
Do you remember that high school crush you never confessed your love to? Do you ever wonder what could have been if things had gone different back then? This short Visual Novel/Dating Sim explores those questions that we constantly ask ourselves.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
среднего качества короткая новелла, с 6 концовками.
EXTREMELY short with a sweet story
自己推了一次不仅没有ntr而且公司倒闭了。 女主配音好听,而且中学和成年用了不同cv。女主好主动啊,大部分时间都是她在讲话。。 有配音很好,立绘也好看,文本也很短,无聊可以玩玩看
太变态了,给人老婆拐了。
+1
Tags: Adventure - VN - Visual Novel Additional Tags: Delete Local Content & Remove from Library TLDR: Simple collect-a-point dialogue score to unlock gradually better endings. Slow tyranobuild engine. Generic dollcards on generic photo still images. You can romance the one artist girl in a countryside location over the course of a few conversations. You have to kind of take a gauge of where the boundaries are, and know when to close in and when to give distance. There are a few other scripts with side npcs but thats the meat of the gameplay. Based on how high you rack up the points by making the right decision you can unlock the happier endings. Its simple, to the point, not very emotionally or intellectually or erotically gratifying. Guessing what the dev wants you to answer is not too hard usually and the writing is on the okay side if a bit mundane and boring. Removed local content permanently and moving to hidden library for declutter.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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