
Onion Force is a hybrid Tower Defense/Action Adventure game with 30 levels of butt-puckering mayhem! Use cunning and strategy to strengthen your team chosen from a diverse cast of characters, and hang on to your seat as you try to save the last king from his doom!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Gra była by dobra, gdyby nie nastawienie na grind. Plusy: - klimat i rysunkowa grafika - szybkie tempo rozgrywki - kilkadziesiąt poziomów Minusy: - Wkurzająca, dziwna muzyka i drażniące dźwięki interfejsu. Można na szczęście wyłączyć. - System levelowania wieżyczek i postaci grywalnych składający się na kilkukrotnym podchodzeniu do jednego poziomu na różnych poziomach trudności. Do mnie ten zamysł nie dotarł. - Repetetywność, mapy nie różnią się od siebie zbytnio, przeciwnicy róźnią się od siebie tylko umiejętnośćią latania i wytrzymałością. - Tylko 8 typów wieżyczek - System "wzmocnień" które dają dużą przewagę. Można je kupić za cebulę, czyli coś jakby zalążek pod mikropłatnościm tyle że narazie da się je zdobyć w grze. Na szczęście pojawiają się często, choć wyraźnie widać, że bez nich poziomy są dużo trudniejsze do przejścia. Generalnie może się podobać, ale mi nie podeszło. 6/10, idle master i na rynek.
A great tower defense and twin stick hybrid. Perfect at price point. Highly recommended if you are a fan of the genre or in search of a action focused pick up and play.
Played this game for about 2 1/2 hours. Here's my take on it. First off, I'm not a huge tower defense fan. I've always found them kind of stale. So when I got this game I wasn't expecting too much. However, the way this game is designed doesn't feel like a tower defense; it's more of an ARPG mixed with tower defense. The hybrid part the developer says they were going for works. The limited inventory isn't surprising, forcing you to pick and choose what your three heroes can use. There's some interesting mechanics especially when a weapon is combined with the ranged attacks. Overall the game is quaint and feels better than your typical tower defense game. The cartoon graphics sort of is a let down for me, but I can understand why they are used. This helps drawn in more audiences. The price is decent, although the controller isn't supported even after multiple attempts to get it to work and various configurations which was a let down. Only other thing I wish the game came with was a explaination of the variations of the weapons. You can check out my Youtube video from my live broadcast to see how the game plays and decide for yourself: https://www.youtube.com/watch?v=ZQePH7dD8JA
Just to nitpick on the bad things (while I work through this game): [list] [*] The build-modal that pops up when you run too close stuff is annoying, but the real problem is that you can't close it by pressing escape, which will open the "quit level"-modal on top of the the build-modal. If nothing else get's fixed in this game, I personally need that escape button to close the open modal without opening a new one. Seriously. [*]Visibility issues. This is a pet peeve of mine. I hate running in the dark without being able to see my character. Finding the mouse cursor in the animated snow is also rubbish. Is not being able to see ♥♥♥♥ a game mechanic? [*]qbasic-movement. "if (key==right) x++;" Pong controllers are smoother than this. But this turned out to be less of a problem than thought it would be. Just saying the first impression irked me. [/list] I was dubious at the first level, in love with the game by level 5 but now at level 12 I think I'm back to undecided. Thumbs up for now. Let's hope it gets better. edit: some hours later it still holds up. It has flaws but it's interesting enough. The playstyle is similar to deathtrap (all the actions is focused around your hero). I think I like it.
Quirky and a fairly decent little action/ tower deferense game. It has some impressive character animations, with blurry textures. The gameplay translates into a multi-hybrid of different ideas and playstyles. It has its fun factor. The team seemed to have love put into the game so be sure to give it a try if you enjoy Tower defense games. :)
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Onion Force is a 2D Tower Defence game in which you take possession of one of three heroes, a warrior/tank, a wizard/AoE and an archer/DPS, and you have to defend your king from a multitude of enemies. Being able to destroy and get money from objects that litter the map is a cool idea. Each character has two bars, a health bar and a stamina bar, stamina is used when they attack and health is used when they run into enemies. The warrior doesn't have an attack move, so they shouldn't have a stamina bar (Running into enemies isn't an attack). The three main characters can have items equipped to them, although every item I've gotten so far only increases attack. Every five levels there's a mini boss, there's a levelling system, eight towers and powerups, the game has hours of content. A few things I don't like about the game is that the only way to heal your stamina and health is to use a medical tent, if there is one I haven't reached that area. The knight unit doesn't even use stamina so I feel like he should heal without the use of a tent. Tents also use valuable tower spaces so being forced to waste a space for something that the characters should be able to do automatically is just silly. On the bigger levels, having to run over and stand on top of the tower area is place a tower is time consuming, I feel like moving your mouse there and doing it that way is much more efficient. When you're in the tower menu, the game remains unpaused yet you can't move or even attack. The game is an enjoyable TD, while there are a few issues the enjoyment I had while playing makes them much more tolerable. Worth getting if it's on sale.
This is an awesome arcade style game with a little twist in that you build defenses along the way! If you enjoy arcade gaming this game is definitely worth a try :)
"Onion Force mantiene intatto il fascino dei tower defense, ma rimane comunque un titolo decisamente casual, ideale se si hanno dieci minuti"... https://www.justnerd.it/2017/12/31/onion-force-recensione/
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| TIS - True Idle Simulator | $5K | 63 | 87% | $2.99 |
| Entities | $5K | 65 | 51% | $4.99 |
| 199X | $5K | 146 | 91% | $1.99 |
| Orbit HD | $5K | 73 | 63% | $1.99 |
| Ecchi Spirit | $5K | 59 | 68% | $0.99 |
| 舔狗模拟器 | $5K | 118 | 63% | $4.99 |