
A top-down platformer where you play as a rabbit that's kidnapped, to avoid all obstacles and find your way back to your owner. But... *something else is happening*
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At least I will tell you that she uses sword ... to cuddle you!Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
-Cute -Challenging -Cute Did I say cute twice? No I said it thrice.
Uh patience test game !! Yes The Upcoming DLC For the game gonna be intresting sooooo lets wait for it !! Also this game is a patience test and rage test game so its fun you know when you re tired from work i reccomend you play this game to let out all of your frustation . You can became more refreshed and not tired anymore after coming back from the workplace !! 100/100 Gameplay : 100 Cuteness : 100 Story : 100 Control : 100 Graphics : 100 Stage repetiton : 100 Objective uniqueness : 100 Level design : 100 Aside all of the stuff above the most important stuff that it was fun game!! made by a cute bunny game dev rigger vtuber called adhie.
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This game can be challenging and incredibly easy on certain levels. The isometric view while platforming was a little challenging because you don't know where you are going to land whenever you make the next jump, it's mostly trial and error so you'll eventually get finish the stage and get all the stars. It reminds me so much of those old flash games we all played as kids, ah the nostalgia, I get the same vibes with this game for some reason. I also love the story telling with each progression of levels, the story itself is pretty wacky while being kind of dark but this game still sticks to its cute nature, after all you get cuddled to death, that's the cutest way to die =p Edit: over 20 hours of playtime later and I still love it even if I raged for hours getting all the stars in the game, great experience still, I feel proud I 100% this
I can't actually say why I got this, but the game itself is better than expected. It provides a challenge, makes you think a little, and has enough wiggle room to try and find different ways to deal with each stage. Difficult, but not impossible. If you are looking for a fun, kind of strange little challenge, this should satisfy.
The game is fun , easy to understand and cute, the control also good.
うさぎさんを操作するアクションゲームです。 ストーリーも練られていて、パズル要素もあり完成度の高いゲームです。 面白いので是非みなさんやってみてください!
Played it for a while, It's pretty challenging in places. There's a bunch of hours of gameplay and it's only €2,39. I'm not finished the main story yet, looking forward to it.
De parte del desarrollador a simple vista, pense que era un trabajo de amor, no es solo eso, aplica desafios, realmente no entendi las teclas, pero cofigure teclas virtuales y logre terminar un desafio. Pros: - Buen arte - Buena musica - Buenos desafios - No es solo para peques, tambien para adultos. Contra: - Esta en japones / dificulta el tema de los controles (faci de arreglar con el teclado virtual activable desde la configuracion) From the developer at a glance, I thought it was a labor of love, not only that, apply challenges, I really did not understand the keys, but configure virtual keys and manage to finish a challenge. Pros: - Good art - Good music - Good challenges - It is not only for children, also for adults. Against: - It is in Japanese / makes it difficult to control (easy to fix with the virtual keyboard activable from the configuration)
Whack
One True Cuddle is an unusual hybrid of a Sokoban like game with an equally unusual top down "platformer" design as you control a rabbit and jump around on various oblique 2.5D rendered platforms. There's a bit of thinking as you must push boxes in a Sokoban like manner to bypass some obstacles. Unfortunately, novel concepts aren't all that's needed for a game to be successful. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. While there are options to change the resolution for the game, all this does is scale up the simplistic low quality art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the mediocre 2D visuals. The controls [strike]can't[/strike] can be customised, but the UI for doing this is a complete, obtuse nightmare, so inaccessible they might as well be uncustomisable. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is often used to make retro pixel shovelware and cash grabs. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game only ever reached a peak player count of only 2 players. That's right, only 2. This is a pitiful enough number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. One True Cuddle is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The crux of the developers breach of Valve guidelines seems to be the bizarre revelation that the developer isn't popular (I can see why), and when they launched this crap on Steam, their intention wasn't to appeal to PC gamers. Huh. So why is this garbage on Steam??? It's a mystery, but it does hammer home the point that this game has zero appeal as a game for PC gamers, as in the developers own words it wasn't intended to have any. So the developer just decided to burn $160 on a Steam Developer account and another $100 launching crap PC gamers don't want and the developer didn't intend for PC gamers to even play on Steam? Jeez. Donate the money to charity or something, so it can improve someone's life, rather than burning money just to make PC gaming worse. I have corrected my review to note that it is possible to change the controls, it's just so obtuse and badly placed in the game menu it's difficult to detect this option even when stepping through all the menu options as part of review research. That's just another indicator of the woefully bad quality of this crapware game. In an attempt to discredit the facts and validity of my review the developer seems to think that the game must be played for several hours before determining any objective facts about it. Apparently, before deciding a carton of rancid milk has gone sour, the developer thinks we must drink the whole carton before we're allowed to tell anyone the milk has gone off. What rubbish. [b]Playing a bad game for longer will not make the graphics better, cause the code to change, controls to become better, or fix any bugs or other defects in it.[/b] So why insist the game needs to be played longer? This is simply psychological denial on the part of the developer. If they can attack the review, they can pretend their game doesn't suffer from the defects this review highlights. This is outright delusion, unfortunately. [b]It does not take very long for the defects in this game to become apparent. Playing the game for longer will not change them.[/b]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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