No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $452.8K — a different platform, not this one.
A soul-searching adventure about life’s precious moments, broken dreams, and changed plans. Over 17 International Awards, including: - Apple Design Award (USA) - Emotional Game Award (France) - Innovation Award (Brazil) - Best Art Award (Japan) Features: - A powerful and emotional narrative told only through imagery - Gorgeously whimsical landscapes with hand-drawn art and animations - Handcrafted, pressure-free puzzles - Unique landscape-shaping mechanic - A compact game experience perfect for a wanderlust-evoking escape - Original and emotionally compelling soundtrack by SCNTFC "A gorgeous experience." - TouchArcade (10/10) "An absolute joy to look at and play" - The Guardian "A whimsical poem" - Polygon (8/10)
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #81, worst AU #86 · 2 markets collected
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0/day in the week after.
About
A soul-searching adventure about life’s precious moments, broken dreams, and changed plans. Over 17 International Awards, including: - Apple Design Award (USA) - Emotional Game Award (France) - Innovation Award (Brazil) - Best Art Award (Japan) Features: - A powerful and emotional narrative told only through imagery - Gorgeously whimsical landscapes with hand-drawn art and animations - Handcrafted, pressure-free puzzles - Unique landscape-shaping mechanic - A compact game experience perfect for a wanderlust-evoking escape - Original and emotionally compelling soundtrack by SCNTFC "A gorgeous experience." - TouchArcade (10/10) "An absolute joy to look at and play" - The Guardian "A whimsical poem" - Polygon (8/10)
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store, Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $1.99 | 2.4Kratings | 89% | — | not modelled |
| $6.69−33% | 4.3Kreviews | 87% | — | $452.8K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
13 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Jul 21 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
| $11.99 |
| 1.5Kratings |
| 74% |
| — |
| not modelled |
| $11.99 | 1.1Kratings | 84% | — | not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.6M | 274.7K | 90% | $59.99 | |
| $83.7M | 466.8K | 99% | $9.99 | |
| $83.5M | 156.2K | 94% | $29.99 | |
| $68.9M | 178.4K | 97% | $29.99 | |
| $68.6M | 173.2K | 96% | $19.99 | |
| $62.6M | 146.3K | 96% | $29.99 |