
Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 22 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
Discover artifacts and great heroes of the past at ruins scattered across the map.
Experience over 3,000 unique events inspired by history and mythology.
Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
Pursue ambitions and legacies related to conquest, development, faith, and more.
Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.
Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.9Kreviews | 83% | — | $7.4M |
| $9.99−75% | 208ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very similar to Civilization, but with an interesting twist. Dynastic family mechanics both internal and external give this a very different feeling playing through it with politics take a prominent role. The game progresses MUCH slower than what someone familiar with Civilization would be used to, however it's not a bad thing. I'd recommend it.
For the past 30ish years I've played every 4X (Civ and friends) I could get my hands on. Old World is probably my favourite of them all. I also really appreciate the effort the developers go to supporting and improving the game. All the DLCs have been great, and the ongoing patches often surprise with cool stuff. I particularly enjoy the new map modes they add. The game is not as accessible as some of the more mainstream 4X games like Civ. It does take some time and effort to understand Old World's intricacies. Worth it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Olen nyt addiktoitunut ja mäls housuihin
very koukuttava peli
just buy it hemi its superior to civ in everyway
Have only done the "learn as you play" scenario so far, but I like what I've played. It is a nice mix of Civilization 6, Crusader Kings and Stellaris. The game feels like Civ 5 - 6 gameplay, with Stellaris' UI and Crusder Kings' lineage systems. Very addicting already and I only have the base game so far! The one con I would say is that there is A LOT going on with the UI. It is defintely one of those games you will have 20+hrs in and still just discover some UI element you've been missing the whole time. But if you're someone who plays any or all of the above mentioned games, that will not feel too alien. The game uses an action based turn system. Each turn you get a certain number of actions you can use to control units, pass laws, send leaders to be tutored, etc. You can increase your action gain with techs, buildings, traits, etc. And at the end of your turn you sell any unused actions, so you can't just hoard up on them. I really like this system because it forces you to prioritize different things each turn. One turn may be used entirely for combat and to move military units, the next for passing laws and improving your lands. Also, I like how this game calls its turns years. It's a small flavour thing, but it makes each turn feel more like an actual passage of time. I will also leave you with the forewarning that some of the leader portraits are utterly cursed imagery lmao.
Можно поиграть. Купил по 90% скидке.
Good game
The tutorials could be more interactive rather than just a big wall of text but I do find the game fun so far regardless even if it is rough to understand due to the bad tutorial.
good, excelent gfx, BUT actual version has problem with moving units [AP] so that is totally unplayeble. its wrote with little dissapointed: clunky controlls in actual state... it dont want to move, [8o/1oo] ... game you must to crack for to run out... good game, but you must be pation
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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