
One More Roll is a marble game heavily influenced by Super Monkey Ball & Marble Blast. So far the game has 100+ Levels across 7 different worlds with many more to come in the future. Enjoyable both for casual players and hardcore speedrunners.
Modeled estimate, not a reported figure. How we estimate →
Media
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
I've been really enjoying this game so far. Whether you're a casual player or someone who wants to try some crazy strategies by bouncing into things and getting nifty jumps towards the goal, this game has something for everyone. It has a bunch of unique mechanics that make an appearance from world to world, and has some lovely graphics and music to go along with it.
I love the game so far, There are already many levels with each one feeling unique and fitting to its world. On top of this the Dev is very active as of now, having sarted a discord to discuss the game and bugs, releasing updates often. Very fun and worth the price I'd say.
I'm enjoying the game! Fun concept, I like the hats, it's funny to have a hat on the ball when you collect one. I found myself saying to myself ah just one more try, then I thought One More Roll is a pretty good name! I would recommend it, real fun, although bit challenging! Looking forward to updates!
Just beat world 1! So far i'm loving the mechanics and the difficulty curve is perfect. I can tell the controls are meant for a controller but one thing I'd ask for is the ability to use WASD on the main menu for changing worlds! I'll update my review after I beat the game!
I went into this thinking, oh it looks a lot like monkey ball, which is good because we don't have Monkey Ball on PC. In terms of controls, it controls just like Monkey Ball. The controls are probably the most important part. And so far it's fantastic. BUT, you know what else is important? Level design. UPDATE The levels that I had problems with have been updated and adjusted. Their difficulty now feels in line with the rest of the levels within the same worlds. The sections labeled (OLD) are no longer valid. PART 1 (OLD) For the most part the first 3 worlds in the game are well designed, theres a bit of difficulty added with each new level. I was able to complete them in about 15 to 20 mins each. THEN, World 4 comes along, and it's a little more difficult for the first half, some new mechanics are added and its a nice challenge. But out of the blue 4-7 is like "OH! YOU LIKE A CHALLENGE!?" and it curb stomps you, over, and over, and over again until you wanna throw your controller through the monitor. You wanna give up, but you think, "I wont give up, I HAVE TO DO THIS!!" and 80 deaths later..you finally do it, FINALLY, the torture is over, and it is, for 2 whole levels, before 4-10 comes in and seeks revenge for defeating 4-7. And then it beats the living crap out of you 50+ more deaths until your at the last breath of life and somehow miraculously you've done it, you beat it somehow. And world 4 is no more. It was at this time I put the game down for I had spent over an hour for 10 levels most of that time on 4-7 and 4-10. Im terrified of world 5. I'll update this with a part 2 when I finish World 5 if world 5 turns out to be as hard as 4. Part 2(OLD) I finished World 5 for the most part. The mechanics used in it are pretty good....except 5-6, i had to skip 5-6 after 100 deaths. it was the only level that I wanted to throw my controller through the monitor due to BS. There is some questionable level design in some levels where it looks like obstacles were only there to piss off the player. They didnt add anything to the level. One of the things that made monkey ball great was that the levels were focused and unique, there was nothing added that didnt need to be added like a bumper in front of the finish line for no reason other than make the level artificially difficult. These kinds of additions should not be in the main levels. I could see them added as part of an alternate difficulty. So maybe have the vanilla levels without bs, and then have an expert version of the level with the added bumpers. Not only could it add to the game more levels without having to completely redesign them, but it would also allow more casual players to enjoy the game as well. TL:DR Overall, the concept and the controls are fantastic. The game is in EA so I can't fault the game for too much. I am enjoying the game, so I do recommend it to anyone who wants a challenge or enjoys the Monkey Ball series. With some polish, this game could be the Monkey Ball game we never got.
This game is fantastic! My friends and I get together weekly, we play monkey ball, it's a frustrating time, lot's of laughs. Now we have One More Roll, I can't wait to see what is till to come with this game. A+
Exactly what I want from a good roller game: No Powerups and no dedicated jump button. Here you have to rely on your pure rolling skill to succeed. So basically like Super Monkey Ball, but still with some own touches to build an own personality. E.g. there is a world, where the gravity shifts based on the surface you are on or in the snow world your ball actually collects snow and grows bigger. These ideas make for some interesting gameplay. So if you think you maybe could even be remotely interested in this game, go play it, you'll be having a blast, I guarantee it.
Really addicting marble speedgame. If you enjoy grinding out Individual Levels and finding the fastest, nuttiest way to complete a level, I would definitely recommend this as a game to pick up. Also if you like Super Monkey Ball.
A new game with an old-school Super Monkey Ball feel to it. It does have some issues with it in its current state, such as a fairly harsh difficulty spike and keyboard controls sometimes feeling slightly clunky, but as far as a game newly in early access goes it runs, feels, and play pretty well! If your looking for the next Monkey Ball, that is fully polished, thousand of levels, and a bug free experience, maybe this isnt for you just yet. However, as a casual game that can also cater to a lively speedrunning community of marble enthusiests, as well as time trials for leaderboard hounds, its does its job as a spiritual successer to the SMB's and Marble Runs of the past. Given some time, it can become a solid game with dev support for years do come.
Absolutely garbage. I saw a post on reddit about this game so I thought I'd check it out. In my whole life I have never felt more insulted as a customer, and this is coming from a guy who bought Fallout 76. The physics are seemingly random, the controls are voluntarily ♥♥♥♥♥♥ and the camera is nauseating. If you want a hard game, go play Dark Souls, it's a much better use of your money and time. If you want an unfair game that has zero effort put into it, go play Cat Mario, it's free and unlike this game it does not make me *literally* vomit after half an hour of gameplay.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| How to Fool a Liar King | $10.9K | 54 | 89% | $7.19 |
| Isoland 2 - Ashes of Time | $10.9K | 256 | 95% | $2.99 |
| US Spy: Mission in Russia | $10.9K | 217 | 72% | $1.99 |
| 1812: Napoleon Wars | $10.9K | 65 | 75% | $6.99 |
| GAZZLERS | $10.9K | 56 | 88% | $9.99 |
| Larcin Lazer | $10.9K | 294 | 99% | $1.99 |
Related
| Drive Beyond Horizons | $15.4M | 19.7K | 78% | $24.99 |
| Tower Unite | $14.5M | 21.8K | 90% | $19.99 |
| EmergeNYC | $3.8M | 4.2K | 63% | $24.99 |
| DRIFT CE | $1.9M | 2.4K | 72% | $29.99 |
| MAVRIX by Matt Jones | $1.3M | 926 | 80% | $39.99 |
| The Karters 2: Turbo Charged | $1.1M | 1.1K | 92% | $29.99 |