
Control the Powers of Evil to crush the Good Guys! Take control of the revived God of War Raelius, recruit evil minions, build bastions of doom and command your groveling servants.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Música boa, gameplay acirrada, pressão no cangote e força para conquistar. Esse jogo te enche de determinação!
7/10, Worth the low price and the story was decent.
Great little game. Got it in sale for 59 cents US, well worth the price and more. Classic graphics, sounds and feel to it, funny witty writing and story line, good Tower Defense type game that is familiar yet fresh. Finished main story play through it about 6 hours, but still have to beat all missions on Hard. Any TD fan, this is a no brainer pickup for a quick new little game, and at this price point they are basically giving it away. Bravo
Ein Spaßiges Tower Defence Game , schön Blutig
Por 0,59 que he pagado esta muy bien, y te vas a pegar un buen rato entretenido. Y diría que por 2€ tampoco tiras el dinero. Siempre y cuando te gusten los tower defense claro. Me lo he terminado en normal y en difícil en unas 15 horas con todo los logros y debo decir que me ha encantado. El arte me encanta, tiene bastantes temas musicales y es los suficientemente variado en todo como para no aburrir pero sin demasiadas complicaciones. El único pero, es que no tiene textos en Español pero bueno.
This is a weird strategy tower defense hybrid game that's not very strategic and the towers end up being less than useful. Towers are expensive and fragile and a lot of enemy units just walk up to them and destroy them no matter the damage output, upgrading them seems way worse than just buying a new level 0 tower. Some missions I ignored them completely and it made things easier. There's a path that enemies follow but some of them just leave the path to charge your tower, or ignore the path to destroy barricades in a way that makes them skip a tower. The strategy side is just spam minotaurs. There are other units and spells, but minotaurs are the only units on part with some of the big tower destroying enemies. After all that mild frustration i didn't hate it. The story was what kept me interested, I liked the characters, the tone was interesting if not a bit cheeky and quirky. The ending 100% ruins it and makes me regret playing, and makes all the frustration seem less quirky and more insulting. Villain protagonist type games are one of my favorite kinds of stories. This seems like one at first, however [spoiler] at the end he does a 180 kills his friends, then kills himself. There's no poetic justice, there's no cool end. He wins, then dies as an annoying character narrates. [/spoiler] There are better tower defense games, there are better strategy games, and there are better Villain protagonist games that don't have disappointing endings. It might not cost alot but it's not worth your time. The one memorable highlight of the game is when the translation got weird and the characters started speaking german for a few lines. That was kinda funny.
Recommended (Good Towers, Questionable Pixels) This is actually a pretty interesting take on the Tower Defense genre, and yes — it surprised me in a good way. The cutscenes are genuinely funny, which I wasn’t expecting. Tower variety is solid, and the game does a nice job of mixing things up by letting you do more than just sit back and build defenses. You’re also spawning soldiers to go after their towers, which adds a welcome layer of chaos and strategy. Heroes are handled well enough — not overwhelming, not useless — and achievements are refreshingly reasonable. No absurd grind, no “play 10,000 matches” nonsense. Always appreciated. Now for the less glamorous parts. On harder difficulties, some enemies can casually delete your towers in two hits, which is… bold. Difficulty spikes are fine, but watching your carefully placed defenses evaporate instantly is more frustrating than challenging. And yes, the graphics aren’t exactly winning awards. They do the job, but they won’t be the reason you install the game. Overall, it’s a fun and enjoyable Tower Defense game if you like the genre and can look past the visuals. Good ideas, solid execution, and enough variety to keep things interesting. 8/10 — build towers, laugh at cutscenes, forgive the pixels. -SR
Some of the bugs in this game make it a complete pain in the ass to play, sometimes enemies just skip most of the track to attack a barrier that you can't defend because the level is so poorly made it basically WANTS you to lose, some of the enemies they throw at you are just straight up unfair as well, there's genuinely no middle ground between a squire and a ♥♥♥♥♥♥♥ minotaur which WILL destroy every single one of your buildings on his own if you don't basically throw every spell you have at him and you have absolutely no idea WHAT the objective is for literally any level. you just have to either go in and survive for as long as you can until you do the random thing that wins it or you go into easy mode, find out how to win THEN do it for real on hard. The games like 1$ so I can't NOT recommend it but these issues make it so unfun sometimes
This game has a funish story and old school graphics; i like it for that. But on the other hand its unbalanced and the difficulty spikes very hard. I don't care to waste my time trying to figure out how a game designer meant for me to complete a level, especially after i've gone to easy mode. So if your looking for a tower defense/attack game this has some quality but be prepared for a lot of grinding.
more like "Oh the edge". An unbelivably edgy yet fun reverse-TD about playing a bad guy. Maps do drag on a bit, but the core gameplay loop worked for me. The pixel art is fantastic, so is the atmosphere. You really feel like a bad guy. Dev is obviously German (Or central/east European) with all of the associated dry humor. Not for everyone, but I liked it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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