Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Works on Windows 11! Delete WAIL32.DLL and it launches fine. Pure nostalgia. Similar to Alpha Centauri, but slightly more city building. Still in the 4X camp, since there are multiple cities in tech and military conflict, but there is a bit of geometric optimization in the 3 to 10 cities you are managing.
This was my afterschool favorite in the 90s. To make it work, go to install folder, delete the WAIL32.dll, and run the executable with Win 8 compatability. LONG LIVE THE MAUG!!!
Regarding the steam version. As long as you do the fix to be able to play the game, listed on the guides, deleting that DLL, the game works 'fine' You can't change the resolution, but the original game also did not have that option, to 'solve' this I changed windows resolution, kinda annoying, but I remember playing this game in the 90's, on windows 95, so I really don't care. Now, the game itself. I don't understand, for the life of me, how can current day games have worse AI than a game that is almost THIRTY ♥♥♥♥♥♥♥ YEARS OLD. This game's AI works better than the majority of current day games, where the developers, either by laziness or incompetence, just do "Computer gets bonus to production" to provide challenge instead of having an actual working AI opponent. Don't expect anything outstanding, after all, again, thirty years old game, but games like this or Call to Power 2 are masterpieces compared to some of the newer releases. Also, for the game's price :p, come on, be serious, it's almost free
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Устаревшая игра которая в 2022 году подойдет только ярым фанатам... Интерфейс мелкий, запуск с бубном, чего делать и как играть и с бутылкой не разберешься. Некоторые игры должны оставаться в прошлом - это одна из них.
Initially developed in 1996 by Accolade and available on steam since 2014 brought by Nightdive Studios, Deadlock is a turn-based strategy game set in a faraway planet with different aliens competing for its domination. As an agreement between different alien species to stop fighting for the rights over Gallius IV, a competition of sorts was set where either by building city centers or driving away the competition would determine the winner. After choosing your character, you choose your initial position in Gallius IV, and the first colony is set. Wheater by building, or by pushing away the other races by any means necessary, you choose the path to total domination. Each different alien species has advantages and disadvantages, suited better for different play styles, so experimenting until you find one that better fit your playstyle is important. Each species can develop different technology and units, further differentiating playstyles and allowing challenging runs. In another great customization setting, before starting the game, you can set not only the winning conditions, but how much of an opposition the enemies will be, which technologies are available and even how the world is going to be created. Considering the turn-based mechanic, this game is relaxed in the beginning, but with increasing complexity on resource management, strategic placement and even contacting the black market for all your necessities, I can’t recommend this game enough. If you enjoyed this review, I would like to invite you to visit [url=https://store.steampowered.com/curator/44722081/] [u]Backlog log[/u] [/url] my curator page for recommendations and reviews.
Старая рухлядь, которая запускается только в триал-режиме и требует CD. Удачи, парни.
Sadly, I have been able to play this game only on one of my two computers, and then without the very enjoyable background music, which has refused to play on any modern system I've tried to play any version of this game on since about 2010. A tragic but probably unavoidable consequence of trying to return to a game this old. Still, even playing in eerie silence (there are also no sound effects, in or out of combat, with the only sound that plays at all being the little chat video clips of the alien mouthpieces), this early RTS is still very enjoyable to those of us with a nostalgic attachment to it; there may be better games, but this one's unique charm has never been duplicated.
Deadlock: Planetary Conquest, developed by Accolade and published by Atari and Nightdive Studios, is a turn-based 4X strategy game that offers a rich and challenging experience for fans of tactical and strategic gameplay. Originally released in 1996, the game has been brought to modern platforms, allowing a new generation of players to experience its unique blend of city-building, resource management, and alien warfare. Set on the planet Gallius IV, the game centers around a competitive struggle between seven distinct alien races, each with its own special abilities, strengths, and weaknesses. The objective is to expand your colony, develop infrastructure, and ultimately construct a set number of cities to achieve dominance on the planet. At its core, Deadlock combines exploration, resource allocation, and technological advancement. Players begin by choosing one of the seven alien races, which influences their initial strengths and playstyle. The planet is divided into hexagonal tiles, each with unique terrain types that affect resource output and unit mobility. Strategic placement of cities and resource-gathering facilities is critical, as mismanagement can hinder growth and leave colonies vulnerable. Players must carefully balance the acquisition of food, energy, and materials while investing in research to unlock new buildings, units, and special technologies, all of which are essential for surviving and thriving amidst the planet’s other factions. Combat in Deadlock is handled through a turn-based system that emphasizes preparation and strategy. While players do not directly control individual units during battles, they can set priorities, formation, and unit assignments in advance. The AI then executes the combat, simulating engagements based on player planning and unit composition. This system encourages careful consideration of military organization and tactical deployment, adding a layer of depth without overwhelming the player with micromanagement. Success in combat often hinges on anticipating enemy movements, optimizing unit placement, and leveraging technological advantages. The game’s presentation features 2D isometric graphics with detailed sprites that reflect the distinct characteristics of each alien race and their structures. While the visuals are clearly a product of the mid-90s, they retain a certain charm and clarity that effectively convey the game world and its inhabitants. Full-motion video sequences featuring alien leaders add personality and context, enriching the narrative and giving players a stronger connection to the factions they control or encounter. The combination of these elements creates a unique atmosphere that blends strategy with a touch of sci-fi storytelling. The Steam re-release makes Deadlock accessible on modern systems but is not without its technical challenges. Some players report issues with launching the game beyond the introductory sequence, often requiring manual workarounds such as removing specific legacy DLL files. Additionally, the game does not support fullscreen mode by default, which may affect immersion for some users. Despite these hurdles, the underlying gameplay remains intact, and those willing to navigate these technical aspects are rewarded with a deep and engaging strategy experience. In conclusion, Deadlock: Planetary Conquest stands as a noteworthy example of 90s turn-based strategy gaming. Its combination of city-building, resource management, and tactical combat provides a rich and satisfying challenge, especially for players who appreciate strategic depth and careful planning. While modern compatibility issues may require patience, the game’s unique alien factions, thoughtful mechanics, and immersive world make it a compelling title for both nostalgic players and newcomers interested in classic 4X strategy experiences. Rating: 5/10
[b]Deadlock[/b] is a nice Strategy game that brings back memories from my childhood. Hopefully it gets a Remaster.
Taki owerłocz pomieszany ze smajtem
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Players by region
Where this game's players are, estimated from review languages.
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