
January, 1915. The Race to the Sea is over. The Great War has just begun. You are the commander of a single division in the meat grinder that is the Western Front. Lead your men over the top as you attempt to break the stalemate that is to claim the lives of millions over the course of years.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Way to confusing cant place hospitals kitchens or dugouts, troops, can only place trenches, comm trenches, and artillary pits. No instructions on anything at all and controls are vauge you need a better help section too as it doesnt tell squat apart form what structures do and where to place them but thats it i press the "L" key go click the place i want to place my structure and nothing happens if you right click it pulls up that little menu that wouldnt you guess it doesnt have the options to build to kitchen or hospital. I figured it out after 2 hours, you click on medical and supply units to place them
I really wanted to like this because I love war gaming with chits, but returned due to the game missing fundamental programming. For instance, with camera movement, wasd is not smooth and skips over the map, and there is no mouse side of screen movement, and the middle mouse button requires flicking across the screen to move which is like so... annoying. Then, the resolution of the map is incredibly low and uses a square grid instead of hex. Returned due to low quality map, lack of detail and info on the chits, e.g. opening another window to view instead displaying on the chits, it's painful to just zoom and select units to move around and fight. I also have to compare this to Advanced Squad Leader on VASL. The chits on this game are very basic and when you select stacks it just opens other window. You can't drag and drop for movement, which seems like the first thing you'd program in for ease of use with micromanaging mass units. Size of map and number of units fielded felt underwhelming. There is no overlay chits/tokens used for firing or being pinned or breaking units, and the chits have no detailed information, instead using another window that opens. And the game auto pauses whenever you're doing logistics. There's a lot of advanced stuff in the game like unit readiness, moral, food/water, that use a percentage system. But why not just overlay a token or have info on the chits change when the unit is not ready or their moral is broken. System seems like it'd work so much better simplified down. I'd just have scrapped all the moral and readiness and food to focus on the chain of command and the messenger system which I find really cool that you tried to implement this. It'd be cool if a messenger chit was visibly sent from HQ to relay a message to the company commander which needs to be in range of the platoons to issue orders. Seeing a messenger chit try to sprint across the trenches to relay an order and get shot and having to send another messenger would be cool. But what is in the game, pulling units back and out of the trenches to drill to maintain readiness is tedious and kinda lame o. Unit readiness should be based on recruiting or bringing more units onto the field and less focus on maintenance.
this is a 1 of a kind game. its an absolute passion project unlike anything ive seen in a developer. the game is far from perfect. but its just so amazing how much work and effort this man has put into this project. ive always wanted a game like this and now i got it. i may have no clue how half the mechanics work yet. hopefully with more time we get a more fleshed out and detailed tutorial system covering all the mechanics. if you have a spare 10 bucks and a passion for the history of the great war then this is a must buy just to support this great developer. side note- maybe make a sandbox mode where we can unlock all the upgrades just so we can try out stuff without having to actually be good at the game lol.
This is a wargame, its not a casual experience. If you come into this with that mindset then you will have a good time. It is slow, grindy, and simulation heavy. There are lot of small but very impactful choices happening minute to minute that all ask for your attention but you will have to pick and choose where to dedicate your time. It is a bloody slog, just like the Great War itself.
I had a bad experience with the game crashing over and over
Online multi added
Very good game but still needs to be worked on
In 2025 this game is absolute gem. I would 100% pre-order sequal or actually any game made by this dev.
Worth
great game 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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