
Boot up your 486 and launch olcst.exe for this retro fps from an alternate 1990's. Descend into the madness of the Spanish Civil War fighting vicious fascist forces and supernatural monsters. Conquer three action packed episodes wielding machine guns, rifles, flamethrowers and explosives.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +13 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
es un buen juego lo digo en serio demasiados una pena que tenga demasiados bugs... bug en achievment bug en cadavares que estan muertos sobretodo los perros que ladran cuando estan muertos bug de enemegos que atraviesan paredes y te pueden atacar bug que hace que literalmente no puedas avanzar en el nivel... y eso que de acuerdo al desarrollador no es un early access y tiene razon no es early acces es estado alfa ... considerando la cantidad de bugs junto con el bug de achievment que no aparecen a pesar de que hice todo lo correcto pasarme el juego en Dificil y que no me de el logro de dificil.... que te pases en Dificil y no te de los logros en conjunto de pasarlo en normal y en facil.... no lo puedo recomendar en el estado que esta si lo mejora a futuro si
If you're a fan of the Wolfenstein franchise (especially the older Wolfenstein games) you'll love this. It feels like a slightly more polished version of the original Wolf3D but focused more on Spanish Fascism with occult elements rather than Nazi Germany with occult elements, taking place in an alternate history version of the 90s set in either a fully dominated version of Spain controlled by a fascist party or certain Enclaves each with different areas ranging from City areas that are torn down from the civil war, a seafront fortress, a mansion of illusions where certain hallways seem to never stop (because the game resets it to the entrance to give off that illusion) to caves with giant man-eating bats, a sewer area with crocodilian humanoids, woodlands with Christian or Chaos themed occult shrines to the good ol' trenches. The bosses were really interesting with my favourite (and ironically the hardest) being a Dragon in this underground cave system that ironically enough reminded me a lot of the Harbinger of Doom from the Wolfenstein mythology but the other boss is this Warlord goober of this fascist party who somehow knows pyromancy which brings us into the topic of the Occult aspect of this game The enemy types generally are going to be more human-based with your standard rifle-men, guard, stormtrooper, attack-dogs, flamethrower operator and some tanks however you will also come across undead pickelhaube wearing axe-wielding soldiers that will charge you, "klan" looking wizards (I know, modelled after spanish christianity but given the context of who's side their on, I think calling them "Klan Wizards" is probably more fitting) that will shoot fireballs - who are most likely the people who had resurrected the fallen fascist soldiers to serve after death, undead grenadiers that will kamikaze themselves, reminding me a lot of original depictions of vampires from occult texts that describe them more as powerful zombies rather than heart-throbs who turn into bats - Speaking of Bats you will also find wildlife enemies throughout the game like giant man-eating bats that hang on top of the ceiling and surprisingly had managed to jumpscare me a few times as well as these crocodilian humanoid creatures that lurk in the waters and will pop out if you get close which adds some next level suspense, and don't get me started on the Dragon boss-fight All of this kinda reminds me of the game "Hrot" which is more focused on 1980s soviet czechoslovakian (more so Czech then Slovak) culture rather than fascist Spanish like this game but both maintain a lot of occult and nature-horror which really interested me throughout the game. My only complaint of the game is that sometimes enemies will phase through walls which allows them to get cheap hits in which might not be too bad on lower difficulties (easy surprisingly feels like normal difficulty) but for higher difficulties I'd imagine it'd be a problem, my second problem is with the Dragon boss-fight you need to use bombs scattered around but the bomb-throwing mechanic feels very clunky and sometimes the bombs just disappear mid-throw which allows the Dragon to spray you with fire and you can't use personal weapons for some reason so when I fought it for the first time I used up all my ammo and had to start from my last save after getting torched. Aside from that I heavily recommend this game for fans of the Wolfenstein franchise (or even those who are into Doom-mods or alternate history)
[h1][b]「¡No pasarán!(奴らを通すな!)―ファシストを止めるのは、演説ではない。鉛だけだ」[/b][/h1] [h1]ストーリー[/h1] 1936年、スペイン。 クーデターにより蜂起した反乱軍(ナショナリスト派)に対し、あなたは共和国派の兵士として立ち上がる。マドリードを守るため、あるいは敵の要塞を陥落させるため、たった一人でファシストの軍勢が待ち受ける迷宮へと突入する。 自由と民主主義のために、銃弾を惜しむな。 [h1]概要[/h1] FPSの始祖『Wolfenstein 3D』のエンジンと精神を、スペイン市民戦争という珍しい舞台設定で再現したレトロFPS。 迷路のような平面マップを高速で移動し、鍵を探し、扉を開け、待ち構える敵を撃つ。このシンプル極まりないゲームループこそが、本作の全てである。 [h1]感想[/h1] [b]「4K画質」も「課金スキン」もいらない。必要なのは、ドット絵の敵とマウザー小銃だけだ。[/b] 昨今のFPSにウンザリしていないか? 無駄に美麗なだけで中身がスカスカなキャンペーン、映画気取りの長いカットシーン、そして複雑怪奇なシステム。そんな「現代病」に冒されたゲーマーにとって、本作は劇薬のような特効薬だ。 起動した瞬間に広がるのは、あの頃の匂い。 『Wolfenstein 3D』への徹底的なオマージュであり、高速でダンジョンを駆け抜け、角を曲がった瞬間に敵の大群をなぎ倒す爽快感は、まさに原点回帰の快楽だ。 武器のチョイスも素晴らしい。 モーゼルC96やMP28など、当時のスペインで使用された無骨な銃器が見事にドット絵で再現されており、それらをぶっ放す感触(ガンプレイ)は驚くほど心地よい。 敵のバリエーションも豊富で、治安ガードやレギオン(外人部隊)、あるいはモロッコ兵など、歴史的背景に基づいた敵たちが「Eins, zwei, polizei!」ならぬスペイン語の罵声を浴びせてくる様は、マニアにはたまらない。 しかし、厳しいことを言えば、本作は「良くできたクローン」の域を出ていない。 ドアを開けて撃つ。シークレット壁を押す。その繰り返しだ。『Wolfenstein 3D』の呪縛(あるいは仕様)を忠実に守りすぎているため、レベルデザインは平坦で、本作ならではの目を見張るような新機軸や、現代的な遊びやすさの進化はほとんどない。 だが、それでいい。「それがやりたい」のだから。 [h1]評価[/h1] 【GOOD】 ・『Wolfenstein 3D』のゲームプレイを現代のエンジンで完全再現した、純度100%のオールドスクールFPS。 ・スペイン市民戦争というFPSでは珍しい題材を採用し、当時の銃器や軍装をドット絵で緻密に描いている点。 ・敵が溶けるように倒れるアニメーションやSEが爽快で、何も考えずにトリガーを引き続ける楽しさがある。 【BAD】 ・[b]あくまでクローン。[/b] 革新的な要素はなく、マップ構造も単調な迷路であるため、元ネタへの愛着がないとすぐに飽きが来る。 ・一部の敵の反応速度や命中精度が理不尽に高く、遮蔽物のない通路での撃ち合いは大味になりがち。 ・(あえてそうしているのだが)マップが似たような景色の連続で、迷いやすく、鍵探しのために同じ場所を行き来する古臭いストレスも健在。
[h2]Испания.Апельсины.Шоколадки [/h2] Как любитель старых шутеров,сие творение не прошел мимо.И касаемо всей игры в целом... Графика:Вот вроде бы передали ту атмосферу...старых шутеров...а точнее,вулфенштейна...нет,ну прям точно вулфенштейна,цветовая палитра карт схожа в некоторых местах,ну на дум точно не похоже... Геймплей:К собственному удивлению,урон и здоровье у врагов не сильно завышенные(кроме тех,которые стреляют огнем,от их одного выстрела можно сразу двинуть кони),арсенал оружия не очень,только пулемет и дробовик самые нормальные,а остальное так,аптечки интересные-хамон,паэлья,апельсины,шоколадки...больно так все вкусно выглядит,сразу есть хочется...большой плюс,что они находятся на каждом шагу,кроме последнего уровня...музыка веселенькая,разнообразная... уровни то огромные,то короткие,какие то вырвиглазные до тошноты,какие то мрачные и темные...в третьем эпизоде заметил,что есть огромные пустые комнаты(для кого или чего??),очень редко фризило,но в основном,в самых первых уровнях Сюжет:Странноватый.Не говорю,что плохой,или обалденный,просто странный.Боремся насмерть с фашистами...так,это понятно то,еще один из закосов на вулфенштейн,ну и как никак основная идея игры...культисты...скелеты...ящеры...динозавр...как то тоже замешаны в той теме...испанская война,мистика,фэнтези,все понамешали...все идет более менее понятно...ДО ПОСЛЕДНЕГО УРОВНЯ,хотя,на предпоследнем тоже был прикол....полчаса не мог понять,в какую дверь идти,думал,ну все,не допройду,а оказывается,надо было подорвать каменную стену...кто придумал это,вот додумаешься до такого,что там вместо дверей надо подрывать...последний уровень...без матов про него не пояснишь...финальный босс это какой то крокодил,причем толстожопый и убивающий с одного выдоха огнем,этакий прям настоящий финальный босс,не то что те,которые были между эпизодов...я два вечера не мог его забить,на том же уровне еще и аптечек никаких не было,из оружия только динамит,т.к только им можно подорвать жопень этой скотине,которая потом насылает волны врагов,а ты уже почти дохлый...когда же добиваем его,в итоге спасаем какую то бабу,либо я не понял,как это относится к сюжету,либо это такой же момент,как с драконом Оценка:7 из 10.Самые главные минусы,последний босс и оружие,остальное же терпимо,вообще,в целом,все не так плохо,играбельно
Le metí sus buenas horas a Only Lead Can Stop Them y se nota que está hecho para los que disfrutan lo retro de verdad. Tiene ese estilo tipo viejo FPS que no te lleva de la mano: aquí toca aprender a punta de prueba y error. Al principio puede sentirse medio tosco, pero cuando le agarras el ritmo se vuelve bastante satisfactorio. Hay partes donde la dificultad pega duro, sobre todo si te confías, pero justo eso es lo que lo hace interesante. No es para todo el mundo, pero si te gusta ese tipo de juegos más “a la antigua”, donde cada error se paga, este tiene lo suyo.
[b]‘O bella, ciao! bella, ciao! bella, ciao, ciao, ciao!’[/b] One day back in August I looked up the word ‘fascist’ in Steam because I was curious to see the results. I was immediately intrigued to learn that this was about fighting the Spanish Nationalists: a heavily underrepresented category of antagonists. As a matter of fact, [url=https://www.mobygames.com/group/9578]this is the first (run-and-gun) FPS set in the Spanish Civil War[/url], and I find it fitting that the first entry in this genre would go for a deliberately old school feel. [i]Only Lead Can Stop Them[/i] is a neoclassical FPS largely inspired by [i]Wolfenstein 3D[/i], while borrowing liberally from other ’90s first-person shooters. Far from being a simple reskin of [i]Wolfenstein 3D[/i], [i]Only Lead Can Stop Them[/i] features nine weapons and umpteen different enemies across three geometrically diverse episodes. The most unfamiliar addition is the Conviction feature, which is basically a power-up that you can temporarily activate after collecting or generating enough energy for it. It makes you more damaging as well as harder to kill, and you’ll be reusing it quite a bit as you run low on health. You start off with a bayonet and work your way up to a pistol, a submachine gun, a double-barrelled shotgun, a rifle (good for long distances), a flamethrower, the Vickers machine gun, a [strike]rocket launcher[/strike] grenade launcher, and dynamite that you can throw at enemies or fragile walls. Most of these weapons feel well balanced, but the dynamite feels situational and the pistol eventually becomes obsolete, unless you feel like saving ammo, and ammo only really feels scarce in the final map. There are no hitscan enemies (that is, shooters who can instantly hit you), but most of the foes pack firearms whose shots are extremely difficult to avoid at short distances. This gives you a small chance to survive in combat without having to hide behind anything. Still, I have died numerous times to many of the foes, especially the Scorchers: they are immune to fire and their flamethrowers can kill a healthy player in a second. Naturally, the designers introduce all of the foes gradually to keep the experience fresh and engaging. The first boss that you encounter is a joke who is no match for your Vickers machine gun, but the twoth and final boss is much harder — almost frustrating, even. All of the levels are set in Spain, but the environments range widely: there is a prison, a village, an urban landscape, an airfield, a palace, a harbour, trench warfare, a sewer (can’t have a first-person shooter without a sewer), a volcano, a mine, and more. Surprisingly, there were far fewer traps than I was expecting, barring several monster closets. I played on the highest difficulty and all of the maps felt reasonably passable. That being said, some of the levels feel oversized, making them tedious to finish, so sometimes I got tired of hunting for secrets. Likewise, I noticed many rooms (especially in episode two) that were comedically spacious yet bizarrely underdetailed. They reminded me of those unofficial level packs for [i]Quake[/i] that had some ridiculously big rooms with nothing of interest in them aside from a couple of monsters. Sometimes the maps look architecturally reasonable; other times they absolutely do not. Speaking of flaws, as of this writing [i]Only Lead Can Stop Them[/i] has more than a few glitches. The first one that I noticed happened after I reloaded a save, when I could hear barking but never see a dog. At first I thought that an enemy must have spawned outside of the level’s bounds, but I eventually figured out that the barking was coming from a corpse. However, enemies do occasionally spawn outside of the geometry, like the monster closet in E3M3 which involves enemies trying and (mostly) failing to shoot you from behind a wall, thereby making 100% completion almost impossible unless you get lucky with your dynamite. Enemies occasionally clip in and out of walls (ironically in a first-person shooter without a noclip cheat) and there were rare instances where I unintentionally fell out of the level. I say ‘unintentionally’ because there are actually several maps where it is possible to knowingly walk outside of the level bounds if you do a little too much exploring. The only glitch that truly frustrated me, though, was when I reloaded a save and became permanently stuck in a pot that I had broken earlier. I could not get unstuck even after breaking the pot again and playing with the splash damage. I simply skipped the level with a cheat (but I could have restarted instead). Above all, [i]Only Lead Can Stop Them[/i]’s biggest mistake is the ending. I am not going to give too much away, but as of version 1.19, you never get to go head-to-head with an Iberian dictator — as epic as that would have been. After you defeat the totally unrelated final boss, you get an incongruous ending that feels much more like something taken from a generic D&D campaign than anything even loosely inspired by the Second Thirty Years’ War. I’ll be disappointed if the designers never address this by releasing a new episode, or at least redesigning the final level. Concerning the aesthetics: the sound is mostly fine. In fact, the sounds are awfully high quality for a neoclassical video game, but unless you are a purist this should be no problem at all. Nevertheless, it is baffling that none of the enemies speaks one word of Spanish — on the contrary, you’ll only ever hear Spanish at the end of episode one. The music sounds more like something that you would hear in a SNES title than a ’90s FPS, but that’s okay: the tracks are good, especially E2M2’s (I felt like Spain’s very future was tottering on my shoulders as I was listening to that). That being said, there are also a few songs that would have benefited from extended mixes, because they can become mildly grating after looping so many times. As for the graphics, they get the job done. Some characters bear a passing resemblance to the ones in [i]Blood[/i] or [i]Redneck Rampage[/i], while a few look kind of like ones from [i]Wolfenstein 3D[/i] or [i]Doom II[/i]. The only character model that needs more work is the final boss. The textures and the items also look fine, and so do the weapons… when they are lying on the ground, that is. Which leads me to my next point: the parts that they screwed up were the crudely animated final cutscene, the somewhat crudely drawn characters in said cutscene, and finally, the weapons as seen in the protagonists’ hands. The weapons on the HUD almost look like somebody took photos of their hands holding actual weapons but simply turned the contrast all the way up to pixelate them. I think that the designers wanted to mimic those pixelated scans from [i]Doom[/i] and [i]Heretic[/i], but if that was their intention then they were unsuccessful; these HUD weapons look nothing like ones that I’ve seen in any other shooter. Overall, I like [i]Only Lead Can Stop Them[/i]. Being a back-to-the-basics FPS, there is not much in it that is revolutionary (apart from the woefully underexplored setting), but it has satisfying combat and I was seldom bored exploring the environments. The campaign is reasonably lengthy, taking me approximately eight hours to finish, and for $10 this is a worthwhile product, with or without the level editor and the ‘shooting gallery’ in the form of a maze. On the other hand, this is also a product that could use some more work, and it remains to be seen if the designers have either given up on it or are merely having a break. I hope that by writing this review I’ll draw more attention to this title and that will encourage them to keep going.
不太推荐 横走的时候会莫名其妙的爬墙
An excellent throwback shooter, lots of fun, levels are vibrant while retaining their era's feel, secrets are creative and fun, the game sounds great and manages to have a really well thought out weapon and enemy roster. It's to Wolfenstein 3D what Cultic is to Blood. Definitely worth picking up if you're interested in a good boomshoot experience.
I agree with many of the reviews in that levels are too easy to get lost in, the music is great, and the gunplay is fun. I haven't finished it yet, but I'm enjoying it. That all said, I find the "Spanish Civil War" setting to be... pointless? Like, it's about as inspired by the Spanish Civil War as Doom is inspired by Christian mythology. It's not an issue on its own, but I do find it strange to put it all over the marketing for the game. Oh well. I really hope the soundtrack is released on its own some day.
Wears it's influences on it's sleeve. Looks good doing it. Weapons also standout despite being an arsenal of old standbys. Best flamethrower in boom shooting.
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