin. 7/10
constantly crashes, makes it unplayable
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian*, Japanese*, Polish*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不如1惊艳
Tras la innovadora propuesta de la primera entrega, Orcs Must Die! 2 llegó apenas un año después con un margen de mejora enorme que supo aprovechar con creces. El cambio más drástico se nota en la estructura: la campaña principal base se redujo de los 24 niveles del original a solo 15. Sin embargo, este aparente recorte se compensa de forma brillante con la inclusión de un modo Supervivencia de 10 mapas y un modo Clásico para revisitar otros 10 niveles del primer juego. Esta decisión responde a una evolución total en el bucle de juego; el nuevo sistema plantea una economía transversal con tintes roguelike donde la mejora de trampas, armas y abalorios depende de los cráneos que consigas. Así, los modos alternativos se vuelven piezas clave para farmear recursos, mejorar el arsenal y poder superar la exigente curva de dificultad de los últimos tres niveles de la historia. Un gran acierto de diseño en esta economía es la posibilidad de reiniciar y reasignar los cráneos de forma gratuita en cualquier momento, una flexibilidad de la que el primer juego carecía. La variedad de las hordas dio un salto cualitativo increíble. Ya no nos enfrentamos solo a orcos comunes o troles; ahora las criaturas se dividen por roles específicos (cuerpo a cuerpo, distancia, tanques y hasta unidades de soporte), planteando oleadas sumamente complejas de gestionar. Es verdad que, al abrirse tanto el abanico de gadgets y contraestrategias, se pierde un poco la magia y la pureza del funnel (embudo) estricto del primero —algo que en lo personal prefería—, pero la escala y la libertad táctica actual son inmensas. Robot Entertainment tenía la tarea fácil de pulir una base sólida y logró superarse en todos los aspectos. Luego de un 2011 histórico para la industria del videojuego, es verdad que 2012 no fue un gran año de lanzamientos, lo cual ayudó al título a quedar bastante mejor parado. El juego demostró que la maduración de su "sub-subgénero" de Action-Tower Defense estaba más que lista para pelear y ganarse su pequeño lugar dentro del mercado. Tiempo de juego: 9hs. 84 Puntos.
oui
Des problème très régulièrement sur le mode Coop. Crash qui interviennent souvent en fin de maps Le jeu n'est pas mauvais en soi, mais quand on l'achète pour le faire en Coop et que ce mode de jeu est cassé... Bah c'est relou !
Outstanding game, very fun playing girlfriend.
好玩
Fun game with friends
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 8.5K | 96% | $9.99 | |
| $8.6M | 14.9K | 86% | $29.99 | |
| $1.5M | 4.8K | 66% | $14.99 | |
| $21.2K | 59 | 59% | $11.99 | |
| $15.8M | 69.7K | 96% | $9.99 | |
| $7.5K | 28 | 57% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 18.3K | 93% | $19.99 | |
| $9.1M | 19.8K | 90% | $34.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $9.1M | 26.1K | 84% | $12.99 | |
| $9.1M | 24.5K | 81% | $19.99 |