
All That Time is a psychological horror experience where you explore unstable dreamlike memories, solve environmental puzzles, and uncover fragmented lives inside a collapsing liminal system.
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About
All That Time is a psychological horror experience centered around memory reconstruction, surreal exploration, and environmental puzzle-solving. As an operator inside a failing reconstruction system, you are tasked with entering unstable liminal memories connected to patients through a liminal hub known as Echo Mall.
Inside these dreamlike environments, you must investigate personal spaces, locate corrupted memory elements, complete recall sequences, which will eventually lead into an outcome based on your performance. Each branch reflects the mind of a different patient, shaped by nostalgia, emotional instability, and distorted dream logic.
But as reconstruction continues, the system begins behaving unpredictably. Environments feel uncomfortable without warning. Evaluations become increasingly invasive. The line between operator and subject slowly begins to disappear.
Navigate Echo Mall, a surreal liminal hub connecting fractured memory branches and psychological evaluations. As the system destabilizes, the mall itself begins to change, revealing hidden areas, inconsistencies, and traces of previous operators.
Enter dreamlike environments shaped by corrupted recollections, emotional trauma, and artificial reconstruction. Investigate abandoned spaces, interact with memory-linked objects, and uncover the stories of patients trapped within the Somnium System.
Progress through each branch by completing environmental interactions, sequence-based puzzles, recall validations, and observation-driven challenges. Your choices and reconstruction performance influence the system’s final evaluation.
All That Time focuses on atmosphere, tension, and psychological unease rather than traditional combat-focused horror. Through surreal architecture, environmental storytelling, ambient sound design, and distorted nostalgia, the world gradually becomes more unstable the deeper you descend into reconstruction.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Italian*languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
I really hoped this game would be good but its not great. The graphics are stunning don't get me wrong but it feels like an itch.io game, you can tell the devs put a lot of time and effort into the game but you need to change a few things in updates. i would suggest MAKE FASTER SPRINTING, the character is so painfully slow its just annoying takes forever to get anywhere and do anything. I would also suggest keeping the story but changing it a bit, its a good concept but its poorly worked. instead of having the story on a sheet of paper to read why not have a computer in each level with someone saying it out to you because the atmosphere of the game isn't good its lacking personality. on the upsides the views and levels are breath taking and its a really cool concept but you guys really need to change the way its delivered to the player. when people sit down to play a video game they don't want to read they want to be in the moment. I managed to complete 3 of the critical things before the painfully slow sprinting and lack of emersion caught up and I had to quit. anyway appreciate the devs for making this just take this constructive criticism and thrive on it
I recommend this game to anyone who likes exploring at a slower pace. The environments and models look amazing! I especially enjoyed the Frutiger Aero environments, it gives exactly the feeling you'd be looking for. A small downside to the exploration part is the environments are a bit smaller. Story could totally use more work I personally think a story that does not interrupt the exploration much would be better. Overall if you really like exploration, dreamy and nostalgic sceneries -I recommend to try it out.
Shaders are really bad and need updating. Levels are really small and boring, and there's really not that much exploring to do unfortunately. Good concept and some levels had great visuals but that's about it. Sprinting was actually walking pace and walking was an old lady pace. Hope the dev updates the game a lot. Good effort but needs a lot of work.
Got this in my recommended from playing similar games, and i have to say for just/mainly 1 person working on this, its pretty good. It has problems yes, but im keeping my expectations here in line. I do recommend the game for the like 5 bucks, however i have to admit, im very biased. Mainly towards the second area, i love the Frutiger Aero style environment, there arent many games that include this at all, almost none, and this one hits the spot perfectly imo. Sadly theyre still very small and with almost nothing to do, but again for only 1 person developing this, im not expecting massive levels with 50 things to achive. Ok but now for a few problems, first of all, the sprinting needs to be faster, and there NEEDS to be a sprint-toggle. In these kinds of games, its kinda unacceptable to expect people to hold shift for 99% of the gameplay, that is very much not fun. I get that exploration is a key part of this game, and running through isnt intended, but forcing the player into a snails-pace is not how to balance it. I expect at least a normal/slightly fast walking/running speed, cause if i found myself in one of those areas, i would certainly try to hurry tf up, and not crawl on my knees. It wasnt AS slow as some similar games, but having to hold shift the entire time made it much worse. Then, i got both quizzes wrong for the first 2 areas, even tho i really thought i got everything. This might be just because i missed something hidden, or timed, if there was like a shadow or figure somewhere for a scare that then vanished, and i was looking at something going "Oh pretty", ye i might have just missed that. I think one of the answers in the first area was something like "person silhouette" and i didnt see any so i answered no. But idk if there might have been one and thats why i got it wrong. If something like this is the case, i would really hope that the questions at the end get changed, to not include extremely hidden stuff or things that might vanish. Yes sure, there is an "exploration only" mode without these quizzes (at least that what i would guess from the description ingame), but i did wanna play the game as intended first. I didnt expect to fail so miserably lol. Also, maybe make 1 wrong answer still count to beat it, needing to get it 100% right will just lead to people instantly look up a guide (once that exists). One smaller thing that isnt really a problem for me but ill mention it in case it helps, the windows/glass panes have a weird type of reflection, that makes them seem to go into the space behind them, sometimes looking like corridors you can go into, except they vanish when you try. Go close to any window and look at its edges, especially up, and youll see what i mean. Another small thing, the (i think) second part of the second level, with the dome, pool and the yellow-ish grass outside, im not sure if some pure green grass might not fit the aesthetic more. Might be worth a try, i loved that level, but every time i looked outside it felt slightly off compared to the rest of the level, but not in the good way. The graphics overall are nice imo, nothing special, but theyre all fitting for the game. I never felt that a specific object really didnt feel right. Especially in the second level, the graphics imo fit the area perfectly, the really only thing i noticed is what i mentioned above with the glass panels, cause theres A LOT of glass in that level and you will notice it at some point. Oh, and a certain briefcase in the first level is... VERY BRIGHT, and might absolutely blind some people lol. One other thing i have to mention is, even when youre slow and take your time like i did, youre done with the game in far under 2 hours... almost everyone can play this game to completion, and then return it. I will not do that and hope noone else will either, i WANT to support indie devs like this, but its something to look out for. And what i DONT mean by this is "Make the game more tedious and take longer", that will have a much more negative effect. What i mean is to maybe add a few more levels later, so that people will WANT to spend the time in the game.
I randomly saw a creator promoting this game on socials, and the visuals looked really appealing to me, so I decided to get the game. For something made by a solo developer, I must say I am genuinely impressed. I am a big fan of liminal spaces and the Frutiger Aero aesthetic and this game absolutely delivers on that front. I would've been happy even if it were purely a walking-simulator-style exploration game, but there was a story and mechanics on top, which was pretty neat. I also appreciated how the puzzles encourage the player to thoroughly explore each space, which ensured I didn't miss any of the cool details. There are just a few areas where I think just a bit more polish could make the experience even better. Firstly, some of the menu/UI elements felt a little clunky or buggy at times. For example, in the second level, I ran into an issue where, due to a mis-hit on tab and escape after collecting the computer on/off reference sheet, both the sheet and pause menu got stuck on my screen and I was unable to dismiss either. I had to restart the level to fix it. Also, for the levels where a collected item can be applied (such as the sunglasses or VHS camera), it would be nice if the items could be toggled on or off once collected. Not major problems, but worth mentioning. Additionally, a few of the readable story/tutorial notes felt slightly AI-generated in tone. I don't mind the use of AI voiceovers in-game at all, especially for a solo dev project, but for written materials and scripts, it can be a bit immersion-breaking when the phrasing feels overly synthetic. It's a small thing, but tightening up that writing would really improve the experience, at least for me. So would I recommend this game? Absolutely! It really delivers on visuals which is the main reason I got the game, and I felt that the improved movement speed was just right to explore the levels. I also appreciate the addition of a purely exploration mode, for those who enjoy a walking simulator-style liminal space exploration. I definitely plan to go back and re-explore the environments now that I have played through the intended experience. All it needs is a little polishing around the edges and I think it would be just about perfect in my book. Kudos to the dev, keep up the good work!
Bro why this guy made this game now? It's a absolute super perfect game. I love it.
amazing and relaxing game. this eerie feeling is just what i need in liminal space games.
I love liminal space and weird games. Sometimes these games could have the worst gameplay ever like north and still be very good. Others like Babbdi excel at everything. But for All That Time, well I have a mixed opinion. It's not bad, but I can't say it's good. So I will try to explain all the problems first. Firstly the french translation is poor, I guess machine generated. I know that's normal for a solo game, but please don't release a language with this quality. Why ? Because It will kill the immersion, and will make the game impossible to beat. For exemple, at the end of the Marcus Chen level, the game will ask " Quelles difficultés as tu rencontrées ?" (or something like that). We could translate it to "What difficulties have you met ?" but in the english version it's "What puzzle did you experience ?". So yeah, it's clearly not the same thing at all... And some sentences are cut since they are longer than the english version. Secondly, the story. Well, it's not that good, seeing on paper it's a good idea, but we don't understand a lot and it's uninteresting (could be the translation by the way). Even with two ending done and 2 run of the first one, it's still very complex to understand. I started to like it when the eye talked, but it was already the end :( Thirdly, the gameplay. I want to adress a word concerning the June 11th update, it did a good job, I played the 10th of June version, and I saw a big difference with the speed and the option to change the FOV. However, there still some problems, the puzzles are boring, the worst is the pool at the third part of Emma Thompson. Moreover in the house during Sarah Dewinters part, game design have a flaw, we started the level without taking the camera and at the end of the house we finally took it. So we are sure that we can make this level and miss some parts, althgough the parts aren't very important... Fourthly, between the levels, the hub part break everything. Maybe cut it or make one long level because there is so much loading screens. Finally, here some bugs : -The game start with the english option but everything is written in french, you need to swap in french then go back to english if you want to play in the normal language. (I have my pc in french) -SETTINGS AREN'T PERMANENTS. And here the good parts of the game. Graphism is good. The music incorporate great in the game. Althgough, you will not remember it. I think it's a good thing for a liminal game. And all it's references to Internet aestethics like liminal spaces/backroom, weirdcore, dreamcore and Frutiger Aero ! To conclude, I will put a negative review, and follow the changes that the game will receive. Maybe one day this review will be positive. Note : We could not do the third ending with my friend, we always failed at the Marcus Chen data.
I just beat this game. A super cool and trippy realistic backrooms game where you journey through dreamlike levels like frutiger aero, colorful malls, empty dark roads, playrooms and airports doing fun tasks collecting items and finding the exits. A magnificent experience full of magic and colorful glowing levels
игра хорошая, безусловно есть старания разработчика, есть свои фишки но все равно чего то не хватает, может быть внешний вид портит графика, а может недочёты разраба, в любом случае игра мне понравилась, ставлю лосяру👍
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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