
You’ve tossed, burned and sliced them by the thousands – now orcs must die more than ever before! Grab a friend and slay orcs in untold numbers in this sequel to the 2011 AIAS Strategy Game of the Year from Robot Entertainment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 15 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple, fun, and there are so many viable ways to play.
По настоящему игра раскрывается в коопе, однако постоянные "Соединение потеряно" очень сильно сказываются на игровой опыт
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian*, Japanese*, Polish*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is much bigger improvement from orcs must die 1 but just because of CO OP ,everything else seems to be the same as it was small visual changes and traps but nothing much, sadly this game crashed for me allot while playing coop. Achievements pop like they suppose to. Takes 33hours to get a perfect game :)
Amongst all the latest series and instalment, this is The BEST Orcs Must Die! The End.
Со времён выхода первой части особо ничего нового не добавили. Ещё больше раздули арсенал (а реально пользуешься пятью-шестью ловушками), графика осталась такой же, даже карты из оригинала добавили. Поэтому хвалить особо не за что, но и раздражать игра не раздражает, если проходить за вечер 1-2 карты. По скидке паком обе части можно взять.
Currently broken for windows 11 sad wanted to replay this classic
funslop is back on the menu (im a time traveller)
Still fun! A version that improves on practically every aspect of the first installment, including a cooperative mode that, honestly, makes it impossible for me to imagine these games without it. A must-play in action tower defense games.
Orcs Must Die! 2 takes everything that made the first game fun and cranks it up to 11. The biggest addition is co-op, and it completely changes the experience in the best way possible. Setting up huge trap combinations with a friend and surviving massive waves together is incredibly fun. There’s also way more content this time around: more traps, more enemies, more upgrades, and a lot more freedom to experiment with different builds and strategies. If you enjoy replaying levels and optimizing setups, the game has a ton of replay value. The downside is that the sequel feels less balanced than the original, especially in solo play. Some maps clearly feel designed around having two players, which can make certain levels frustrating alone. The extra complexity and larger scale can also make the gameplay feel a bit messier and more chaotic at times. It’s bigger, louder, and more ambitious than the first game, but not always as tightly designed.
keeps crashing in multiplayer
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 6.7K | 96% | $9.99 | |
| $8.6M | 14.9K | 86% | $29.99 | |
| $1.5M | 4.8K | 66% | $14.99 | |
| $21.2K | 59 | 59% | $11.99 | |
| $15.8M | 69.7K | 96% | $9.99 | |
| $7.8K | 29 | 55% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 44.6K | 73% | $11.99 | |
| $9.1M | 19.8K | 90% | $34.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $9.1M | 26K | 84% | $12.99 | |
| $9M | 17.9K | 93% | $19.99 | |
| $9.1M | 44.7K | 93% | $7.99 |