
Strap into your very own nuclear-powered jetpack and blast into the skies of Omega Island, a volcanic sea enclave converted to a vast, intricate super-spy training facility.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game made me want to hurl after about 10 minutes. Also, the world is not very detailed, and is small.
Fly around the city in your rocket chair, fly through rings and blast things with guns, explore the city and do missions like a VR GTA except in a first person rocket chair. https://youtu.be/e20_TtpZ47o
Not Saying yes or no, but it is not clear enough that you need specific type of controller to play this - not just any generic console style controller will do.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Is this "The Room "VR""?!? ... <3
I loved this game. Most missions are really fun and there is a nice sense of exploration early on in the game despite the limited island scale. There is a reasonable amount of replayability in trying to attain full stars on the missions ranging from Pilotwings style fly through the rings to target practice and later on, a few nice boss encounters. Some of the puzzles are fun but I would have liked to see more and more intricate puzzles, seeing as these are the same devs who developed the awesome 'The room' series. Finally a word of caution, as others have stated, this is at the extreme end of VR experiences because you control your left right turning with a thumb stick which can be a little bit disorientating, or nausia enducing in some.
solid if not simpole mechanics, and a lack of depth that wont keep you through the mini games/challenges that are there/ city is an empty shell and could use some life..little more time in the oven and this could be a gem.
Really slick. Has player movement which can be problems, but the positional movement didn't seem to impact motion sickness but the rotation does, feels like it needs an option to turn that rotation speed down. And add that to the time trial nature of everything means this can be an intense game for eye strain. Having to use a controller sucks. I know it makes sense for the game, but the virtual hands in the world map to 2 joysticks and it seems like these conuld be emulated somehow with Vive controllers. This is still a great game though. Nice art style, good progression structure, weapons feel cool, but it sure feels like they are stretching content. I blasted through more than half of it in this first session (30mins?). Lots of repetition in mission types, the narrative is that you are training and maybe it will get real in the later mission groups.
Really good and funny game, very good control of the jetpack work like a charm in my 2 VR rigs (fx9590, 32gb ddr3, gtx780ti, vive, win 8.1 and phenom 1055t@3200 8gb ddr3@1600 gtx660 win 7x64 so no ASW working), i buyed at normal price and i dont regret, but for 3.74??? put your thief mask and steal it to the developer NOW!!! :D
vive review... i found this to be a very boring game. i thought it would have missions where i kill robots.. but the missions are laid out in a order you have to follow. which a bunch are time trials collecting coins or checkpoints. i guess it could be fun on gear vr since there isnt much for that. but i find they're better games for vr on here then this one
VR | Oculus Rift | GTX 1060 Gameplay: https://www.youtube.com/watch?v=W4UxVrgkMos My Thoughts: As a person with a fear of heights I was convinced I wouldn't be able to adjust to this style of game, however my fears were soon surpressed as I realised I was in 'Full' and 'Total' control of my jet pack. This game felt amazing, and that feeling is only something you can experience with VR. Game Details: Strap into your very own nuclear-powered jetpack and blast into the skies of Omega Island, a volcanic sea enclave converted to a vast, intricate super-spy training facility. Soar high above its mountainous peaks for an eagle-eye view, or power dive into the underground base to get up close and physical. Test your piloting skills by weaving through the dense roads of the cityscape, or boost from rooftop to rooftop to find the quickest routes to success. Omega Island is an aerial open world where the visceral freedom of a jetpack lets you achieve your goals, your way. Step by step, you too can rise through the ranks of the elite to graduate as the ultimate spy, the elusive ‘Omega Agent’.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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