
Echo of Starsong is a visual novel style adventure game. Eda, a girl who can hear mysterious sound waves known as starsong, crosses paths with a young man in search of their source. Together, they venture out to the heart of space to unravel an ancient myth.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
여태 재밌게 해 놓고 4장 블랙홀 주변에서 용명 찾기 하는데 3시간을 허비 함 ... 그리고 여전히 못 깨고 있음 진짜 개 염병 ㅈㄹ 다 하면서 여기저기 모든 정보를 다 찾아봄 부랄 마냥 2개의 구슬로 위치 찾기 하라는데 남들은 다 하는걸 왜 나만 버그걸린거지??ㅋㅋㅋㅋ 아 시발 ㅈㄴ ㅈ같네..왜 마지막 장에서 버그가 걸려서 겜 진행이 안되냐고... 귀신같은 소리 듣는걸 3시간 하니까 사람 미칠거같다.. ------------------------------------------------------------------------------------- 게임 삭제하고 한패까지 지워서 다시 설치하니 드디어 용명씬 클리어 됨... 한패와 뭔가 오류가 있는건가... 것과 별개로 게임의 스토리는 너무 좋고 여운도 크고 다 좋은데 라미아의 이야기를 너무 흐지브지하게 끝내 버리는게 너무 안타깝다 시간이 더 걸리더라도 마지막 챕터에서 라미아와 이막의 이야기가 조금 더 있었으면 좋았겟다...
是个好故事,值得一玩,里面的角色都很重情重义。 接触这个游戏之前,先偶然听到了她的歌声,循环了很久以后才发现这首歌背后的游戏,遂历经过来体验。 游戏难度不高,中途就算没钱(买道具)了也会触发各种事件挣钱,捡垃圾真的很快乐。 以及歌真的好听!
[b]“海哦,像海一样‘’[/b] 这是一个关于爱,名利,人性与梦想的故事。龙脉常歌完全就是一部把神秘,浪漫的东方文化和科幻幻想元素融合在一起的太空史诗歌剧。虽然前期剧情平铺直叙,内容也几乎没有游戏性可言,但当故事推进到终章的情感爆发那一刻,一切都值了。非常感人的一部游戏,也非常值得入手。希望我们都能在平凡的生活中找到属于自己的艾妲。
牛逼·感人·
妈的哭得我好伤心 严格来说这个游戏的玩法相当单一且无聊,更像是加入小游戏环节的视觉小说,但是它的配音(我真的很喜欢这个台湾口音的中配,真的非常贴合人物)、剧情和配乐值得我给满分
很不错的剧情体验,第四章和终章的剧情演出很能调动情绪,非常值得游玩的一款剧情向作品 [spoiler] 终章的花海和音乐出来那一刻,我真的忍不住流泪,真的很神 [/spoiler]
ok啊修仙玩了几个晚上玩完了,来写点东西。 opus系列貌似从小学就有接触,当时还是地球计划,后来又玩灵魂之桥(好吧这俩我都没玩完,因为当时没钱)。所以严格来说,龙脉常歌是我第一个完整玩完的opus系列游戏。 先说缺点,很多地方的游戏性其实不高,开门和开闸反而是互动感最强的地方(,资源管理有一些但是反而比较难崩,我觉着我都快因为跑主线去打工赚钱了。整体玩法上就是捡垃圾,卖垃圾赚钱,开船跑主线支线(不过支线真的不够明显,我到结档还有一块龙脉坐标没开)。剧情上有些地方是有纰漏的,大魁上船这个我确实没想明白,还有刺客遛弯(他真的强吗,我以为他后面还会出现,结果就被炸死了)。建模有点难崩,考虑一下更新换代吗老师们。 优点第一在配乐,很多地方我能猜到他要干嘛,但是配乐出来还是不一样,缓了半个小时心里还是堵堵的,能不能让俩人见面啊(求你了,出dlc我真的还买)。剧情上其实看出来有世界观存在,但是人有点多,我直到去矿联才分清楚几个势力。
这个游戏如果去掉了游玩的部分,不知道能够上升多少个档次。后期剧情高潮连贯的时候非得让你玩那个小游戏!越到后面判定越莫名其妙,对不上脑电波,小游戏玩半天。当你情绪到位鼻头发酸的时候,你发现你解小游戏还得解几分钟,还一直提示你,不是这个声音。你积累的情绪此时全部化为了愤怒,就不能互动一下直接播放下段剧情吗?就非惦记你这破小游戏吗!我就想看剧情怎么就这么难呢?!
心甘情愿补票
二向无常,遇而无往,无往而遇
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, Traditional Chinese*, Japanese*, Simplified Chinese**languages with full audio support
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