
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 22.8Kreviews | 90% | #34 | $63.5M |
| $69.99 | 6.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2357 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Onimusha goes on for way longer than it should, but fortunately the latter half of the game features genuinely some of the greatest encounters and bosses I have ever experienced. The beginning can be rough with a lot of the enemies taking turns to hit, but once the fodders start being paired with archers and heavies, the fights can get pretty intense. It also goes without saying that the bosses are universal stand outs, especially the last one.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.7M | 117.2K | 93% | $39.99 | |
| $63.7M | 46.6K | 91% | $63.99 | |
| $63.4M | 73.9K | 89% | $29.99 | |
| $63.3M | 133.3K | 85% | $29.99 | |
| $63M | 424.8K | 96% | $9.99 | |
| $63M | 221.6K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.1K | 110 | 79% | $11.54 | |
| $3.9K | 19 | 84% | $8.60 | |
| $1.3K | 23 | 100% | $4.99 | |
| $1.2K | 6 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Latest in each market: best JP #4, worst FR #84 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 390ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #84 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hra mě neskutečně baví, miniúkoly a vše kolem prozkoumávat mě to pořád nutí. Uplně jinej pocit ze hry než NIOH3, je to velká zábava. O grafice se ani nebavím, ta je neskutečná s 4070. Hodnocení později, ale minimálně 8/10, spíš více.
神作,我第一次有“游戏还能这样玩”的感觉,在第三个BOSS的时候就感受到了令人惊叹的演出——而且是由你来交互,影响的演出,这种新奇的体验令人着迷,就像是你在武士剧场里亲自上阵一样,你的每一次反馈,动作,都在即时的向你回应,如同宫本武藏拥有笼手,我想,玩家和这个游戏,也算是这种关系吧!
Masterpiece. I have 6 hours in game now and I had 6 hours in the demo. Peak gaming. Capcom delivers again. This is not your average i-frame dodge roll touch butt simulator. The amount of defensive options are insane. Reflect for ranged attacks, Reflex dodge and reflex combo for unarmed attack. Perfect dodge for grab. Parry for fast armed attacks to get the blazing buff and then reflects to drain stamina. Lastly, issen for the big slow moves for high risk high reward. The animation is so smooth, it is unreal. Each boss has their own unique puzzle element going on as well. You have othe things like clashes etc that can happen mid fight. I havent even unlocked all the oni powers. Bonkers gameplay. The gameplay animations put scripted fight scenes you see in other media to shame. The fact that a harder difficulty will unlock after finishing the campaign has me excited. This may overtake khazan as my favorite combat system in a game. It has already overtaken sekiro for me. Capcom has been untouchable for a while now. Even their underwhelming games like dragon's dogma 2 are seeing a resurgence. Crazy winstreak.
爽,这才叫狩猎
peak
如果能支持DLSS5就完美了。
当最后拿着毗沙门剑完成再战强敌,所有化劲的记忆点变成了一闪的时刻,我原谅了这游戏里所有的缺点
killing demons is a blast
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.