
Leave your compass behind and join Luffy as he embarks on a brand new action-packed adventure where you can experience the powers of the legendary Gum-Gum fruit to uncover hidden secrets on an original, never-before-seen island!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−90% | 4.9Kreviews | 77% | — | $860.7K |
| $59.99 | 5Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Whitebeard lied.
Un gioco piuttosto ampio e divertente da esplorare, con un sistema di combattimento abbastanza soddisfacente (ma non perfetto) e il giusto livello di sfida. Trama un po' sconclusionata, personaggi inediti non memorabili, i fan della serie apprezzeranno i camei che si incontreranno lungo la storia.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is cool, no arguments there, but my laptop doesn’t support this screen resolution. When I launch the game, everything is pixelated for me. Alt + Enter doesn’t help. I want my money back for the game. When I watched videos on YouTube, everything looked fine for them, but on my screen, it’s just a mess.
ون بيس عمك
good game , if they didn't rushed it , it could've been the best One Piece game , but still its a lovely world to explore , there was passion to it clearly.
6.5/10 game. Decent story, cool combat mechanics, but opponents in the game get quite repetitive. The most annoying part is after you've finished the story, you have to play it like 6 more times to get all the skills for your character - I hated that bit and it made me lose appreciation for the story. Other than that, it was a fun game.
This game has flaws. But for some time, it was fun. Luffy's story was satisfying and posed a decent challenge on hard mode, though a fully upgraded gum-gum bazooka made just about every enemy a one-shot, and did roughly the same amount of damage as some of his special moves. Zoro's was similarly so, but it did get a teensie bit repetitive regarding the main antagonist of it. Since he was all combat and low stealth, he fit right in with the challenging heights of the combat system and, like luffy, there were a few tricks that made combat easy when it was fodder and hard during a boss, like it should be. The relentless mechanic was a bit clunky though. Sabo's story, however, broke me. they designed sabo to be a stealth character: low damage, high mobility, and some of luffy's stealth abilities, like hiding in barrels and multi-takedowns. However, what they didnt do was fine tune him, like at all. Zoro felt decently different to luffy, with completely different controls. Law as well, but I'll get to him. Sabo, on the other hand, felt like a clone of luffy in many ways. His flame meter was cool, but never truly impactful. HIs special moves were satisfying, but didnt do nearly enough damage even after upgrading. and to top it all off, without the aura cloak upgrade, you may as well be blaring a trumpet with every foot step, as enemies seem to always know where you are without it, which was never a problem with luffy or law. Even after upgrades, it still felt nearly impossible to sneak around as sabo, and takedowns rarely helped since he does so little damage. and to top it all off, he has no observation haki, so enemies behind walls were always an issue. Not that they were behind walls, mind you, as even though sabo was built like a stealth character, for some God knows reason, they constantly, and especially in the last couple of missions, threw entire walls of enemies directly at you with scripted fights or unskippable rooms multiple times without any ability to sneak past them. With luffy, this was fine, as he had so many different tools at his disposal it felt like he could do literally anything you needed him to. Zoro was simply so strong that no amount of enemies ever felt like a threat. Law was well equipped to handle hordes and his special moves were far reaching and heavy hitting. but sabo? even his level 3 special move did next to no meaningful amount of damage, even to fodder. And keep in mind, i wasnt on extreme or insane difficulty at all, just hard. And yet, in the last few missions, after wall after wall of expert cipher pole agents, multiple heavy hitting groups of large enemies, and THREE PACIFISTAS AT ONCE (which no other character ever had to deal with, not even luffy), one of which was an elite, I finally caved and set it to beginner mode. finally, i was able to do meaningful damage. and yet, even on beginner mode it was challenging. Even though easier modes just make perfect dodge timing windows larger, tension build faster, you do more damage, enemies do less damage, and enemies have less health, it was FAR too over tuned for sabo's campaign. By the time I rolled into Law's campaign I was so over the exponential difficulty curve from Sabo's that the instant i hit any sort of challenge I just rolled my eyes and set it to easy, which disappoints me, because Law's campaign was much more fun and way better balanced. All of his moves were satisfying and did good damage, and even though just about everything he did centered around the ROOM meter, so long as you kept upgrades up to snuff with your level, it wasnt too bad to track at all and flowed into each other well. I found his shambles teleport to be a bit close ranged for my tastes, but it served me well and he ended up being both a better fighter and a better sneak than sabo. And, on top of that, his observation haki/scan fixed a gripe I had with luffy's campaign, that you can only activate it when your meter is full, instead of being able to activate it whenever you want so long as you have meter. once i saw law's meter was much more forgiving, both in and out of combat, and once I saw he could sneak much easier than sabo, I finally was able to relax and enjoy it again, even though i had lost all patience regarding tough fights. My only remaining gripe is that this game is not nearly good enough to warrant the grinding that it encourages. And the dlc campaigns were either too short or not well balanced, so you didnt get to upgrade nearly as thoroughly as luffy, even though his upgrades were all way more expensive. And no side missions during the dlc also was kinda disappointing. EIther way, I give Luffy's story a, 8/10, zoro's a 7, sabo's a 3, and law's an 8 as well despite its length, and i wish it all were longer with more stuff to do (im not doing the challenge missions, those are boring and repetitive). over all, i give the game as a whole a 7/10. And even though i found the end of sabo's campaign to be torturously unfair, the surprise appearance and boss fight with a certain spoiler character made my jaw drop, even if it didnt add anything at all to the greater story. good ♥♥♥♥, but could be way better. ps, the ultra cannon and the sky islands thing, which was only really briefly explored during law's campaign and even then not very much, made it seem like there was going to be like way more sky islands to visit, but even in law's campaign, there were like 4 tops and the sky islands map was laughably empty. ok that really is it this time, byebye
Ich hatte eine menge spaß mit diesem Spiel. Die DCL Episoden waren auch sehr unterhaltsam und interessant. Natürlich war nicht alles immer gut, aber muss es auch nicht. Es hat das Spielerlebnis aus meiner Sicht nicht sonderlich beeinträchtigt. Ich empfehle das Spiel an die, die Interesse and einen open world One Piece Game haben, das eine eigene Story bietet und ein nicht allzu schwieriges Kampfsystem hat.
Для фанатов +- норм. Побегать за Луффи и подолбить дозор Сюжет просто взят с арки Алабаста и слегка переделан. Даже на уровень фильмов не тянет Гемлей... Трудно сказать что интересный. До сих пор не вижу смысла качать что-то помимо воли вооружения, потому что за все два перепрохождения ни разу не использовал наблюдение(ну типа, вооружение по факту сильнее) Не знаю зачем нужны другие навыки кроме Пистолета. Если всё можно пройти с помощью него (ну 4 гир можно еще, но это только для прикола)
muy malo o no se que pasa por que no me deja jugarlo solo se inicia en pantalla chica y si lo intento agrandar se cierra
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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