
Omen of Sorrow brings monsters of horror, literature and mythology together for a fighting game experience unlike any other. Inspired by numerous arcade classics but offering its own unique innovations and mature aesthetics, Omen of Sorrow positively bleeds style!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bom pra caramba.
kind of bad... my first issue is that it feels like the developers are scared to make the player press more than 1 button at once. ex moves have their own button, as do throws. kof figured out this kind of stuff years ago... another gripe i have is that special cancelling some normals costs fortune meter (called a bold cancel). i can understand needing resources for guard cancels and special>special it gets frustrating when you can't even cancel a st.hp on some characters without meter. fortune is an easy come easy go meter, but you also get the third bar (needed to activate the maxmode mechanic) taken away for sitting on it for too long, and the rest of the bar gradually depletes over time. when you lose fortune you gain fate (kind of like the guard balance in calamity trigger where losing one gains the other by the same amount). when you're full on fate, you enter a state called impending doom, which leads to my next issue... doomed is the stupidest ♥♥♥♥♥♥♥ mechanic ever designed. whoever thought locking characters out of their specials just for losing too much is stupid. i play some snowball-y games but this is on another level and i'm genuinely annoyed that it even exists. imagine if street fighter locked you out of using a fireball just because somebody routed into a knockdown. i don't care if it goes away faster if you get hit or you can spend sigil meter to get out of it. on that note, sigils feel like a "bubblegum fix" mechanic that have other mechanics moved onto it to increase it's importance. what i imagine happened is that someone mentioned how doomed is the stupidest mechanic to ever exist, so the developers added an additional meter to help you escape it. but since having a mechanic that only exists to trump another mechanic is dumb (and antithetical to fighting games), actions like "blessed" (think of blood moon or heat in type lumina or maxmode in kof) or using super moves can use the sigil meter instead of the bars they affect. it feels like they tried to put more weight on it to justify its existence instead of removing the mechanic it was originally intended to "solve" lastly is a general lack of "final polish". i don't really like to gripe about this because the mechanics are the meat of fighting games, but there's a few nitpicks i have. for 1, the meters are too small on screen for how many resources you have to keep track of, especially with how much screen space is wasted. on that note, there's far too much vertical camera movement on jumps, especially with how little of the screen characters take up. i don't think the game would be negatively affected at all if the camera's vertical movement was locked. on the good side: the ability to cancel specials into each other a la kof maxmode (even outside of the dedicated maxmode mechanic) using the fortune meter is pretty fun however the aforementioned issues really prevent me from fully enjoying this game
游戏中规中矩,价格不高,推荐入手。
Remek bunyós játék. PlayStation 4 Pro konzolon nagyon imádtam. Amit kicsit furcsálok, hogy ez eredetileg egy PS4 konzolokra meg jelent exkluzív játék (Mint ahogyan a konkurensen, az Xbox One konzolokon a Killer Instinct.) és valamiért kontroller támogatás terén a rivális platformét, az Xbox játék vezérlőket, kontrollereket iseri csak fell... Kicsit furcsa, de ez csak megjegzés.
这游戏比我想的好多了,目押也很轻松,还没有愚蠢的一键连招,剧情模式还很简单,没啥格斗经验的也可以轻松玩
Jogo divertido, ótimo para jogar na época de halloween. Game simples porém, com uma boa gameplay, contendo modo História ( para quem gosta ).
This game is delightful. Small roster, but loads of personality. Buy it on sale.
There are soo many things wrong with this game. hit detection, jumping, animations, ect best to avoid unless you can get it for dirt cheap just to fool around with. good luck with this mess
Omen of Sorrow is a solid game; however, it could benefit from more fluidity in the combos. Additionally, reduce the frequency of the CPU repeating the same move to avoid spamming.
Amazing Game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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