
Capcom’s riveting samurai adventure returns! This version includes the original game’s intense swordplay and dramatic revenge story, plus improved controls, widescreen display, a new soundtrack, and more. Experience this enhanced version of the best-selling action-adventure classic!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Arabic, Spanish - Latin America, Portuguese - Brazil, Polish +2 more
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Molto bello e rigiocabile, consigliato.
güzel
nice classic game recomended
good
A short but very cool and fun game that's only held back by a couple of segments that don't hold up particularly well, mainly due to the fact that there's no autosave and this version of the game inexplicably maintains unskippable cutscenes. No performance issues whatsoever. The combat feels responsive and fair, the level design is good, and the visuals have aged beautifully. Recommended especially if you like early Capcom games like the original Devil May Cry.
PEAK !!!!! Único defeito é pq é curto demais, ansioso pelo port do 3 e do novo jogo.
Decided to play through the older ones before Way of the Sword releases and what a gem. Little wonder it was the jumping point and inspiration for games like God of War and DMC.
In the hype for Way of the Sword after playing the demo, I have played the classic games for the first time, and this first game definitely scratches the itch of samurai Resident Evil. Naturally, that means more action focus, almost like DMC1. Likeable main character, and lots of cool and novel puzzles. 3 weapons (technically 4) that act as keys but higher level doors need you to level up the weapon in question, which means a bit of grinding for souls and engaging with the nuances of the combat. Different sets of armor which you can also upgrade, even a little bit of ranged options to get those annoying archers. Lots of respawning enemies. A survival mode accessible from 2 locations to get some extra souls. Has a vague hint of a Zelda feel to it. I found this game was a great breath of fresh air for me, a quick but deeply enjoyable game that didn't overstay its welcome! For me, just what the doctor ordered and even plays great on Steam Deck. Also, the times when you alternate to the other playable lady character made me think of how this would have been the dream for Resident Evil 1 if they wanted to truly cement Chris and Jill as an actual duo, instead of going off on their almost completely separated isolated journeys. The two characters here feel like true partners with how they save each other from binds. I was totally digging this game. FYI, there is a bit of censorship with a boss transformation FMV that you can restore with a NexusMods mod, and also restore the original soundtrack since the original guy was apparently a fraudster of sorts, but still I figure that original soundtrack is part of this game's identity, so PC is probably the best way to play this particular game. Also, no indicator for where you are standing on the map, but still readable enough. No button to immediately pull up the map, but it was a quirk I didn't mind too much. The sequel luckily adds a dedicated map button.
I am typing this as I am forced to rewatch an unskippable cutscene for the third time. This game isn’t bad, but I think it might not be worth your time nowadays. It features a save point system (when you die, you have to reload, you can’t just retry) which is cool, but it’s coupled with unskippable cutscenes. It’s not a hard game (so far), but puzzles can end in game over screens so just consider that you’ll need more patience here. As an example, about an hour in you will be faced with a puzzle room. Before you enter the room, there is a save point. The section starts with a cutscene. Then, you get one really easy unfailable “puzzle” that just takes a minute to “solve”. Then, you get a puzzle that you could fail but that’s pretty simple and takes 30 seconds. That is followed by another unskippable cutscene. Then finally, one timed puzzle that is an actually puzzle starts. If you fail the second of third puzzle you game over, get sent to the title screen, and then have to reload. So, get ready to listen to the same cutscene, do the simple menial stuff, only to then get a chance to try again. Besides that flaw, the cinematic cutscenes also ran terribly for me with really messed up audio. As for the actual game, so far it’s just a bit easy and mindless on Normal mode - this save point business is just frustrating, but the game itself isn’t. If you could skip cutscenes, I’d not have written this review and waited until I finished it. The combat is very simple, and the game relies on a exp + weapon upgrade system that you can technically cheese since enemies respawn. The story so far is also just evil demons invading the earth. Again, no deal breaking issues, but not a hidden gem in my books so far, just a frustrating, simple, not-well-remastered action game.
Simplesmente incrivel, estetica muito boa, historia foda de mais e vale muito apena jogar em 2026+
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Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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