
Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Modeled estimate, not a reported figure. How we estimate →
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Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
Discover artifacts and great heroes of the past at ruins scattered across the map.
Experience over 3,000 unique events inspired by history and mythology.
Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
Pursue ambitions and legacies related to conquest, development, faith, and more.
Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.
Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 75 reviews with recorded playtime.
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
군 관련 스탯이 그닥 유기적으로 영향을 주는거 같지 않음
Great game, the family elements and stories were unexpectedly good and added a new dimension for me beyond just resource and expansion.
if civ 7 was good it would be like this
おすすめはしますが、civilizationのライト版のような感じで、CIVを上回っているかは微妙です。 ライトの意味は、勝敗は数時間のゲーム時間で決着します。1回のターンで命令数の制限があり、生産/軍事/内政/人事/外交命令が全て実行できないので、大国になっても1ターンに掛かる時間が短くなるのが大きな要因。このシステムにより命令に優先順位を付ける必要が出てくるのが、このゲームの大きな特長だと思います。 CIVの場合、プレーヤーが大国になると他国は戦争を仕掛けてきませんが、OLDは逆のパターンが多いような気がします。なのでゲーム後半に「このタイミングかよ」って攻められることが多々あります。 のようにCIVと比較しがちですが、CIVに飽きた人が偶にこちらをプレイすればお互いの良さ、悪さを見つけられるかと思います。 あとCIVとは進め方が少し違うので、CIV体験者はチュートリアルした方がよいです。
Weirdly fun for periods but incredibly overcomplicated, with every possible mechanic you can imagine. The art direction generally is not too terrible, but it has the feel of going a bit too overboard with fantasy/a.i. visuals for what is essentially a game about civilizations we know rather well, including the possible looks and sizes of their cities. Mountains of stone reaching the skies they were not. Worth a shot on sale given its just a few euros.
es un juegazo de lo mas adictivo.
not as good as Civ6, but still okay to play with.
Very interesting game. It's mostly like a civilization style game set in ancient times. Think roman/greek etc.. Then add in a layer of dynasty and unique characters, traits, intrigue.. It's a fun game and scratches the civ itch quite nicely.
jh
I became detatched from CIV since CIV 6, and OLD WORLD was presented as an alternative. Steepish learning curve for somebody used to CIV games, but it was worth the reward. The sheer number and weight of random events / Decision points to craft a dynastic narrative add a layer I didn't really realize CIV needed. ROME II had it a little too , with grooming heirs and gaining attributes, but the consequences seem more pronounced here. The benefit to the game is a little like the opening interest of finding abandoned ruins in CIV, but whereas in CIV they cease to happen and the thrill of early game scramble dies off, those random and consequential 'historical' events keep coming. You have choices to make usually, which makes those events more dynamic and 'choose-your-own-adventure-like'. The game doesn't make Idle Threats: My leader's sister fell in love with an idiot baffoon, I didn't allow her to marry, which I knew would upset her, but I was saving her for a political marriage with a neighboring tribe. WELL, she tried to assassinate me (Your living ruler), and although she failed, a coup with rebel armies sprung up. Most people talk about the orders and movement points- it IS interesting, but I don't think its nearly as impactful as the dynastic factors, OR the resource system. In a way it feels a little like an RTS in that you need to get enough wood, stone, iron, etc, to make xyz improvement or unit. ALL IN ALL, it is a successful alternative to CIv, a different, and more focused Civ, without the fluffy stuff for tourist players and dumbed down modern audiences. As I learn how to play (Im not fully competent yet), I find myself less likely to go back to CIV, which starts to look simplistic by comparison. Note Bene: The 'complexity' isn't about a million widgets - I have to mention that because in the first 30 min, thats what it felt like, because it does bombard with lots of game elements and modifyers- I don't think most of those really matter all that much unless you want them to. The *Critical* complexity over CIV is in a slightly deeper resource management way, and a Game-Of-Thrones surprise element which seems to upend whatever you thought was going to happen.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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