
Capcom’s riveting samurai adventure returns! This version includes the original game’s intense swordplay and dramatic revenge story, plus improved controls, widescreen display, a new soundtrack, and more. Experience this enhanced version of the best-selling action-adventure classic!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.6Kreviews | 94% | — | $1.3M |
| $19.99 | 5Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 215 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In terms of how popular RE is for capcom onimusha has had the same start and never gets the same amount of love and there's something wrong with that.
Amo descubrir sagas míticas a las que no pude jugar cuando era pequeño. Es el claro ejemplo de que revivir una franquicia a través de un título moderno hace que muchas personas nos pique la curiosidad por ver sus comienzos, su legado. Curiosamente este párrafo parte de un discurso con el que me topé por redes en el que se dice que para empezar a jugar una saga de videojuegos debes empezar por el inicio. Y es que, por una parte tiene razón, pero falla en la radicalización de este argumento. Hay franquicias que realmente no tiene sentido comenzarlas por sus secuelas como podría ser Death Stranding. No obstante, qué más dará jugar primero a Super Mario Galaxy 2 o Final Fantasy IX. Esto es más que evidente y, además, estoy defendiendo esto cuando yo soy de los que prefieren entrar jugándome todo lo posible antes, pero muchas veces es imposible porque, lamentablemente, no jugamos solo para jugar y con Onimusha no pudo ser. Los propios estudios lo saben y por eso cuando reviven sagas suelen tener la apuesta segura de hacer un título que no esté relacionado directamente con los anteriores (el caso de Onimusha) o, directamente, hacer un remake de su juego más célebre. Por otro lado, hay algo que sí es realmente enriquecedor si te gustan los videojuegos y es aprender de dónde vienen los sistemas que se usan o cómo los han evolucionado a día de hoy y con Onimusha: Warlords me ha pasado eso. Tras esta introducción tan poco fluida, diré que me ha parecido muy resultón este juego. Es gracioso lo que dicen de que es un Resident Evil con setting de época samurái, pero es que realmente... ¡utiliza hasta el famoso puzle de la escopeta! Sin embargo, es una aproximación más bromista que otra cosa, pues se nota que tiene su propia inspiración y alma. Al jugarlo te das cuenta que ese sistema de parry que vemos en Onimusha: WotS ya existía, pero de manera mucho más arcaica, evidentemente. Y no solo eso, sino su sistema de orbes e incluso mejoras. Incluso el primer boss del juego es claramente en el que se inspira otro del nuevo título, cosa que, para todo el que lo jugó previamente es una obviedad, pero yo no lo sabía al jugarlo más tarde. Cosas que se descubren al echar la vista atrás, como ya insistí antes (y cómo me gusta). Hay una cosa que me encanta del juego y ni siquiera es algo muy destacable: su sistema de niveles. Me gusta esa linealidad y esa composición de mini-mazmorras cerradas, cada una con su propio mapa e interconectadas con pequeños recorridos "abiertos", como hace la saga más famosa de la propia Capcom. Es verdad que son pocas y que, además, las aprovechan para revisitarlas con Kaede (guapa, reina) detalle que también nos recuerda a Resident Evil en versión más light. Pero, sí, lo diré: me hubiese gustado que el Onimusha: WotS tuviese un diseño más similar a este, pero adaptado a nuestra época y conservando todo su grandioso sistema de combate. Creo que en los pequeños recovecos y mazmorras el juego funciona mejor. En cuanto el juego, jugablemente llega un punto que es spammear la magia. De hecho, siento que el juego te pone todos los coleccionables importantes en bandeja. Acabé el juego con casi todas las mejoras, solo me faltó una porque era muy perdible (sí, ese en el que necesitas el arco para salvar a aquella gente). El combate es el que podía buenamente ser, trajo ideas que han derivado en algo muy sólido en la actualidad. El issen la verdad que me parece complicadísimo, los que me salieron fueron de casualidad, pero es que tiene que ser así. En cuanto a la historia muy simple, pero tiene ese factor de usar personajes históricos. Me extrañó mucho que en este juego no te enfrentes a Oda Nobunaga, daba por hecho que era el jefe final y, de hecho, me pareció un poco anticlimático la conclusión del juego porque tras ver a Samanosuke transformado y Oda aproximándose todo parecía indicar que se venía combate histórico, pero no, luchas contra la serpiente del demoño que, gracias a que hice la secundaria de la espada de Bishamon y tenía medicinas por un tubo, se hizo totalmente anecdótica. En conclusión, me ha parecido interesante. Manejar muchos enemigos en pantalla es muy estresante por las limitaciones, pero tienes magias muy abusivas para mediar con ello. Será divertido ver cómo evolucionó la saga cuando juegue el resto, aunque no serán seguidos, pues también sigo teniendo algún Yakuza por delante.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Arabic, Spanish - Latin America, Portuguese - Brazil, Polish +2 more
Hours played at review time, across 215 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The constant camera changes due to it having set camera positions got annoying and cause fights to just not be fun. I feel that an arena should have a set camera angle to see the whole fight so you don't have to re adjust due to a boss fight having 4 different camera angles in it.
На фоне перезапуска серии, решил ознакомиться с данной игрой: она похожа на RE + DMC 1 (что и не удивительно, CAPCOM ведь). Сюжет отстой, иногда напрягала камера, но в целом нормальная игра. Интересный факт: одна из катсцен игры (превращение Гекубы в богомолоподобного монстра) при прохождении с английским дубляжом подверглась цензуре, как и в оригинальном западном релизе, а если выбрать японскую звуковую дорожку, то катсцена будет полная. Ах, и этот взгляд Саманоскэ просто уничтожает.. :D
[h1]ONIMUSHA: WARLORDS[/h1] [i]A samurai's battle against the demons of the Sengoku era.[/i] [hr][/hr] [b]Onimusha: Warlords[/b] is a remarkable journey through a dark and supernatural vision of feudal Japan. You play as [b]Samanosuke Akechi[/b], a samurai who finds himself caught in a battle against demons after the mysterious disappearance of Princess Yuki. Armed with the power of the Oni Gauntlet, Samanosuke must fight his way through Inabayama Castle, absorbing the souls of his enemies and becoming stronger along the way. What immediately stands out is the atmosphere. The combination of Japanese castles, forests, darkness, supernatural creatures, traditional architecture and haunting music creates an incredibly memorable setting. Even after all these years, there is something special about walking through these environments and never quite knowing what awaits around the next corner. [b]The combat is the heart of the experience.[/b] The swordplay is simple, responsive and satisfying. Every enemy has its own rhythm, and learning when to attack, block, evade or execute a finishing strike makes encounters surprisingly enjoyable. The ability to absorb enemy souls and use them to restore health, recover magic and strengthen weapons adds another layer to the adventure. The elemental weapons are particularly satisfying, giving each one its own identity and making certain encounters feel different depending on how you approach them. The exploration is equally enjoyable. There are secrets to discover, weapons to improve, items to collect and puzzles scattered throughout the castle. The game keeps moving forward without unnecessarily dragging the adventure out, making the entire experience feel focused. [b]Its age is noticeable,[/b] especially in some animations, controls and presentation, but those imperfections are also part of its identity. The remaster improves the experience while preserving the atmosphere and character of the original. What makes [b]Onimusha: Warlords[/b] memorable isn't its length or complexity. It's the atmosphere, the satisfying swordplay, the supernatural interpretation of Sengoku Japan, and the feeling of playing through a small but carefully crafted samurai adventure. A true Capcom classic. [hr][/hr] [i]“The path of the samurai is found through the blade.”[/i]
Decided to play through the older ones before Way of the Sword releases and what a gem. Little wonder it was the jumping point and inspiration for games like God of War and DMC.
Onimusha Warlords is a okay game, i wasn't expecting much but the gameplay is pretty fun, this is like Resident evil with sword. the combat can be pretty repetitive and the button mashing until you win is fine for a game like this but everything else looks great for a old game, i really love the sword skills they are really fun, this is a short and sweet game and it delivers really well, if you want to try another game from Capcom, grab Onimusha it's fun! somehow the genius Nobunga returns
Onimusha: Warlords is one of my childhood games, and it holds a very special place in my heart. ❤️ I enjoyed it so much when I was younger, and even today, it brings back so many great memories. Games like this from around 2000 were the real deal—no endless updates or battle passes, just a great story, challenging gameplay, and pure fun. 🎮⚔️ Onimusha is the kind of game that reminds me why I fell in love with gaming in the first place. A truly special game from my childhood that I’ll always remember and enjoy.
Не ожидал что игра меня так сильно удивит. Действительно смесь ДМС и РЕ. Но это не значит, что игра полная копирка указанных игр. Знал бы раньше проходил бы ее в момент переиздания) Капкомы можете. Идем на 2-ю часть. игра топ. P.S. Немного перепутал. Онимуська оказывается прародитель ДМС, извините за дисинформацию и спасибо роликам история серии XD
Classic samurai action game in Resident Evil style with pre-rendered background as well as fixed camera angle!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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