
Omen of Sorrow brings monsters of horror, literature and mythology together for a fighting game experience unlike any other. Inspired by numerous arcade classics but offering its own unique innovations and mature aesthetics, Omen of Sorrow positively bleeds style!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 43reviews | 72% | — | $17.6K |
| $19.99 | 351ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kind of bad... my first issue is that it feels like the developers are scared to make the player press more than 1 button at once. ex moves have their own button, as do throws. kof figured out this kind of stuff years ago... another gripe i have is that special cancelling some normals costs fortune meter (called a bold cancel). i can understand needing resources for guard cancels and special>special it gets frustrating when you can't even cancel a st.hp on some characters without meter. fortune is an easy come easy go meter, but you also get the third bar (needed to activate the maxmode mechanic) taken away for sitting on it for too long, and the rest of the bar gradually depletes over time. when you lose fortune you gain fate (kind of like the guard balance in calamity trigger where losing one gains the other by the same amount). when you're full on fate, you enter a state called impending doom, which leads to my next issue... doomed is the stupidest ♥♥♥♥♥♥♥ mechanic ever designed. whoever thought locking characters out of their specials just for losing too much is stupid. i play some snowball-y games but this is on another level and i'm genuinely annoyed that it even exists. imagine if street fighter locked you out of using a fireball just because somebody routed into a knockdown. i don't care if it goes away faster if you get hit or you can spend sigil meter to get out of it. on that note, sigils feel like a "bubblegum fix" mechanic that have other mechanics moved onto it to increase it's importance. what i imagine happened is that someone mentioned how doomed is the stupidest mechanic to ever exist, so the developers added an additional meter to help you escape it. but since having a mechanic that only exists to trump another mechanic is dumb (and antithetical to fighting games), actions like "blessed" (think of blood moon or heat in type lumina or maxmode in kof) or using super moves can use the sigil meter instead of the bars they affect. it feels like they tried to put more weight on it to justify its existence instead of removing the mechanic it was originally intended to "solve" lastly is a general lack of "final polish". i don't really like to gripe about this because the mechanics are the meat of fighting games, but there's a few nitpicks i have. for 1, the meters are too small on screen for how many resources you have to keep track of, especially with how much screen space is wasted. on that note, there's far too much vertical camera movement on jumps, especially with how little of the screen characters take up. i don't think the game would be negatively affected at all if the camera's vertical movement was locked. on the good side: the ability to cancel specials into each other a la kof maxmode (even outside of the dedicated maxmode mechanic) using the fortune meter is pretty fun however the aforementioned issues really prevent me from fully enjoying this game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $19.99 |
| 119ratings |
| 68% |
| — |
| not modelled |
| $19.99 | — | 62%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Самый сложный файтинг в плане механик из всех мною виденных. Список приемов в меню паузы в плане понятности далек от идеального, и, для примера, у перса среди "особых" приемов в нем может значиться просто "стрелка вниз" - и еще какие-то "пояснительные" иконки справа. Так вот пояснить "пояснительные" иконки создатели не потрудились. Так что в списке приемов много таких действий когда тебе вообще непонятно, что это, для чего и как вообще это исполнить. Помимо этого, тут названия приемов могут быть к примеру на латыни или на французском... Ну а что насчет гайдов - я нашел только один канал на Y-тубе со старыми видео, и немного информации по базовым механикам на канале разработчика... И на этом все. Также, в бою здесь нужно одновременно распоряжаться 5 "ресурсами" (здоровье, фортуна, судьба, децимация и сигил). Есть заряженные версии приемов, есть броски на отдельную кнопку, есть длинные прыжки (помимо обычных), перекаты, реверсалы и т.д. и т.д. Миллион деталей о которых нужно помнить. В итоге может уйти немало времени чтобы просто "исполнить" мув-сет по стоячей кукле в тренировке, а ведь надо еще все это отработать, запомнить и потом применять в динамике... ****** Собственно, потому данная игра и не взлетела. Бедноватая презентация, отсутствие гайдов и общая сложность + провальное решение выпустить ее сначала в Epic-сторе. Онлайн ес-но давно мертв (если вообще был когда-либо жив), но так-то игру однозначно рекомендую. По причине, что если вам удастся "замастерить" здесь какого-нибудь персонажа, он начнет вытворять на экране весьма стильные и крутые вещи.
Bom pra caramba.
游戏中规中矩,价格不高,推荐入手。
There are soo many things wrong with this game. hit detection, jumping, animations, ect best to avoid unless you can get it for dirt cheap just to fool around with. good luck with this mess
Amazing Game
这游戏比我想的好多了,目押也很轻松,还没有愚蠢的一键连招,剧情模式还很简单,没啥格斗经验的也可以轻松玩
Jogo divertido, ótimo para jogar na época de halloween. Game simples porém, com uma boa gameplay, contendo modo História ( para quem gosta ).
Omen of Sorrow is a solid game; however, it could benefit from more fluidity in the combos. Additionally, reduce the frequency of the CPU repeating the same move to avoid spamming.
Remek bunyós játék. PlayStation 4 Pro konzolon nagyon imádtam. Amit kicsit furcsálok, hogy ez eredetileg egy PS4 konzolokra meg jelent exkluzív játék (Mint ahogyan a konkurensen, az Xbox One konzolokon a Killer Instinct.) és valamiért kontroller támogatás terén a rivális platformét, az Xbox játék vezérlőket, kontrollereket iseri csak fell... Kicsit furcsa, de ez csak megjegzés.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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