
An Oni Gauntlet-wielding samurai makes a stand in Kyoto against the encroaching Genma menace. Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 22.3Kreviews | 90% | #34 | $63.5M |
| $69.99 | 6.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2317 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
艹 射个对穿!
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一周目结束,很久没玩到这么战斗爽的游戏了,卡婊在战斗和地图制作上没有让人失望,屎一般的地图设计,通马桶和素质爆炸的boss战。我建议直接全部章节改成最后一章的爬塔boss战,我估计评价还能上升不少。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #4, worst FR #84 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $69.99 |
| 380ratings |
| 92% |
| Top 100 |
| not modelled |
| $69.99 | — | — | #84 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm glad I tried the demo. One of the best games this year.
I have to write a review for this game. It is so rare these days to have a game that is polished on release. I have been playing for over 2 hours and have not encountered a single bug, glitch or graphical issue. I found myself becoming so immersed in the game. The combat feels amazing. The hits are so satisfying, the finishers feel so good. Nothing beats cutting an enemy in half. Fighting bosses feels fair. When I get hit I have never felt like it was BS. Skill matters. I have completed the first 2 boss fights and seen a couple different enemy types. Both Bosses were some of the most satisfying boss fights I have ever played in a game. They were challenging at first but you could adapt and learn their moves. I no hit the second boss after dying to it once. My only things so far are I hope the enemies become a little more varied further in (ive seen 5 distinct enemy types so far which is more than can be said about some other games, also both bosses were distinct not just recycled base enemies). A higher difficulty would be cool. Not making enemies damage sponges, but maybe adding more enemies and upping their aggression a little so you can get attacked by more than one at a time, allowing more opportunity for skill expression. (Its possible this may be the case further in the game I will come back and make a note later) I wanted to come back to buy the premium deluxe edition to support the team for their hard work but the premium deluxe kit is $10 more if you don't buy it with the game? Game is $69.99 base and $89.99 for premium/deluxe upgrade. Looking at the premium/deluxe kit separately its $29.99 (I don't think the premium edition is good value with just a few small cosmetics for $20 already, but making it more expensive when not bundled with the game is kind of scummy.) TLDR: Really good game so far. Combat feels good, game looks good. If you want deluxe, buy it with the game because if you don't it will be more expensive.
i will update as i play more but this is one of the easiest recommends in all of steam and at full price. if you are a fan of action and a touch of humor everywhere than look no further than this well optimized next entry from the best game developer going.
개꿀잼! 패링하는 맛도 너무 좋고, 일섬 , 승부가르기 까지...손맛이 너무 좋다 ㅎ
Fun and flawed. The combat system and the bosses fights were so good, but the other elements were made to stretch this game longer, not more fun. It is understandable that in the year of 2026, having any game shorter than 15 hours could be seen as a sin for a AAA game, but this game is really bloated with stuff that made pacing quite awkward. It is especially ironic when Musashi himself has complained all the time about all the lackluster opponents. I will be blunt, the normal enemies are too easy. And it's not just one flaw that comes with that design. Despite the easy = boring that pretty straightforward, the lack of aggressiveness in the trash mobs made the defensive flow of the combat system feels awkward. You tend to staring enemies awkwardly, waiting for them to attack you. It was cinematic as hell doing the staring down with bosses, but for trash mobs, it was annoying. The open world is... serviceable, it was not much of a substance, more like a leisure that giving you an illusion of a living world. There are something to do to expand the protag's arsenals and skills. But compared to the other Capcom's lately amazing streak so far, this feels like it was not needed. The healing items could be handy for the most part, but something like timed buffing items are feel totally unnecessary. Mostly because this game isn't that hard, you can solve most of the problem with combat alone (and it felt amazing.) The idea of you needing the help from all the items you gather comes from the difficulty that push you to feel the necessity to use said items to even the odd. But for all the normal (action) difficulty, it was not that useful. I don't know why Capcom is too afraid of giving players a "Hard" difficulty from the start. Also, the UX in this game is very handholding, it was like the dev was not trusting players as much as the other games. All I can put into a sentence is it was a great game that was designed awkwardly. Okay, what about good parts? The animations are chef kiss. Capcom has been cooking hard on the animations part lately, this is no exception. Musashi's fighting style is raw, unorthodox, and expressive. You feel each cut, each stab, little additional movements like he has to use his foot to help pull the sword out of the enemies is such a small detail but give a huge impact to the feel of the combat alone. All the glazing of the beautiful animations and the control of the fight has been nicely balanced (not taking too long, but still giving a satisfy shot and a nice breathing room.) I find the more generous timing windows for parry, deflect, issen, dodge, grab reversal, ETC are fitting the new combat mechanic well. It's not one-shot high-risk-high-reward like the old games, the new system is more like a classic Onimusha, Sekiro, and Metal Gear Rising blending together. It was more engaging, with more back and forth trading blow than ever! It such a dynamic mechanic that reminded me of a fighting game (which Capcom is excel on.) This system alone could carry the whole package together with amazing bosses design, which is not as hard as Sekiro but the dynamic of the combat making it not just a parry-until-win game. You can have fun with so many tools this game gave you. All I can say is, I love this combat system to the point that I forgive everything that I have mentioned in the con section. Still, this also ironically fitting the vibe of Musashi that was so annoyed about his subpar opponents, that's because the real fight with bosses feel so good! In conclusion, a great game! It has an amazing combat system as the core, surrounded by some fat and bloats, but when you get to the good part, it's a fricking great fight after great fight!
Combat çok iyi
absolutely amAZING u gotta try it out when its on sale since i got it for 49 dolars
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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