
The all-new Action-RPG, ONINAKI tells the story of one Watcher on a journey to protect Life, after Death.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ótimo game! Resolveram o problema do controle. *_*
So my opinion on this game is pretty mixed. On the one hand the game is fairly fun gameplay-wise with two ways of traversing the maps, each with their own enemies and quirks, on the other hand the story is... jarring. Many of the story elements seem to happen too fast and resolve just as fast with a major death being revealed then gotten over with being the biggest example of this. It's like the writers had a beginning and an ending in mind but weren't really up to writing the middle part. The story is... okay... it's just filled with these impactful events that don't feel all that impactful because they happen in the span of a few minutes. That being said, as many people have pointed out, after you get the hang of the combat it feels very samey for the rest of the game. You'll basically settle into a set of 4 daemons (mostly using only one except when needing to cheese certain enemies that aren't easily killed in close-range) and then never change them up after that...
+ good OST + good visual + very good setting + story good until some certain points... + customize system and upgrade good (with some very good features) + good Japanese seiyuus + each Daemon feels unique and good + I love Izana! + MC is pretty ok + sad and dramatic story + great artwork + good menu navigation - post game is kinda meh... - story setting gave up at certain intervals - very good ideas, but pretty lackluster halfway through - story have some serious plotholes (which aren't really explained) - background story from Daemons are kinda lackluster - some clunky movements, will get better after time. but you have to adjust to it - some customization points suffer from lackluster explanation - copy paste enemies (en masse) - some elements in the game are missing the AHA! or OH! surprising effects. - some limit skill s in combat (4 buttons? srsly for over 10 skills to choose from!) I am kinda torn between a good and a bad rating in this case. The game have its very good moments, but tend to go bad at certain points, which are better in other games. Nonetheless as it is lackluster in some points. It is enjoyable (when you dont do the postgame stuff). My opinion ist that this game has a great story to offer, but tend to get long in unimportant aspects and get short or no explanation in critical aspects of the story (i will not spoil the story parts here, sorry). that goes for gameplay, customization Backgroundstory and other things. Felt like: "Man, we got this. we will make a very good game. we are motivated! *after 50% completition* Nah. This will do. Just cut this and that and we are finished!". Nonethless it was ok. This game would be a 95/100 but with its missing elements it will get a 75/100 from me. 13/10 Waifu Army assemble
Okay, I have had this game in my store for quite some time and decided it was time to give it a shot... After reading some of the reviews here I'd say they're pretty accurate. (Just in case, I played around 5 hours in the MANIAC difficulty). I can't really speak for the story, since I didn't finish it. I'd say it's boring and didn't really enthrall me or anything... but to each their own. As many say, even though you are offered a lot of daemons you end up using the one you start with because it's the more mobile one (others are not that much) and the longer you play with one the stronger ir gets. Even though in the beginning I did die, later on the game is just a dungeon crawler where I was using basic attacks to kil anything that didn't have more than 5 attacks of HP (weren't a lot of mobs) and this was in the hardest difficulty. Skills are fun, but most of them are kinda meh. Combat does start to pick up later on and becomes more mobile (where some people say it's kind of sluggish) but I still wouldn't go as far as saying it's super fun. I don't know. I don't think I would ever recommend the game. At most maybe paying $10 for it... but it feels slow, transitions are very slow, conversations feel very stiff and there isn't much world to explore (as far as I got, which isn't much to say) Zanks.
Nifty game, but absolutely not worth it at full price. Buy it when it goes on sale for less than $20. I beat the game in about 16 hours. Story is good, but could have been told better. Game is cool, but really has quite a few flaws.
i like it its dark and fun
excellent jeux une histoire vraiment intéressante un pur régale.
I like it
Amazing game, so fun to play and the story is so good. Really fun game play, I love the Spirit RPG mechanic, levelling them up and changing the game play so dynamically.
I wish I'd noticed there was a demo for this game. If I had I wouldn't have bought this terrible excuse for a game. I enjoyed Lost Sphear but thought it was let down by a mediocre implementation of turn-based combat. I wanted to see how the devs handled action combat. As it turns out, very poorly. Clunky and unresponsive to the point of being nearly unplayable. I didn't even make it past the first boss, so no comment on any other aspect of the game. Glad I could refund this.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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