
Adventure in the Tower of Flight is a retro-styled platformer in which you fly instead of jump! You are Wing, a young adventurer. Wing must climb a seeming endless the tower and collect all five known relics held within to become the ruler of the known world.
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Languages: English
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Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Decent NES like game inspired by Kid Icarus series. [/h1]
After years of war the gods decided they had enough. Removing powerful relics from the hands of the kings they hid them in nearby tower. Anyone that was able to retrieve all relics would once and for all be known as ruler of the known world. Playing the roll of [i]Wing[/i] you set out to take your chances at glory and perhaps peace across the lands. https://www.youtube.com/watch?v=ZNXD8QRCu6Y Gameplay quite similar to Alex the Kidd, which isn't a bad thing. Progress is made by surviving through rooms which contain enemies, puzzles and traps. Not required to kill every enemy and they often respawn if you walk off the screen so technically you would be there for an eternity. Climb the tower further and fight bosses followed by eventually reaching segments that showed a minimap dictating new zones. New areas held one of the sought after relics that rewarded a new skill or weapon along with changes in visual themes, music and increased overall difficulty. Decent chiptune soundtrack that could use a little more variation in the loops but it was certainly upbeat and fitting, soundfx took me straight back to yesteryear. Responsive controls though I would suggest a gamepad, will be doing a lot of button tapping using the characters flight skills. Something that tried to set it apart from others in the genre but I personally felt it just made the game easier as it could easily be exploited but likely by design. Enjoyed my time spent playing thus far and if you enjoy platformers, more-so of the retro variety it's worth checking out. Keep in mind it's not without it's flaws and as it stands @$10 would give it a solid recommend. Would suggest doing further research yourself as always. Cheer folks. :) [b]Likes[/b] Simple Controls Clean Colourful Pixel Art No 'widescreen' support didn't bother me. [b]Dislikes:[/b] Pointless Item Shop Looping Rooms (bugs) Bit on the easy side for veterans [u][b]NOTES:[/b][/u] Gametime isn't logged correctly since I play offline. Developer provided a steam code. Never changes my thoughts.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun little gameboy style retro platformer. On normal mode it's incredibly easy except for some of the boss battles having odd difficulty spikes, particularly the last one. Worth a playthrough despite that.
I actually really enjoyed this game....up until the ending. THe problem is that you pretty much have to have a revive potion for the last boss and for that you need a certain amount of currency but if you dont have enough before you enter the room before the boss you're stuck. No going back to a previous save or anything, and makes it worse since im about 20 feathers away from one.... So i could sit here for an hour and get frustrated as hell trying to kill the end boss but no thanks.... 2 hours of ok gameplay just to get stuck by an oversight by the devs.
Don't let the bad art on the store page fool you, very bad art. Sorry to the dev but damn. This game feels so NES like, you'd think this was a port of a old Nes game. There's lot of imitators, who inspire to make games that's reminiscent of a old NES game and end up doing it badly. The devs for this game brought the feel and even the sound. i literally felt like i was playing a Nes game. had this game came out back in that era, this game would of been on of the best. i enjoyed this game a lot. the game as similar structures to Castlevania, Metroid/Zelda ability loot system with kid Icarus and Kirby feel to it. This is more of a point A to B kind of structure with branching path, by which door you choose to take. The game doesn't have that hard Nintendo feel to it, though it clearly could if it wanted to, had it take out some form of element after you die. Adventure in the Tower of flight is a most definitely recommend for me, very enjoyable game. I own this game for a couple of years and disappointed in myself for playing it now.
Have an Xbox one controller that wired. No response from the game. Definitely not Full Controller support. You need to use the keyboard first to bind things to the controller from what I can tell from people who have had it working. Tried both in normal steam mode and big picture mode. Not working.
It's... okay. If you're a fan of retro platformers, you'll probably like this game. The problem is, though, that the genre is just oversaturated to the point where a retro platformer needs to really be execeptional or really unique to stand out. Unfortunately, Adventure in the Tower of Flight doesn't really make itself stand out. HOWEVER, that isn't to say that it is not fun. https://www.youtube.com/watch?v=EC4bBTIK1i8 The game is fun enough for what it is. The two main differences here are 1, you can fly from the beginning and 2, you occasionally pick up upgrades as you go through the game. It's almost like a metroidvania lite in that aspect, but you don't have an open world to explore like in a metroidvania. Once you leave a room, the only way to go is forward. There's also a shop, but it's kinda lame. You save and you save and you don't get anything really interesting out of it. Useful, sure, but not interesting. It's not great but it's not bad, but I think it's better picked up on a sale.
A nice vertically oriented platformer, with a pleasing aesthetic that seems to take equal inspiration from NES classics like [i]Kid Icarus[/i] and early Apogee hits like [i]Crystal Caves[/i]. The ubiquitous jumping mechanic is replaced with flight: a generous meter allows you to float almost freely about the lofty, linear stages as you suddenly strike out with a dash attack or charge up your blade for a power-swing. The mostly deliberate speed of Wing's movements, together with the pacing of the levels themselves, gives the game a slightly foggy, meditative feeling -- as in a pleasant dream decorated with fleecy clouds and slowly billowing draperies that stretch up beyond the limit of sight. When I was an NES-addicted kid, I had lots of dreams about playing games that didn't exist, mostly games set in towering castles with slow, low-G action; I know I must not be the only one, since somebody made a game like this, drawing undoubtedly from the collective unconscious that all 2D gamers share. Throughout my playthrough I felt a warm buzz of everyday mysticality, like an amplification of the little thrill you sometimes get when you walk away from a radio mid-song, only to hear the end of the same song sounding from a parked car a couple minutes later. There's nothing truly magical about everybody getting the same broadcast, but it's easy (and fun) to let part of yourself believe that there is. (If you are a calloused veteran of old-school platformers, attain maximum enjoyment by cranking the difficulty up to MASTER -- but no higher!)
Gioco molto simpatico per quanto semplice. Bisogna arrivare in cima ad una torre per ottenere premi prestigiosi ed il gameplay è trapiantato dalla più classica scuola NES, alle cui caratteristiche tecniche sono anche ispirati grafica e audio. Il protagonista ha delle ali che possono sorreggerlo per un po' e questo apre qualche pista interessante alle meccaniche. Molto giocabile e senza tante pretese. Preso così, è un gioco meritevole del vostro tempo.
A moderately epic tribute to the early days of 8-bit. Snappy controls, creative level design, and moderate replayability highlight a platformer that's worth your time (and the asking price). I mean, the story is godawful, but that too is faithful to the era that the game is emulating. And you're not buying ultra-retro games for the [i]story[/i]. This game really needs to be better-known.
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