
Olympia Rising is a 2-D action platformer starring Iola - a young warrior who has been cast into the Underworld after meeting an untimely end. She must navigate through the various twisted regions of Hades' domain, fighting through hoards of deadly creatures as she attempts her escape, making her way to Mount Olympus.
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Languages: English
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Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Went in thinking things might get frustrating came out with the best old school experience since Shovel Knight. Controls are where I was most impressed spot on jump and combo system and you can hold to any walls making navigation pretty easy. Difficulty is being ridiculously exaggerated by some people, expect to do maybe 3-4 retrys to get through the first boss and from there it depends how good you are
Pixel Art: 4/5 Immersion: 4/5 Gameplay: 4/5 (Great platformer) Controls: 4/5 Value: 4/5 (Price is just right) Difficulty: 3/5 -------------- Overall 4.0 (Difficulty is always excluded) [url=http://store.steampowered.com/curator/31208751/]Please follow my Pixel Art Curation for other great games...[/url] Beautiful, engaging, challenging, fun! The pixel graphic design and animation are AWESOME! This is definitely a cool platformer worth exploring by novice or expert platformer. The mechanics and controls are great, making for a very fluid exploration of a creative world with lots of jumping, clinging, and slashing. When you consider the price for this game, it is a no-brainer...Get it, play it, love it!
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un juego muy de la vieja escuela, creo que no hace falta más para recomendarlo. 7/10
Juego de plataformas a la vieja escuela, muy divertido y mas con su sistema de combos. Es el tipo de juegos que vas a querer plantarle un golpe a tu pantalla y mas si eres de las personas que necesitan tener un score perfecto.
Ghost n Goblins 3.. and every bit as evil.
There is no pause. You may think there would be, but 'pausing' only brings up a menu, it doesn't stop anything, like rising acid in vertical platforming. Speaking of, there's a bunch of that. Yes, it's one hit kill. No, stages don't have have checkpoints. Yes, you lose the currency you need to clear a stage upon death. You playing on fullscreen? There's no way to quit the game if you are. Every time you start the game again, your audio options aren't saved from the last time. Magic isn't actually useful, and the only reason you'll have full MP is because you're never using it. People are all "oh this is old school hard." Yeah, I lived through those, and this isn't fun.
好玩还不错
It's a fun little game. Was certainly fruitful to me, gave me a few ideas to try out in the visual department. Nice tilings! I also really like the combo mechanic. Basically, the game consists in collecting at least X coins in each level. Coins are found on the ground, or awarded by killing enemies. The great thing is that there are flying enemies who die in one hit, and each one gives you an extra air jump. For each enemy you kill without touching the ground/walls your combo rises, giving you +1 coin per enemy. The mechanic isn't deeply explored, but the idea is still nice! And there are some sections when you're supposed to get your combo up using this mechanic. Would be nice if the game explored this with different mechanics (a bit like Guacamelee?), but hey. The game's structure feels a bit unexplored. If you collect more than X coins, you get to keep them for the next level. But not if you die (and it is common to die), so it loses a bit of purpose. It's also very easy to get the coin requirement, even without worrying about comboing and exploring everything, so... yeah. The structure is enough for a small, unpretending game, but I think it should have been more fleshed out. The exception to this is the lava levels, which are time limited. I really disliked this aspect of the game. Controls are too unprecise - a single directional press will make the character move way too much. Something else that was almost good but ended up lackluster is the mana system. You can get spells to attack/defend which are okay, but you always have a movement spell that can keep you flying while you have mana. Again, this plays nicely with the combo thing! Unfortunately, you have little mana and only recharge by grabbing stuff on the ground. So it never really got anywhere, for me. The extra coins being pointless, it would be cool to be able to invest them into mana or movement modifiers of some kind. As it stands, the game can be a fun little distraction for 3 hours or so. But there are certainly good ideas here that would be nice to see in a more focused and fleshed out game. Most other reviewers already pointed out several of the more general problem, so I'll end my review here.
This game costs about as much as a pair of candy bars. It will be fun for longer than a pair of candy bars.
*********IF YOU WANT TO USE A CONTROLLER: USE STEAM OVERLAY TO REBIND KEYS********* +This is a really well made game. The controlls once fixed in steam are super responsive. +This game is not easy, and can be frustrating at times. But the gameplay is real rewarding once you figure out how to move through the level. - If you start a new game you can not skip the intro dialogue, a real shame, because you bennefit from starting over (more coins) - Password system like in megaman (write them down) -This game is hard. You have to move fast, and often find yourself flying head long into an enemy. I HIGHLY RECOMEND THIS GAME FOR THE LOW PRICE :) Here are passwords if you want to go to any level: https://steamcommunity.com/sharedfiles/filedetails/?id=634560877 -Bozs-
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