
Roll your dice and cleverly use them to build up your civilization from its humble homeworld, growing to create a Federation spanning countless star systems.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent puzzle dice chucker. Alien player and antagonist combos radically change how the game is played for excellent replay-ability.
I found the concept intriguing but the execution flawed. This might be a case where the physical game is just more fun to play, but I found this game was incredibly (almost needlessly) complicated. The game starts at basically its hardest possible and only goes up from there. It's got a very poor tutorial and never before have I just felt pure frustration right from the start. It might be good, but I give up. If I can't even see the glimmer of fun to be had I don't even want to try. It's one of those games that seems like it wants to be highly variable but is far too punishing to be so. You will just be dealt losing hands from the jump and you might as well just restart. Getting my money back. I don't even want to play One Deck Dungeon, I'm yanking that right off the wishlist.
I can't tell whether this game has a very steep learning curve or is just poorly balanced, but either way, it isn't particularly [i]fun[/i]. Most of the time, the gameplay feels less like making progress and more like slowly drowning. Unless you're a particular kind of masochist, give this one a miss.
No he entendido bien todas las reglas. Son un poco confusas para mí gusto. Parecen que son parte del juego en sí, como un reto añadido. La idea del juego podría ser atractiva, pero sigo quedándome con One deck Dungeon.
This game is tough at times, but you'll need to plan ahead if you want to win. This is a very fun and challenging card game; a couple of rounds had spiked my anxiety just from how close I actually was to losing. If you like card games that have a balanced luck-to-skill ratio, with a sci-fi spin, this is perfect for you! I might just buy the physical game to enjoy it in all of its glory.
Thru too much at me during the trial. No gradual increasing of difficulty just a half dozen complex systems. Refunded
Very fun - takes a bit to learn and strategy guides are hard to come by but learning to win semi-consistently was rewarding. Plays very well as 1 player making it perfect "board game" for Steam.
This is like a knockoff of the excellent game Dice Tribes: Ambitions, but this one has better graphics, instead of being fun to play
I cannot recommend One Deck Galaxy, due to a mixture of personal taste and general issue with the game. There are, in escalating order, three critical issues I have with the game: 1) The game feels over-complicated, especially when it comes to the Adversaries. Complexity isn't necessarily a bad thing - 4x titles like Stellaris or Endless Space thrive on interlocking systems that form the basis of their mechanics. The problem is that One Deck Galaxy is not a 4x game; it is, in fact, a Rougelike that plays a bit like a cross between Dicey Dungeons and Renowned Explorers. You roll dice, then use those dice to either trade for resources, explore and claim planets, or complete a check vs. the Adversary. Each Adversary has a ludicrously convoluted way of determining what it will do during each turn, but in practice it all boils down to hoovering up resources the player needs, and then either locking them behind specific actions or banishing them from the game entirely. The difference maker is that, in that convoluted process lies particulars that affect what you ought to be doing to play optimally. It may take several attempts just to figure out what the hell you're meant to be doing. 2) The game feels over-tuned, to the point of being punitive and frustrating. For some reason, the Adversaries' resource hoovering is at its worst at the very beginning of the game. This means that you [b]have[/b] to Confront it at the earliest opportunity. However, presumably in an effort to make the game harder, Confronting the Adversary is very frequently difficult to impossible without taking multiple turns to either get additional dice or get the required values on those dice. As this is happening, the Adversary is both exiling cards from the deck and forcing you to pay additional costs. Having to pay those costs means you have to devote resources to that instead of getting more dice or accumulating the resources required to Confront. And while [i]that's[/i] happening, you're also not accumulating the resources required to raise your Federation Level, which you also need to do in order to Confront the Adversary again later. Sometimes you get Encounter cards. These things were clearly meant to be addressed after you've had a chance to Confront the Adversary, as they frequently require a level 2 starbase... Except you can get them on turn 1. You can get [i]multiple[/i] Encounters on turn one. These further restrict your ability to act, meaning more turns wasted while the Adversary soft-locks you. 3) It just feels bad to play. This is definitely the most down to personal taste, but it's also the biggest reason I actively dislike playing One Deck Galaxy. I do not like the way the game aggressively kneecaps resource acquisition. I do not like the way the Adversaries locked away dice until it became mathematically impossible to Confront them. I do not like the way Federation levels all feel like acquiring them feels mutually exclusive with upgrading the Space Station, Confronting the Adversary, and acquiring Techs and Colonies - you need to do all three, but because of how all-or-nothing the systems are you inevitably end up losing time because you didn't do the other two, and oh look now you have to spend more resources and that threshold you were about to meet falls out of reach again. This game doesn't leave me with the feeling that I made a mistake that I can learn from when I lose a run. It leaves me feeling like I'm being asked to thread three needles with a single thread, only the needles are a mile apart and the thread is 3 inches long.
A good adaptation of a solid IRL solo card game. Fair warning - this is based on a real card game, so if you're used to Slay the Spire and the like, don't expect this game to do nearly as much automatically. Also, expect a bit of a rules nuke in the tutorial. Once you're through it though, very fun! (if quite difficult)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Eschaton | $6.2K | 166 | 88% | $1.99 |
| Quest room: Hanon | $6.2K | 136 | 65% | $2.99 |
| Damned Daniel | $6.2K | 102 | 95% | $2.99 |
| Destructivator 2 | $6.2K | 55 | 96% | $5.99 |
| Unclaimed World | $6.2K | 215 | 51% | $0.84 |
| Glory to Ukraine! | $6.2K | 159 | 85% | $1.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Factorio | $206.6M | 189.7K | 98% | $35.00 |
| RimWorld | $176.7M | 243.3K | 98% | $34.99 |
| Squad | $167.2M | 178.2K | 83% | $39.99 |
| Don't Starve Together | $164.7M | 539.5K | 95% | $14.99 |