
OPUS: Prism Peak is a narrative adventure where you play as a weary photographer stranded in the Dusklands, traveling with a girl who's lost her memories. Together, you'll uncover the mysteries of this land through your camera and find your way home.
Modeled estimate, not a reported figure. How we estimate →
Media

About
OPUS: Prism Peak is a narrative adventure where you play as a weary photographer stranded in the Dusklands, traveling with a girl who's lost her memories. Together, you'll uncover the mysteries of this land through your camera and find your way home.
Features:
Use your old analog camera to capture the perfect shot through framing, timing, exposure, focus, and filters. Photography in this game reflects how closely you look at the world. Take in your surroundings, understand the desires of each spirit you meet, and uncover the world's secrets through your lens.
These shrines bearing aperture symbols connect different worlds and hold the secrets of the Dusklands. Figure out and capture the photos each fire demands to receive items and upgrades for your camera.
The girl you meet in the Dusklands has no memory, only a faint sense that she must reach the distant Dusk Mountain. Together you'll journey through this strange land, but why is she even here? And can you bring her home?
This world mirrors reality yet bears no trace of humanity, only spirits in the form of animals call this place home. Through careful observation, you'll uncover the reason humans no longer exist, and the realm's true purpose.
A mysterious journal filled with photos and stories from the Dusklands' past. Photograph clues along your journey and add them to the journal to identify spirits, piece together myths, and decode ancient runes, as you unravel the hidden mysteries of this world.
The spirits you encounter throughout the game may grow closer to you depending on your choices, quietly shaping what awaits at your destination.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese*, Japanese*, Simplified Chinese*, French, German, Spanish - Spain, Korean*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
這遊戲我的主觀評分(滿分5) 藝術表現:★★★★★ 夏天戴耳機遊玩耳機臭臭程度:★★★★★ 玩家吃電波程度:★★★★★ —— 100%劇透,還沒玩過請小心迴避🙈 我覺得這款以主打劇情為主的遊戲,如果想要深入的探討內容還不談及劇情,是一件非常困難的事情。 這遊戲的體驗有很大一部分來自於玩家自身的經驗與遊戲內容產生共鳴, 我覺得分享自己的體驗或經歷對我來說是一件很私人的事情,要其他人對自己的體驗或經歷有同理,也可能需要傾聽者對對方想闡述的話題有一定的理解,像是家庭因素、成長與社會經歷、性別議題等等。 這個遊戲給我這種類似的感覺,製作者說了一個故事,但這個故事是否會讓玩家感到共鳴,很大一部分也取決於玩家本身。 簡而言之,我覺得有點需要吃電波。 但我很吃這套,所以有幾個橋段我有哭了一下。 —— 「你有用心看嗎?」 這個遊戲很常出現這句台詞。 我原本以為可能是因為這個遊戲是用攝影做包裝,要用心看才能發現場景中的關鍵物品。 一切感覺都很合理,要看場景,要看遊戲中的照片,要看遊戲收藏簿系統中的內容,才能理解這遊戲想表達的內容。 但後來想想,這邊的用心看不只是純粹的用眼睛「看」吧。 我想到和前妻林冉的回憶之中有一段,她說她只想要我(玩家)好好地看她,但她希望的肯定不只是單純的「看」,可能希望我可以好好觀察她,觀察她的狀態,觀察她的情緒,觀察我們之間相處的變化,諸如此類的。 —— 有些人可能會覺得這個遊戲的敘事方式跟時間跳來跳去的,但我個人倒是蠻喜歡記憶碎碎的呈現形式,跟人的記憶一樣。 我常常忘記今天是幾月幾號,忘記昨天晚餐吃什麼,但我清楚記得跟初戀第一次講話的情境,記得奶奶小時候偷偷塞糖果給我吃,記憶就是這麼不公平。 這遊戲就在是把那些自己印象深刻的不公平用照片這個載體導出來的感覺。 —— 玩家扮演的是一名40歲的男性大叔,我猜測可能是因為這樣,大部分的中年男子可能會因為性別或社會框架,以及生長歷程等等因素,所以對女性的觀察較少且不細緻。 我覺得這個作品在女性角色的表象描寫上,內容好淡薄,甚至到有點不可思議的程度。 例如我覺得前妻林冉好不容易辛苦懷孕生下小孩,結果小孩早夭,如果是我要安慰對方,也不會說「要不然去養貓吧!」這種話。 我甚至覺得主角對自己早夭的小孩沒有表現出什麼太多的心痛或者其他的情緒重量,讓我覺得有點違和感。 但也可能,這是製作者刻意營造的感受,這些比較偏向我個人主觀的猜測跟感受。 —— 媽媽離開家裡或是爸爸失業,可能都還可以說是主角小時候不懂事也沒有能力可以改變什麼,但是為了夢想拋下初戀、因為山地開發案和好友吵架、堅持攝影工作、選擇工作而不是和妻子相處、決定創業但是又倒閉。 我覺得很多的悲劇好像都被浪漫化了,可能有六成的悲劇都來自於主角的選擇,自業自得。 也可能有很多的浪漫悲劇都來自於缺乏溝通,有些人際上的關係可能是一場促膝長談,甚至一些電話或簡訊就可以解決的。 但誰知道當初為什麼不這麼做呢,誰沒有做過錯的選擇呢,這就是人生吧。 —— 我原本不太喜歡這遊戲的恐怖氛圍場景,尤其是平淡的劇情到一半,突然會被踢回山屋裡這件事情。 山屋在表現上以低彩度黑白色調為主,加上引導玩家視線的除了花瓣以外,也會有照片的吊繩跟詭異的紅光、大量的蒙太奇表現手法,加上背景配音,我的感受是很不舒服的,甚至一度覺得厭惡。 但我後來仔細想想,這個跟回憶自己創傷的過程好像。 我在比較鬱期的時候,也會突然地陷入悲傷。 我會反覆琢磨一些記憶,就算可能是好的回憶,也可能因為我的思考而讓我導向比較悲觀的結論。 在這個反覆陷入回憶跟悲傷恐懼的過程,讓人感到不適是很合理的。 不過,即使是這麼的不舒服,還是需要用心地「看」。 這裡的「看」,我的解讀是,即使回憶很讓人傷感,但最終還是需要向前看。 我們還是需要前進,不能一直待在這個地方。 —— 我也很喜歡這遊戲中展現了某種宗教的意象。 例如 穿越隧道到達一個不同的世界,我想到神隱少女;要進千神村之前,沿著鐵軌走出樹叢,看到交錯的電線,排列的方式很像是日式鳥居;另外更不用說阿帕常說的那些神靈、奇妙的文字,加上很多的星像筆記,都讓我聯想到原住民相關的信仰。 —— 另外還有一個, 我自己的遊戲設計師職業病會讓我每到一個場景地圖就會想探索地圖邊界,或是跟選項反著做,然後…就會強制進入一個敷衍結局被踢回遊戲主畫面,覺得很煩又有點好笑XD 但也可以探知到開發者並沒有希望玩家偏離既定路線的意圖。 —— 最後補充一個,我是玩中文配音,中文有些咬字聽起來很本土很可愛喔XD 林冉的配音非常好聽,我超喜歡。 打完看Staff Roll才發現日配也蠻多熟悉的名字,可能解成就時會切換聽看看UwU —— 大概是這樣,雖然上面不乏我的一些吐槽, 但整體上來說我還是非常喜歡這個體驗的,美術畫面跟構圖都很講究,也還有很多細節可以慢慢挖掘。
[h1] 下山之后,别忘了回家 [/h1] 有很多人觉得代入不了侑人,那只能说那很好,你很幸运,你的生活不必像侑人这样痛苦。虽然个人也很期望有个侑人去见每一个身边的人的结局,不过就像剧情说的道歉就输了,确实生活就像这样,或许每个人都没有做错,侑人也没错,他只是努力追求自己理想(玩家可以不理解侑人摄影记者的理想,你可以代入成自己的理想)。侑人为了自己的理想伤害了身边的人,究竟是应该追求梦想(心相吾山),还是注重身边的每一个人专注于生活(心相无山),这就是opus心相吾山想表达的。亡是一个普通人追求理想(登山)带来的负面作用(忽略了身边的人),侑人登山前对山顶充满期望,不知道为什么要到山顶,但就是有着登山的信念(山顶上有nosa),但到了山顶却发现山顶又怎么样呢,哪有什么nosa,真正帮助自己登上山不是什么神灵也不是自己的努力,而是身边的家人朋友的帮助。而侑人在前半生中,为了到达山顶舍弃(告别)了太多,只专注于自己的理想,忽略了身边的人,这也就是为什么剧情说必须学会告别才能登山。所以这个游戏的结局关键不是和不和解,不是侑人怎么做,而是玩家怎么做,如果你还年轻,你就像小侑人,你要自己决定是去追逐梦想还是注重生活,如果你已经是侑人的年纪,你会是继续追逐梦想还是回归生活,这是opus心相吾山给每个玩家的思考。
1周目クリア後の感想になります。 エンディングは3種類ありますが、条件さえ満たせていれば同時に見る事も可能なようです。 ミドルエイジクライシスという言葉があるように、誰しも人生であの時の選択は本当に正しかったのだろうかと悩むことがあるでしょう。ですが現実では過ぎた過去の選択は戻ってはきません。過去の不安や後悔に対してどう向き合い先に進んでいくか。 そのようなテーマをこのゲームも題材にしており、40歳の主人公は少女と山の頂を目指すこととなります。 カメラで撮影し、初めてだけどどこかで会ったような動物達との交流を通して主人公は過去の転換期を振り返っていきます。「ちゃんと見る」というワードの下、動物たちの心情を理解しまとめることがゲームとして面白く作られており、色々なヒントが写真・会話内容から読み取れます。 カメラで撮影するシステムはとても楽しく、光度調整やピント調整などの手間がかかる本格的な部分もゲームとしてよく落とし込めており、カメラに詳しくない私でもあの風景・あのキャラを上手に取りたい!とプレイ中よく思ってました。 プレイする人の年代によってかなり評価に差がでてくるようなゲームな気がしますが、30代~40代の人にはとても刺さるのではないのでしょうか。ストーリーも面白く、先が気になる展開が多いため是非ともプレイしてみてください。個人的には声優の三木眞一郎さんによる主人公の演技はとても心に響くような演技でしたので必見です!
[h2]OPUS: Prism Peak[/h2] [i]Capture the moment - then learn to let go.[/i] [h3]Preclaimer[/h3] - I have played the previous game in the OPUS "series", [url=https://steamcommunity.com/id/0256667/recommended/1504500/]Echo of Starsong[/url], and can safely say there is no connection between the two other than easter egg cameos. This game can be fully enjoyed on its own. [hr] [h3]Gameplay[/h3] [i]The harder I try, the more people around me get hurt.[/i] OPUS: Prism Peak is a story-driven walking simulator in which you take photos with your trusty, old-time-y camera. What sounds simple and possibly even boring on the onset, however, quickly unfolds into an emotional rollercoaster of melancholy and serenity. Following it's main theme of "capturing the moment, then learning to let go" you get to take pictures of everything and anything. Quite often surprised at just how many miniscule details are classified as some important memory that gets stored in your "key moments" album. All the while you never know which of these memories will actually be important later on when some of the spirits that you meet throughout the game will want to see a specific picture to progress their sub-plot. As you are trying to "truly see them" or rather, truly uncover which person in protagonist Eugene's life they represent and what connection the two of them share. Depending on your performance with befriending the spirits, taking good pictures of important moments and choosing the right dialog choices (requiring you to actually pay attention to the characters relationships) defines your path through this spiritual realm and the ending you achieve; the perfect recipe for FOMO paranoia but worry not: there is a very convenient NG+ feature allowing you to quickly catch up on things you missed. On top of making you learn the true selfs of the characters you meet, the game also makes you learn it's rune-based language as key names are written solely in runes. A fun little challenge (you unlock letter-to-rune mappings as you proceed) adding even more replay-value as your second playthrough could shine much more light on things you were simply not able to understand, linguistically, before. And when you get a moment's respite from the emotional trauma, as a game about taking pictures it naturally features very beautiful scenes and an equally as impressive soundtrack to enjoy. [hr] [h3]Content & Runtime[/h3] [i]You're brave. Grown-ups are always brave.[/i] Once upon a time, over thirty years ago, there were a child and their grandfather. Living peacefully in the mountainside, passing down the tradition of photography and some religious story about the god [redacted] and their story of how the world came to be. Now, thirty plus years later, Eugene has grown up to the respectable age of 40 - and is looking back on a horrible life full of loss. He lost his home, his friends, his wife and his job. Currently on the way to the funeral of his grandfather he is distracted by talking to his grumpy, disappointed father on the phone while driving - and promptly gets into a car crash. When he comes back to his senses, he finds himself in a strange realm; familiar yet unknown locations, statues and stories strewn about and animal spirits mostly faded away roaming these places. There he also meets a lost little girl with no memories and together the two of them try to find a way back to their respective homes. Though if they will still be the same when they reach it, that is a different question. OPUS: Prism Peak is a multi-facetted emotional story about life, loss and all the things we lose to the passage of time. Focusing on our protagonist Eugene and his "life that went to ♥♥♥♥" we unravel the deeper meaning behind things and how no tragedy is solely one person's fault, nor simply fate. With some supernatural elements strewn across for cinematic effect (in a good, successful way) we revisit the true story of Eugene's life and maybe, just maybe, learn a thing or two about how he could live his life better were he given a second chance. With three major endings and 20 smaller ones (which I think are individual bad endings where you fail to get to the end of the journey) there is plenty to explore; although the major endings are not necessarily mutually exclusive. There is a normal, a true ending and what I can only expect to be the 100% completion ending. Sadly there still does not seem to be any reliable routing information yet and I only finished my first playthrough so far so I cannot give more detail on this. As mentioned before, the ending you achieve is determined by how well you get to "truly see" the characters you meet on your journey; requiring taking pictures of important memories, saying the right things and drawing the correct conclusions - most of which are optional and missable. My first playthrough - trying to be thorough and getting lost a couple times - took about 15h to get the true ending with me seemingly still missing plenty on the way to 100% (story completion, not achievements) so I'd reasonably estimate that you can expect to get a good 20-30h out of this game. [hr] [h3]Conclusion[/h3] [i]Is this game worth it?[/i] Just like the previous OPUS game this is a solid recommendation - especially since it seems to have been rather overlooked in the grand scheme of things. It is worth the full price but if you want to pick it up on a sale so you can grab the soundtrack too that is a perfectly fine investment aswell. If you played the previous game (Echo of Starsong) the kind of storytelling is somewhat different but the experience hits all the same in the end. If you are new to OPUS but like deep stories with meaning and "close to home" real themes and feelings, this is a very nice example of those. And hey, there will always be another Steam sale! [code]Helpful review? Maybe take a look at [url=https://store.steampowered.com/curator/37389784/][u]the rest[/u][/url] of my reviews too![/code]
A heartfelt journey with a great deal of empathy and curiosity. Less of a game, more an experience, but still quite worthwhile
등장인물들이 어떤 사람인지 뻔히 보이는데다 스토리의 흐름도 뭔가 어디서 본 듯한 클리셰였지만... ..... ... 그래도 이 이야기는 너무 좋았다 플레이 하는 내도록 나의 과거와 추억을 한번 쯤 되 돌아 보게 되고 지금부터 앞으로 나아가야 할 나의 모습이 오버랩 되기도 함 ....그리고 내 감수성도 아직 여전 하다는걸 깨닮게 됨 특히나 마지막 부근에서 수첩에 렌이 날 어찌 생각 하는지 선택하는 문단에 내가 선택했던 그 생각을 그대로 돌려주며 하는 멘트는 꾹꾹 참았던 눈물이 터져 나와버림.,.. 여튼 진짜 너무 좋았다 두번 할 게임은 아니지만... 잊혀 지기 전까지 오랫동안 계속 기억을 되새길 정도로 좋은 겜이었다 아 ....내일 출근 해야 되는데 이런 맘으로 어찌 잠들까 ....
终于打通了搁置已久的《心相吾山》,这或许会是今年最触动我的一部作品。 不同于《龙脉常歌》那种独属于东方科幻、太空歌剧式的宏大浪漫,《心相吾山》更像是一则写给成年人的奇幻童话,是一场向内求索、剥离层层执念后的自我救赎。它将视角收束于主角的内心世界,完成了一次关于“存在”与“放下”的蜕变。 个人私心来说,我依然偏爱《龙脉》那种爱情侧的宿命感,毕竟已是珠玉在前;但《吾山》在心境的刻画上,却切切实实让我产生了更深的情绪共鸣。 如果说《龙脉》给我的感受是“在广袤的空间和无限的时间中,能与你共享同一颗行星和同一段时光,是我的荣幸”。而这一部作品则更像是“我们一直寻找的,却是自己原本早已拥有的;我们总是东张西望,唯独漏了自己想要的,这就是我们至今难以如愿以偿的原因”。 很庆幸在当下的环境里,依然能体验到如此具有作者性的游戏。 SIGONO 再次发挥了他们最坚实的长板——那种独属于东方语境下,克制、细腻却又极具拉扯感的情绪张力。 并且在尝试了 3D 化路线后,这一作的玩法循环做得更加自洽,空间维度的延展也让探索的正向反馈变得更扎实,不知不觉就勾起了人强烈的收集欲。 最后——[spoiler] 快门按下后,你得学会离别 [/spoiler]
Very good walking sim with a few more gameplay mechanics than other games in the genre. Weight down by mediocre voice direction in english, a few oddly translated / overly cryptic hints and stiff facial animations on a lot of the characters. DEFINETLY NOT FOR EVERYONE. There's a reason the protagonist is 40.
Prism Peak is exactly what I wanted from an OPUS game: a narrative experience that's mostly thoughtful, occasionally poignant, with a third-act cathartic burst of joy and hope, all held together by just enough gameplay to be recognizably a game without becoming a chore, and underscored by music that tells you exactly how to fell at any given moment. I played in "Comfort Mode" (which basically means all in-game hints enabled); I don't come to these games looking for a challenge. I enjoyed the experience. As a middle-aged dude, it gave me a few things to think about. A bit of a guilty sentimental pleasure, but a pleasure nonetheless. Recommended for fans of [url=https://store.steampowered.com/app/559210/Rakuen/]Rakuen[/url] or the [url=https://store.steampowered.com/app/206440/To_the_Moon/]To The Moon[/url] series (and vice versa).
我会很想你
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| [Chilla's Art] The Closing Shift | 閉店事件 | $553.4K | 3.2K | 88% | $5.99 |
| The Darkside Detective | $553.7K | 5.2K | 94% | $6.74 |
| Rise Of The White Sun - 白日升 | $553.8K | 758 | 87% | $24.99 |
| Castle Flipper | $553.9K | 1.1K | 64% | $18.99 |
| Touge Shakai | $554K | 1.3K | 85% | $14.99 |
| Leaf it Alone | $552.5K | 5K | 96% | $3.89 |
Related
| What Remains of Edith Finch | $3.2M | 51.9K | 96% | $4.99 |
| WILL: A Wonderful World / WILL:美好世界 | $1.7M | 5.5K | 92% | $14.99 |
| Kathy Rain: Director's Cut | $294.8K | 1.5K | 93% | $14.99 |
| Never Again | $191.1K | 941 | 80% | $13.99 |
| Gone Home | $5.5M | 18.4K | 77% | $14.99 |
| OPUS: Echo of Starsong - Full Bloom Edition | $3.1M | 9.4K | 96% | $24.99 |