
Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 22 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
Discover artifacts and great heroes of the past at ruins scattered across the map.
Experience over 3,000 unique events inspired by history and mythology.
Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
Pursue ambitions and legacies related to conquest, development, faith, and more.
Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.
Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.9Kreviews | 83% | — | $7.4M |
| $9.99−75% | 208ratings | 84% | #141 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CIV4とCK3が好きならおすすめできます。 さらに『天は赤い河のほとり』『王家の紋章』『ホルスの青い瞳』『アド・アストラ』『ヒストリエ』といった漫画が好きならもっとおすすめできます。 私は全部好きなので即買いでした。 古代オリエント転生シミュレーターとしてとても満足しています。
Como jugador habitual de civ-likes (milennia, humankind, endless legend etc) y Crusader Kings, Old World es seguramente extremadamente interesante, incluso teniendo en cuenta el smaller scope (antiguedad). En cualquier caso voy directo al grano por si esta review sirve para alguien: -El primero de todos donde encuentro que jugar en mayores dificultades es mucho mas disfrutable -Todos los DLCs (que son baratillos) son muy interesantes. -Tiene una de las mas disfrutables y bien integrados sistemas de Unidades militares de todos los anteriores. -Tiene un excelente sistema de construcción urbana. -Las civilizaciones menores (tribus) añaden mucho al juego en vez de ser simples distracciones como en el Civ. -Incluso haciendo partidos donde permaneces en paz con todas las otras mayores civilizaciones, e incluso con las tribus (las alianzas tribales son fantasticas), aun puedes tener mucha diversion militar luchando hordas barbaras durante toda la partida. Mientras que todos los juegos anteriores tienen sistemas concretos muy interesantes, para cualquier fan de los civ-likes, las novedades de Old World son muy agradecidas, y parece muy bien balanceado.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
| $39.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
собирался быстро пройти пройти, в итоге 15 часов нонстопом пытался не задушиться от нехватки места, 4 из которых я вырезал египет и скифов, и 8 из которых я провёл на одном правителе(как она ♥♥♥♥ до 101 дожила...). в итоге лёг спать в 8 утра. 10 из 10 не забывайте про сон
I teetered a bit on the line for this one. There's some good, which would have brought me in, but there was too much bad, which is where they lose me long-term. Global action points is great for a small start-up nation but makes no sense for a larger one. War seems to be glitched in that your friends tend to side with your enemies; I didn't get that far, but I saw the reviews and it was another point against this game. Sure, they can't just copy other 4x games...they need their own take...but this game feels unbalanced. It's like they spent too much time on the graphics and music and quirkiness of peoples' personalities and just didn't design a fun game. On that note, leaders have a bunch of skills but taking the time to read them all doesn't really seem to be worth the time. Having a leader is better than not having one, so assign someone and get on the road. Min-maxing this game is more annoying than rewarding. It was a decent play for the first (almost) two hours, but that was enough. 2.5 stars out of 5.
Хороша, имеет свой подход. Но не уверен дело ли в DLC, но игра кажется очень обрезанной. В общем я не пожалел о покупке, но вот рекомендовать всем - не могу из-за отсутствия бесплатных крупных обновлений.
Blend of Civilziation and Crusader kings, but shallow in both directions. The random events and family matters are just annoying and the civ part is just worse in everything.
Мені здається, що починаючи з 6-ї версії у "Цивілізації" почалася криза ідентичності. Розробники не знають, куди розвиватися, тому копіюють ідеї стратегій від Amplitude Studios. І якщо для Civ 6 усе пройшло більш-менш непогано, то Civ 7, побудована на ідеях Humankind, повністю провалилася. Мені подобається, коли у гри є автор, який може закладати власні ідеї та має гарне цілісне бачення проєкту. Тож коли я почав грати в Old World (про яку до цього нічого не знав), то відразу відчув, що за нею стоїть людина з баченням. Згадалися часи Civ 4, коли в мене було аналогічне відчуття. Яким же було здивування, коли я дізнався, що за створенням обох цих ігор стоїть один і той самий ігровий дизайнер - Сорен Джонсон (Soren Johnson). Old World - це як "Цивілізація", але без зміни часових епох. В античні часи ми проживаємо до 200 років історії однієї з націй. З одного боку, така концепція дещо зменшує масштабність гри. З іншого - вона пропонує те, чого немає в "Цивілізації": управління династією та королівським двором. Та й загалом гра відчувається чудово продуманою, з гарною концепцією наказів та ресурсів. А під час партії ще й помічаєш, що ШІ поводиться значно розумніше, ніж у конкурентних ігор. На перших порах здавалося, що вимога будувати велику кількість юнітів для захисту від інших країн робить гру рутиннішою, ніж в "Цивілізації". Та з часом я відчув баланс, і тепер мені подобається, що для захисту країни потрібно дійсно добре планувати військові сили. Усе ж до гри в мене двояке ставлення. З одного боку, вона мені дуже подобається. Її продуманість, різноманіття власних історій, що виникають в кожній кампанії, та дрібнички на кшталт старіючих портретів персонажів чи розумного ШІ - затягують і змушують робити "ще один хід". З іншого боку, хочеться всього цього ж, але з переходом між епохами, як у "Цивілізації". Та навіть з обмеженим часовим відрізком Old World - це чудова 4X-стратегія з великою кількістю власних ідей, насиченою атмосферою історизму, унікальним «характером» та притаманною жанру переграваністю.
will play this instead of civ
I appreciate that games like this exist. The people working on it are very passionate about what they've created and it makes me want to give it a positive review. It's a slightly more niche civ-like game made by some of the people who worked on the older firaxis titles. Christopher Tin also does part of the soundtrack! There's a lot of really nice game mechanic stuff in here such as multiplayer turn settings being adjustable mid game. You can go from simultaneous to strict turns for multiplayer wars so they don't turn into slightly laggy apm tests and instead remain turn based like in singleplayer. The order system makes micro management both more important and less tiresome which tackles that genre issue in a way that might not be for everyone, but stands on it's own as unique. The AI also understands how to play the game, which the last two Civ entries seem to be incapable of achieving to this point. It reminds me a lot of Civ V, especially the Vox Populi mod with their event system, but in this game the slow grindy wars don't bother me as much. The events add a lot of randomness to your playthroughs and will inevitably piss you off, but I think there's a lot of charm to them and will keep the game fresh on subsequent playthroughs. The family dynamics are less involved than something you'd get from CK3 and tend to boil down to 3 or 4 numbers and icons when you hover over them. I do appreciate their inclusion though, as the rp of playing as your useless bastard son and the challenges that come with that add to the experience for me. Looking forward to putting more time into it as I am a big time classical history nerd and this game scratches a more grounded empire building itch that hasn't been touched since I was a kid.
Очень хотел поиграть в эту игру — задумка мне понравилась. Даже прошёл первый обучающий уровень, но это было непросто. Игра не вылетает, с производительностью всё в порядке, а вот управление вызывает много вопросов. На Steam Deck юниты часто не реагируют на команды, а окна с подсказками иногда невозможно закрыть. Не хочу ставить отрицательный отзыв, но для владельцев Steam Deck это важное предупреждение. Также очень не хватает возможности регулировать размер шрифта. Портативные консоли давно стали популярной игровой платформой, и хотелось бы, чтобы разработчики уделяли больше внимания адаптации интерфейса и управления. Сейчас всерьёз думаю, стоит ли оформлять возврат. Очень не хочется этого делать, но пока играть в таком состоянии просто некомфортно.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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