
Capcom’s riveting samurai adventure returns! This version includes the original game’s intense swordplay and dramatic revenge story, plus improved controls, widescreen display, a new soundtrack, and more. Experience this enhanced version of the best-selling action-adventure classic!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 25 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.6Kreviews | 94% | — | $1.3M |
| $19.99 | 5Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 215 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Uma joia do hack and slash. Acho que vou começar com a parte que eu achei mais fraca, a história é simples e isso não é um problema, basicamente somos o guardião dos filhos de um senhor feudal, e a jornada toda é pra proteger essas crianças dos servos do Oda Nobunaga. Mecanicamente esse jogo é uma delícia, acertar os blocks, o barulho das espadas, as magias de cada uma delas, tudo é uma delícia, no começo eu achei que os controles tank seria um problema, mas com 30 min de jogo essa barreira já tinha sumido. Fora isso, eu acho insano que o jogo todo se passa dentro de um único castelo, toda a ambientação é tão bem feita e o mapa é tão grande, que nem parece que teoricamente seria um cenário só. Os cenários 2D estáticos são lindos também, não sei se na versão pra pc eles redesenharam os fundos, mas se não fizeram, é impressionante porque ainda são bem bonitos.
古早咖啡
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Arabic, Spanish - Latin America, Portuguese - Brazil, Polish +2 more
Hours played at review time, across 215 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the first Playstation 2 games I ever played. This game is a banger and nobody will be able to tell me different. It actually holds up pretty well. I do recommend at least a play through of the game. 7/10
经典无需多言,在当年那个坦克式移动还大行其道的年代,我买了PS2玩的第一款动作游戏,也算是补票了,当然现在看很多地方已经跟不上时代了,但重玩一遍还是好玩的,3个周目获得全成就,接下来继续打2代,然后是剑之道,嘿嘿
Es un buen 7/10
正宗鬼武者
PCの操作がとてもやりにくい
Uma experiência agradável, apesar de eu ter achado o preço um pouco salgado para um jogo tão rápido de terminar. Observando o jogo pela ótica de sua época de lançamento (2001), ele é bem interessante. O sistema de câmera fixa e os cenários pré-renderizados são muito bem-feitos e me agradaram bastante. O combate até que possui uma boa variedade: além do golpe normal, existem variações ao focar no inimigo, como estocadas e ataques ascendentes ou descendentes. Também há a mecânica de esquiva, que funcionou bem para mim. Os puzzles também são divertidos. Inclusive, acabei travando na parte em que o [spoiler] Samanosuke fica preso em uma sala enchendo de água; morri umas 5 ou 6 vezes ali antes de passar. [/spoiler] No geral, foi uma experiência bem divertida.
awesome game so glad they remastered this game and we are finally getting a new game in the series such an under rated gem of capcom this series needs more love maybe we can get capcom to bring back some more like maximo ghost to glory and maximo vs army of zin both stuck on ps2
Onimusha: Warlords J’ai découvert cette licence avec Onimusha 3 Demon Siege sur PS2. Je suis tombé un peu par hasard sur Onimusha: Warlords sur Steam, alors je me suis lancé. Généralement, je fais toujours une première partie en totale découverte, puis je m’aide de guides sur Internet pour compléter le 100 %. Concernant l’histoire, on est sur quelque chose de très classique, digne d’un Mario Bros : la princesse se fait kidnapper, on vient la sauver, puis elle se fait à nouveau capturer, etc. L’intrigue reste assez basique. En revanche, j’ai été agréablement surpris par le gameplay. Le système de combat est simple mais efficace : une attaque rapide avec Triangle et une attaque plus puissante avec Carré. Au final, on se retrouve vite à spammer Triangle, mais les combats restent agréables. Par contre, la garde est beaucoup trop puissante. Elle est tellement efficace que le système d’esquive devient presque inutile. Je ne l’ai pratiquement jamais utilisé. Pour obtenir le 100 %, j’ai dû faire quatre parties. En suivant un guide dès le début, il est sûrement possible de le faire en deux. Capcom a eu la brillante idée de bloquer certaines zones une fois la moitié de l’histoire passée. Si vous oubliez un objet ou un collectible, tant pis : vous êtes bon pour recommencer une partie. Pendant ma quête du 100 %, j’ai débloqué le mini-jeu Esprit Oni. Honnêtement, je l’ai trouvé très pénible. Le but est de casser des jarres pour libérer des âmes tout en perdant de la vie en continu. En plus de ça, il faut atteindre un nombre précis d’âmes. Si les démons cassent les jarres avant vous, vous perdez des âmes, et si vous n’atteignez pas le score demandé, c’est le Game Over. Les douze niveaux deviennent vite répétitifs. Une fois les 12 niveaux terminés, on débloque le Mode Ultime. Ce mode permet de commencer directement avec la meilleure arme du jeu et une magie illimitée. On roule littéralement sur le jeu, et c’était franchement amusant. Le plus frustrant reste cependant l’impossibilité de passer les cinématiques. J’ai terminé le jeu quatre fois, ce qui signifie que j’ai dû revoir toutes les cinématiques trois fois. C’était vraiment pénible. Conclusion J’ai passé un bon moment sur Onimusha: Warlords. En revanche, son 100 % ne m’a pas du tout convaincu. J’ai toujours eu du mal avec les jeux qui obligent à faire plusieurs parties uniquement pour obtenir tous les succès. C’est une philosophie de game design que l’on retrouve souvent dans les jeux japonais. Histoire & gameplay : 3,5/5 100 % : 2/5
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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