
A puzzle game with one mechanic (sliding).
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《Only Sliding》是一款非常纯粹的“滑块”解谜游戏。 [h1]前排注意[/h1] 我估计作为一款外观如此朴素的解谜游戏,很多玩家(就连Thinky Puzzle Games社区里的玩家)之所以对本作感兴趣,是因为本作出自知名递归解谜神作《[url=https://store.steampowered.com/app/497780/Recursed/]Recursed[/url]》的作者Portponky,还有另一部分“归功于”本作极为精简的商店页面描述,就算作者已经一次又一次重申本作“只有滑块”,甚至都写在了游戏名字里,但这么一搞,玩家反而认为作者是和《[url=https://store.steampowered.com/app/353540/Stephens_Sausage_Roll/]史蒂芬的香肠卷[/url]》的商店页一样在玩“逆向心理学”,生出了“反骨”,一定要试试看到底是不是只有滑块。于是我看到有些玩家带着不合理的期望进入了这款游戏,感到异常失望并退款。 在这里我不是在“怪”或者批评这些玩家,因为我自己也是等不及首发玩家的体验,从而带着这种好奇进入这个游戏的。不过在玩完之后我接受了本作确实只是滑块解谜的事实,并且觉得还是有必要把这些话放在评测的最前面。再次强调:[b]本作是一款非常纯粹的“只有滑块”的解谜游戏。[/b] [h1]机制和谜题设计[/h1] 那么上面提到这么多遍的“滑块”到底是一种什么机制呢?其实说起来也很简单:在每个谜题中,玩家可以操纵多个什么形状都有的块进行移动,每一次只能移动一个块,而且每次移动,被操纵的块都会[b]向对应方向移动到撞到什么东西为止[/b],就像[b]在冰上“滑动”[/b]一样,由此得名“滑行/滑块”机制。而每个谜题的目标就是将所有的块移动到谜题规定的目标位置。 和我对《[url=https://store.steampowered.com/app/2462810/Ligo/]Ligo[/url]》的[url=https://steamcommunity.com/id/weinima233/recommended/2462810]评测[/url]中提到的“多控”机制一样,“滑块”机制也面临着两个同样的问题:一是[b]太过常见[/b],从2D时代《塞尔达传说》和《精灵宝可梦》的冰系道馆,直到现在,都在有人不停地往游戏中增加这样的机制;二是机制本身的[b]“可预测性”比较差[/b],相对来说不符合直觉,看似近在咫尺的状态(比如空间上只相差一格)可能实际上相去甚远。更别说本作还融合了“异形块”这一让谜题设计的可能性和玩家需要思考的状态数量同时[b]指数级增加[/b]的机制,就算作者是做出过《Recursed》的牛人,我也不禁怀疑其是否真的有驾驭这种纯粹又复杂的机制的能力。 至于本作最后探索的结果,我觉得对这件事的看法可能因人而异。 一方面,本作确实[b]从一开始就很有难度[/b],没有从常规意义上来说“从0开始”的难度曲线,而是默认你对这种机制以及思考这种机制的方式至少比较熟悉,如果没有这种思考的方式,很多前期的谜题看起来就已经很像混乱的“试错地狱”,或者恶心的“华容道”挪移了; 但另一方面,只要有了正确的思维方式,我能看出[b]事实上本作的谜题设计真的非常不错[/b],能够通过推理得到谜题中的“瓶颈步骤”(必须要到达的状态),从而大大减少需要试错的量。我承认这些推理大多数都[b]非常具体[/b],要求对空间位置进行非常精确的思考,很多时候比较难提取更高级别的逻辑,但你也不能说这些就不算“逻辑推理”。如果你不信,我在[url=https://www.bilibili.com/opus/1052672587101896706]这篇讲述“解谜思路”的文章[/url]中列举出了一个具体谜题的例子,这里就不搬运过来了。 而且,我只是说本作没有从常规意义上来说“从0开始”的难度曲线,[b]并不是说本作没有难度曲线[/b]。随着游戏进行,本作没有加入任何的新机制,有的只有不断增加的块的大小,从“单格块”到2格、3格大小的块,直到最后不对块的具体大小作出限制。块越大,形状就越复杂,具体的空间状态也越难考虑,而块的数量大多数都在2到4块之间,只有少数例外,其实到了后面,有些块数很少(比如只有两块)的谜题反而更难,因为这种谜题往往要求块之间像“跳探戈”一样彼此协助,才能双双挪移到目标位置。 在块比较小的时候,严谨推理还是比较有可能的,不过块形状大了之后,感觉谜题就更靠直觉了一些,比如可以看哪个块看上去最难到位,就先把它弄到位再说。但这也不是说这些谜题就没有能够推理的成分,只不过具体的推理可能很复杂,所以宏观上来看只能留下一种“感觉”,解完之后10分钟可能就会把具体的步骤忘了。 我觉得对比之前我对“滑块谜题”的刻板印象(过于难以预测,只能靠试错和直觉解谜),本作的谜题设计水平已经大大超出了这个范畴,但我也非常能够理解不是所有的玩家都喜欢这种非常精确的挪移解谜。如果你认为自己喜欢这类解谜,可以玩玩试试,我相信只要你有合理的期望,你会发现本作中的谜题比常规的“华容道”要有意思和有逻辑得多,本作后续的一些设计也更容易让你产生惊喜,即使从整体来看,这些设计仍然不像《Recursed》的“递归”那样让人眼前一亮。 不过在另一个方面,本作就有比较多的小问题: [h1]游戏体验设计[/h1] 下面这些方面基本上都是“易用性”的方面,和谜题设计没有太大关系,不过仍然值得一提: 1. [b]没有“撤回”(Undo)操作。[/b]这一点虽然比较奇怪,但好在本作的动画效果足够短促,玩家不小心按错之后,回到自己想要的状态还是比较快的,当然前提是你得知道怎么回到你想要的状态。虽然不知道这是不是设计师的本意,但我感觉这种设计间接性地惩罚了乱试的玩家,但是同时,也让一些知道正确解法但是中间走错一步的玩家必须重来,只能说有利有弊吧。单独的谜题是有“重置”操作的,所以不用担心被卡死,就是对于外面的“meta谜题”而言,想把一些块挪来挪去就比较麻烦。 2. [b]“跑图”比较麻烦[/b]。前面倒是还好,但是越到后面,“跑图”的部分就越接近“迷宫”,关键是迷宫就迷宫吧,如果只用走一遍也就算了,但由于本作地图是非线性的,又没有快速传送点,而且每次离开游戏“存盘”时并不会把主角存在当前的位置,而是重新回到区域的起点或者某一个中间点,导致某些场景要来来回回地走好几遍。不太清楚为什么要这么设计。 3. 对于本作存在的“隐藏要素”,[spoiler]我不明白为什么真的在视觉上把它们设计得如此隐藏,色差太小,屏幕稍微暗一点就完全看不出来区别,甚至好友说就算用截图软件截出来,压缩算法都会把两种颜色调整成一种,真是让人哭笑不得,单独增添了搜寻的难度[/spoiler]。不过[spoiler]锁在这个阶段后面的谜题还是挺有趣的[/spoiler],不知道算是幸运还是可惜。 如果作者有意改善这些方面,我觉得基本会让游戏体验变得更好,但这也是我个人的看法。 [h1]总结[/h1] 对于一个纯滑块解谜游戏来说,本作的谜题设计水平确实是超出了我的预期,不过就算是这样,它也仍然真的只是一个滑块解谜游戏。尽管我能够享受我游玩本作的过程,但是大多推理都发生在解谜的当下,由于太过具体和复杂,比较少有更高层次的思考和亮点,所以没能给我留下很深刻的印象。 所以总的来说,我仍然喜欢这部作品,但我也能够理解有玩家不会喜欢这部作品,玩到后期就连我自己也有点疲惫了。最近我看到有好友用“Fiero(完成困难谜题的自豪感)大于Eureka(一瞬间的恍然大悟)”来形容另一款解谜游戏,本作对我而言差不多就是这样的感觉。 结论:[b]推荐[/b]。 [quote]普通玩家一枚,关注独立精品。不是为了特立独行,只是为了追求自我。 喜欢我的评测?欢迎关注我的[b]鉴赏家[/b]:[url=https://store.steampowered.com/curator/44752532/]老船长OldCaptain[/url],推荐一些我个人觉得有特点的游戏。 若还想了解更多游戏相关信息分享,敬请关注我的[url=https://wise-farmhouse-ac9.notion.site/OldCaptainWZJ-16df304725d580a0a767d6ed91ddc41c]个人主页[/url],包含我组织的游戏推荐数据库等内容。[/quote]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is no undo, and there's no good reason why it's not implemented. That's enough to make it not recommended. Sliding puzzles are inherently precise, and you often build up your board setup to lead to the solution. One accidental wrong move can immediately reset all that progress. (Occasionally it's even possible that the puzzle becomes unwinnable, although most puzzle designs here start from the "worst possible state" already and so at worst you're just back at square one. In any case, at least the dev is smart enough to have a restart button.) Usually someone doesn't want to implement undo if they want to discourage trial-and-error. And this is confirmed in a discussion: https://steamcommunity.com/app/3575260/discussions/0/597397170160706009/ I fundamentally disagree with this; there's pretty much no good reason to discourage that. Someone interested in playing will already naturally try to piece together a logical solution. If you don't want to reward trial-and-error, make your puzzles good. Frankly, that already happens in this game -- the puzzles themselves are nice and don't yield easily to trial-and-error -- which is why there's no reason to further discourage trial-and-error. On the other hand, not having undo means you actively punish someone that accidentally inputs a wrong move. I had this happen in the second area: I accidentally pressed the wrong direction and I had to mind-numbingly retrace 30 trivial steps. There's also one occasion where I finished the first area after a long pause away from the game, forgot that a teleporter led to the beginning of the same area and tried to reach it, then I had no other way but to retrace my ~100 steps through the entire first area again. That one might not have been accidental, but it's equally dumb to punish curiosity or forgetfulness that way. I also think the QoL of the game is subpar. No fast travel to pick up missing puzzles. No way to take notes in-game of what has been explored. The options menu is pretty confusing: the top three buttons are apparently for game screen size in comparison to window size. There's probably a great game design here (and I liked the puzzle designs I've seen), but the implementation is so spiteful against the player that it's just not an enjoyable game.
Difficulty : 4/5 (Very Hard) Global : 3.5/5 (Very Good) Curator page : [url=https://store.steampowered.com/curator/44695991-Anokturnus/]Anokturnus[/url] I wanted it, I got it. After the incredible Recursed, Portponky's next game is finally here. Only Sliding is about... yeah, sliding blocks puzzles. I love this kind of puzzles, they were my favorite in Professor Layton and it's pretty rare to stumble upon good ones. Like ok, there are mobile games dedicated to them but their quality is usually not really good. However this time, the puzzles are not about bringing a piece to the exit : you're asked to rearrange the pieces in each puzzle so that they're all placed in the correct spots indicated by yellow markers. Each time you move a piece, it slides and only stops when it encounters an obstacle. This is also true for your little blue cube character, because Only Sliding isn't just a menu with puzzles. The game consists of a network of tunnels spanning 4 areas linked by a hub. The puzzles are self-contained and directly integrated into the walls of the tunnels, you just need to reach a puzzle marker to "unlock" the corresponding puzzle's blocks and start solving it. Once you’ve solved certain puzzles, they unlock blocks you can use in the tunnels to progress further. I was absolutely sure of one thing before playing Only Sliding : the puzzle design would be great. And yup, there's absolutely no filler to be found in this game. It's a collection of very VERY small and intricate puzzles that, despite being extremely basic at first glance, actually require a lot of precise steps to be solved. Only Sliding is about showing the true potential of simple block sliding, there is literally no special mechanic. There are usually 2 or 3 pieces to deal with in each puzzle, I don't think I've seen a puzzle with more than 5 pieces. But don't get it twisted, more pieces doesn't necessarily mean harder. The only puzzle in the game that actually forced me to go look for a small hint only had 2 pieces. Which brings us to the difficulty... yes, this game is hard. A few puzzles near the end are even complete nightmares. The puzzle design is made so that you always end up in paradoxical situations, finding the only correct sequence is very tricky. The pieces need to help and block each other, but it's very hard to anticipate things. You can deduce the position in which a piece will eventually have to be... but anticipating several steps in advance how the pieces will block each other is another story. Only Sliding is not a perfect game though. While puzzle-wise it perfectly delivers, there are a number of things that make the game tedious. Starting with the absence of an undo button, which is something I can understand. Yes, it forces people not to blindly manipulate the pieces. But any error means you have to start everything all over again, because as I said, the pieces need to precisely help each other. It's so frustrating when that happens. And I'd argue that the really hard puzzles are already so convoluted, an undo button would not make them easier in the slightest. Thankfully, the puzzles are so small that yeah, no undo button is a problem, but not a critical one. What I truly found annoying was the lack of quality of life such as a map, or fast travel. When you get stuck on a puzzle, you either try harder or move on... but it's so annoying to backtrack just to try a puzzle again. The layout of the tunnels is easy to remember and there are shortcuts, but that’s not enough. The secret world is the worst though. The puzzles are excellent, but looking for it is an absolute pain. You’re supposed to notice that each area has, somewhere on one of the background blocks, an imperceptible shadow of a duck engraved. You then need to reach it, it teleports you to one of the parts of the secret world. I did find the first secret entrance completely randomly and didn’t understand why it happened. I couldn’t even deduce the duck shadow thing because the duck is colored once you enter it for the first time (what a weird sentence, sorry). The concept is good but the ducks are just impossible to see, so I had to watch the guide. Now, reaching a duck always requires solving a big puzzle using the blocks you unlock in the tunnels. Which is a great idea, but what do you think happens if you then get stuck on a puzzle in the secret world? Well yeah, you either try harder ooooor… move on! So you have to undo the duck puzzle and return the blocks where they originally were. And if you want to retry the secret puzzle again, you need to set everything up again. What a pain seriously, a map with fast travel for each major teleport point would solve everything and make the game far less frustrating. I can see the added value of the adventure side over a simple menu, but then the quality of life needs to follow. Anyway, the puzzles are so well-crafted that I can only say the game is very good. It’s just a shame that it gets tainted by stupid flaws like that. Recommended, just know you’ll need to be patient sometimes. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
滑得好块
タイトル通り、本当にオンリー・スライディング・パズル集。氷の床のスライドパズルの、めっちゃくちゃ良くできた問題集×メトロイドヴァニア的な探索要素。 氷のパズルなんてもう飽きたよ!という人にもぜひ触ってみてほしい逸品。アンドゥ機能が無いことによる謎の緊張感もオマケでついてきます。なんで? https://www.youtube.com/watch?v=x11bI3UfOXc&t=1186s
I didn't think I liked sliding puzzles that much, it turned out that indeed I don't. This is one of those cases where I'm not sure whether it's fair to leave a negative review given that the game is pretty straightforward about wht it's going to be. But I don't think the title fully equips the customer to make their decision, They still have to ask, isn't the fact that an experienced game developer got this into sliding puzzles a clue that there might be something really magical here? And my answer is, I don't think so. I don't see it, anyway.
Portponky watched me play all the way through. Feel free to be jealous
エラー画面が出てきてゲームを起動できない時は以下のことを試してみては(自分用にも備忘録的に残す)? (1) ※コマンドプロンプトを開く (2) "cd"コマンドで"C:\Program Files (x86)\Steam\steamapps\common\Only Sliding"ディレクトリまで移動する (3) "only-sliding.exe --rendering-driver opengl3"と入力する ※コマンドプロンプトって何?って人はおとなしくValveに返品することをお勧めする。
やっとトロコン出来た あ、でも記録時間は付けたまま放置してる時間もあったので5-30hくらいかな・・・?かなりボーっとプレイした時間が長くて実プレイ時間のカウントの仕方がよく分からん 得意な人なら2-3hでもクリア出来るのかな 探索+ルールがシンプルなパズルゲーム 操作自体はかなり単純 簡単な問題が2割、操作が単純なのもあって結構考える前に動かしてしまって解けるかも 妥当そうな動きで動かしていれば解けるのが4割、それでもパズルが得意な人以外なら楽しめそう 残りの4割はちゃんとしっかり考えて解く必要がある、という感じのしっかりしたパズルゲーム 操作の単純さに対してちゃんと難易度があって、引き算の芸術を感じるゲーム。 セールで290円で購入。やすい。
i spent 14 hours doing nothing but only sliding. this game has been haunting my thoughts and my actual dreams, until i finished it. it's a great game with some banger soundtracks, and it is surprising how much mileage can you get from only sliding. unfortunately, it is only sliding, and it will only be only sliding, some puzzles are just going in circles, only sliding. only sliding.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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