
OPUS: Prism Peak is a narrative adventure where you play as a weary photographer stranded in the Dusklands, traveling with a girl who's lost her memories. Together, you'll uncover the mysteries of this land through your camera and find your way home.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
OPUS: Prism Peak is a narrative adventure where you play as a weary photographer stranded in the Dusklands, traveling with a girl who's lost her memories. Together, you'll uncover the mysteries of this land through your camera and find your way home.
Features:
Use your old analog camera to capture the perfect shot through framing, timing, exposure, focus, and filters. Photography in this game reflects how closely you look at the world. Take in your surroundings, understand the desires of each spirit you meet, and uncover the world's secrets through your lens.
These shrines bearing aperture symbols connect different worlds and hold the secrets of the Dusklands. Figure out and capture the photos each fire demands to receive items and upgrades for your camera.
The girl you meet in the Dusklands has no memory, only a faint sense that she must reach the distant Dusk Mountain. Together you'll journey through this strange land, but why is she even here? And can you bring her home?
This world mirrors reality yet bears no trace of humanity, only spirits in the form of animals call this place home. Through careful observation, you'll uncover the reason humans no longer exist, and the realm's true purpose.
A mysterious journal filled with photos and stories from the Dusklands' past. Photograph clues along your journey and add them to the journal to identify spirits, piece together myths, and decode ancient runes, as you unravel the hidden mysteries of this world.
The spirits you encounter throughout the game may grow closer to you depending on your choices, quietly shaping what awaits at your destination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.2Kreviews | 93% | — | $433.7K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
此心安处是吾乡。 生活里无奈的事实在是太多太多了,但我很感谢你看到了我,我也看到了你。 我很想你。 这次选的主题很难表达,它真的需要你对生活与自己的经历足够的温柔,“用心去看”,去感受,然后就会充满共鸣。稍有不慎就会落入“文艺范”“矫情”的陷阱,但我真觉得对于人生主题的游戏没有必要从功利的角度出发,或者去占领什么高地。这个游戏很踏实,有很多个瞬间让我共鸣,它不是强力的煽情……但确实也会有一些对心境的需求。总之你们做的很不错,很感谢,希望以后也能继续产出走心的作品,我会一直支持你们! 年龄走过30我也猛然发现有关生活的大事我可能一件都没有选对过,遗憾时刻围绕在我内心,但也有很多铭记心底的美好回忆滋润着心灵,有这样的作品在,也还是很棒的。
It's good and interesting, but not as good as the previous "OPUS: Echo of Starsong". The story is interesting, but somewhat too obscure at some points. The main thing I disliked is how the notebook presents you with a vague choice for "who this character represents", like "friend, best friend, colleague", and if you get it wrong it just locks the entry and forces you to redo the story up to that point just to retake a vague quiz. Just let us choose another answer, just as it is with all the intermediate answers. And the exposition mechanic feels pointless and tedious: there's no in-world logic to it, sometimes a dark place needs more exposition, sometimes it doesn't, you just have to try them all. Also, the performance is not that good on a Steam Deck. The game looks relatively simple visually, but somehow is rather demanding. It does work at 30fps, but not much more than that without making the fan too noisy.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*, Japanese*, Simplified Chinese*, French, German, Spanish - Spain, Korean*languages with full audio support
Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
畫面升級了,故事的表現也更細膩了。 以下劇透 ________________________________ 相比前幾代的作品,這是聚焦的故事更小、更個人, 以前是宇宙、地球,再縮小到個人的故事, 這次是聚焦在小小的家鄉、還有主角本身, 因為是3D來呈現,很多肢體和表情以及道具都可以更加細膩的表達情緒 加上有配音的輔助,體驗上很不錯。 我覺得遊戲很好,不過也因為故事更加個人 描述城鄉發展、建商還有主角個人的生涯等問題 我覺得並沒有前幾代觸動到我 個人只有最後與小漣道別的時候,有一點傷感 可能我的生活就是跟主角很不像吧 但是對土地的堅持、那份熱愛自己家鄉的心情 我是有感受到的,正如小漣說的 「辛辛苦苦到的地方,一定都是好地方」 我相信製作團隊也一定是花了很多精力,才製作出這款遊戲 跨越了以往的製作門檻、加入了各種配音 這份努力確實也讓心相吾山成為了一款好遊戲 我覺得Sigono一直都是很會說故事的台灣團隊 這次聚焦在相對更細小更本土的主題,我真的很驚喜 從小玩你們的遊戲到現在,仍然跟前一樣高水準 感謝你們的故事,也期待你們以後的所有故事。
在游戏的开头丝毫不屑于隐藏什么,甚至专门把所有的伏笔都怼到你脸上 然后在你专注的时候,忘了什么伏笔的时候,忘了最初的一些目的的时候 在游戏最后关头狠狠的捅你一刀 最后提醒一下还没通关的朋友,剧情一定要认真看,灰烬不要乱用!笔记填不了的不要乱填!部分笔记需要你连续填对多个空后才会补充!!灰烬在通关的时候有很大的用处!!!
This is so peak. This story make me cry like a women and graphics are top-notch with good anime art style 9/10 but if I don't get all of the achievements, or else the shade will erase my memories and I'm not gonna be happy. :(
I absolutely adored OPUS Echo of Starsong, one of my favorite games of all time. Prism Peak, even for what its trying to be, a story about dealing with regrets of the past, holding onto it and ultimately moving forward with a clarity, truly seeing the friends and lovers Eugene wronged by looking through them instead of looking at them. It still falls short, especially when it comes to Ren. Spoilers: The poster girl who is the grown up version of Eugene's daughter who died shortly after birth that contains the soul of Eugene's younger self. See that sentence sounds strange and through it that game really losses the mark. Why not just have it be Ren itself? Having that theme of this is who your daughter could've been if things had gone different is the perfect way to demonstrate learning to let go, hell it even makes Ending B way better since you instead of holding and taking her picture, simply don't. One must not only remember the past but must also learn from it instead of being haunted by it. My best wishes to the Sigono Team, your previous titles are all gems. This one has strong moments but unfortunately falls short.
A heartfelt journey with a great deal of empathy and curiosity. Less of a game, more an experience, but still quite worthwhile
支持國產、台灣獨立遊戲工作室 故事非常有沉浸感、發人深省 很適合動畫化
终于打通了搁置已久的《心相吾山》,这或许会是今年最触动我的一部作品。 不同于《龙脉常歌》那种独属于东方科幻、太空歌剧式的宏大浪漫,《心相吾山》更像是一则写给成年人的奇幻童话,是一场向内求索、剥离层层执念后的自我救赎。它将视角收束于主角的内心世界,完成了一次关于“存在”与“放下”的蜕变。 个人私心来说,我依然偏爱《龙脉》那种爱情侧的宿命感,毕竟已是珠玉在前;但《吾山》在心境的刻画上,却切切实实让我产生了更深的情绪共鸣。 如果说《龙脉》给我的感受是“在广袤的空间和无限的时间中,能与你共享同一颗行星和同一段时光,是我的荣幸”。而这一部作品则更像是“我们一直寻找的,却是自己原本早已拥有的;我们总是东张西望,唯独漏了自己想要的,这就是我们至今难以如愿以偿的原因”。 很庆幸在当下的环境里,依然能体验到如此具有作者性的游戏。 SIGONO 再次发挥了他们最坚实的长板——那种独属于东方语境下,克制、细腻却又极具拉扯感的情绪张力。 并且在尝试了 3D 化路线后,这一作的玩法循环做得更加自洽,空间维度的延展也让探索的正向反馈变得更扎实,不知不觉就勾起了人强烈的收集欲。 最后——[spoiler] 快门按下后,你得学会离别 [/spoiler]
A gentle narrative puzzle game. The core mechanic is photography, with both the puzzles and storytelling designed around the camera. Thanks to the fantastic art, players can take stunning photos even with free camera controls. This story is interesting and heartwarming. No need to collect all items and unlock all the stories. Just like the game tries to say: Not being complete is its own kind of complete.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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