
More 16-bit RPG goodness from Warfare Studios with this dark and thrilling adventure. Can you solve the mystery of the Monastery? Brave the unknown terrors inside, find hidden rooms and secret chambers, and unlock the mysterious past before the sun comes up, and you may get out alive!
Modeled estimate, not a reported figure. How we estimate →
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About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
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I enjoyed this game, though I failed to get 100%. I didn't find one black pawn, but found an additional white knight???? Weird. :D But anyway, it wasn't fantastic or anything, but not bad. :) Ran fine. Almost no bugs showed up for me. :) All in all, time enjoyably spent.
感觉还行!
{ - Hikaye - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü 🔲 Oyunun Hikayesi Yok { - Oynanış - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Grafikler - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Oynama Süresi - } 🔲 100+ Saat 🔲 50 - 100 Saat 🔲 25 - 50 Saat 🔲 10 - 25 Saat ✅ 0 - 10 Saat 🔲 Belirli Bir Oynama Süresi Yok
Not sure about this one, it's like "Warfare Studios" thought we wanted this, but everyone was vying for Ashes of Immortality III. "Black Home" doesn't exude much hospitality and drags on for way too long before you can decrypt whatever lies inside this monastery. It's like an annoyingly murky version of "Hearts of Chaos".
RPG Maker strikes again! Black Home is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. This is another RPG Maker asset flip/cash grab from Andorlea/Warfare/SimProse/Valkyria (seriously, this game listing says it's published by Andorlea, developed by Warfare, but the splashscreen says Valkyria... multiple personality disorder out of control? Or more likely... a dodgy shovelware pusher trying badly to cover their tracks). While it's refreshing to see they've dropped on a Victorian theme instead of the generic anime fantasy theme they usually dump on, and even a couple of custom assets to go with the Kodakowa RPG Maker assets they claim as their own, it's horribly basic, no side quests, just a linear slog. And as usual the writing is terrible, too. The shovelware never ends with these guys, and neither does the mediocrity. This has all the same hallmarks as all their other asset flips, regardless of which fake/shell accounts they use to try hide their identity. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Black Home has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for collecting 100 gold.... Wait a damned minute. The last three asset flips I reviewed for Valkyria/Andorlea/SimProse/Warfare all have this EXACT SAME ACHIEVEMENT. They just copy + pasted the same crap from their other games! Not only are they asset flipping RPG Maker construction kit garbage, but they are asset flipping themselves! If that doesn't hammer home just what kind of shovelware this game is, I don't know what will. Anyway. Less than 3 percent of players bothered to get that basic achievement before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show only 3 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Black Home has the almost comically optimistic (if it wasn't so sad) price of around $5 USD, it's not worth it given the defects and shortcomings with the product. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger.
《Black Home》是一款主打恐怖生存玩法的游戏,原本旨在通过引人入胜的剧情和紧张刺激的逃脱挑战,为玩家带来心跳加速的沉浸式体验。然而在实际游玩过程中,游戏的各方面表现并未能达到玩家的期待,存在不少问题,使得游戏体验大打折扣。 首先游戏的视觉与音效设计虽有一定的惊悚效果,但其画面质量与当前主流恐怖游戏相比略显落后,场景建模粗糙,纹理贴图分辨率不高,无法有效渲染出引人入胜的恐怖氛围。音效虽有助力于增强紧张感,但重复性过高,久而久之丧失了应有的冲击力。 其次游戏的剧情推进与角色塑造缺乏深度。尽管《Black Home》试图通过曲折的故事线来吸引玩家,但实际剧情衔接生硬,角色动机不明,玩家难以产生共鸣和情感投入。加之对话文本的翻译质量参差不齐,进一步减弱了游戏的叙事力量。 在游戏机制方面的谜题设计显得较为单调且缺乏逻辑性,许多解谜环节并不合乎常理,导致玩家在游戏过程中经常面临困惑与挫折。而动作系统也存在迟滞感,控制响应不够灵敏,影响了玩家在紧急情况下的操作体验。 另外游戏的性能优化也是一大痛点。在特定场景下,游戏帧数骤降,加载时间过长,甚至出现卡顿和崩溃的现象,这对玩家的游戏体验造成了严重影响。 总的来说,虽然立意独特,但在实际执行层面仍有诸多不足。如果开发团队能够针对以上提到的剧情设计、画面质量、游戏机制和性能优化等方面进行深度改进和优化,或许能让这款游戏焕发新生,真正成为一款优秀的恐怖生存游戏。目前来看距离玩家心目中理想的恐怖游戏体验尚有一段不小的距离。
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有卡 有成就 没中文 《黑暗之家》(Black Home)游戏介绍 《黑暗之家》(Black Home)由奥尔德里亚游戏公司(Aldorlea Games)发行,是战争工作室(Warfare Studios)制作最为精良的作品之一。游戏以扣人心弦的黑暗故事为核心,营造出阴森诡异且细节丰富的氛围,同时也是该工作室与《漂泊之心》(Vagrant Hearts)、《不朽灰烬》(Ashes of Immortality)、《勇者无畏》(Valiant)齐名的热门游戏。 注:若需切换屏幕模式,按下快捷键 “ALT + ENTER” 即可。 剧情梗概(Storyline) 你挚爱的人的幻影出现在你面前。暴雨倾盆,砸在身上生疼;闪电划破夜空,照亮了你面前那座破败修道院漆黑的窗户。 在这片如迷宫般的废墟之中,你的挚爱迷失其中、被困于此、孤身一人。无人会前来助你,无人会为你提供支持、武器或工具 —— 除了你必须自行寻找的那些。 你能否解开修道院的谜团?能否揭开其中隐藏的秘密?勇敢面对内部未知的恐怖,找到隐蔽的房间与密室,在太阳升起前揭开神秘的过往 —— 唯有如此,你才有可能活着走出去! 奥尔德里亚游戏公司(Aldorlea)畅销作品(Steam 平台可购) 《千年》(Millennium) 《阿斯加德》(Asguaard) 《月之子》(Moonchild) 《拯救女友》(Girlfriend Rescue) 《漂泊之心》(Vagrant Hearts) 《不败传说》(Undefeated)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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