
Control the Powers of Evil to crush the Good Guys! Take control of the revived God of War Raelius, recruit evil minions, build bastions of doom and command your groveling servants.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein Spaßiges Tower Defence Game , schön Blutig
Oh My Gore!, developed by bumblebee. and published by Daedalic Entertainment, is a strategy game that takes familiar tower defense mechanics and flips their perspective in a way that feels both playful and slightly chaotic. Instead of protecting a kingdom from invading forces, you step into the role of the aggressor, commanding monstrous armies and carving a destructive path through enemy territory. This inversion of roles is not just a cosmetic change; it shapes how the game is approached, turning traditional defensive thinking into something more aggressive and opportunistic. The gameplay is built around a hybrid structure that merges offensive wave deployment with defensive planning. Players must generate resources, summon units, and send them along different routes toward enemy strongholds, all while constructing towers and traps to defend their own base from retaliation. This dual responsibility creates a constant balancing act. Focusing too heavily on offense can leave your defenses vulnerable, while overcommitting to defense can stall your progress and allow the enemy to regroup. The ability to direct units across branching paths adds a tactical layer, encouraging players to adapt their approach based on enemy behavior and map layout rather than relying on a single strategy. A notable feature of the game is its use of champions, each bringing a distinct set of abilities and specialized units to the battlefield. Choosing a champion influences how a mission unfolds, as different abilities can dramatically change the effectiveness of certain strategies. This adds an element of pre-mission planning, where players must consider not only the map but also their own playstyle. While the system introduces variety, it remains relatively accessible, avoiding the complexity that might overwhelm players who are less familiar with strategy games. Progression follows a straightforward but effective formula. Completing missions rewards experience that can be invested into upgrades, unlocking new abilities or enhancing existing ones. This gradual improvement helps maintain a sense of momentum, especially as later levels introduce more challenging scenarios that require better resource management and more precise decision-making. The campaign offers a reasonable amount of content, and the inclusion of different difficulty settings allows players to tailor the challenge to their preferences. Visually, the game leans into a retro-inspired pixel art style, but with a deliberately exaggerated and chaotic presentation. Battles quickly fill the screen with explosions, blood effects, and collapsing structures, creating a sense of constant motion and destruction. While the environments themselves are relatively simple, the clarity of the visuals ensures that players can easily track units and threats during hectic moments. The overall aesthetic embraces a kind of dark humor, reinforcing the idea that the game is not meant to be taken too seriously. The audio design supports this tone, though it is less memorable than the visuals. Sound effects are functional and help convey the intensity of combat, but they can become repetitive over time. Music tracks fit the game’s pace but rarely stand out, serving more as background accompaniment than as a defining feature. This does not significantly detract from the experience, but it does mean that the audio lacks the same personality as the visual presentation. Where Oh My Gore! begins to show its limitations is in its long-term depth. While the core mechanics are engaging, they do not evolve significantly over the course of the game. Missions can start to feel similar, and once players become familiar with effective strategies, there is less incentive to experiment. The novelty of playing as the antagonist carries much of the experience, but it cannot fully compensate for the relatively limited variety in gameplay systems. Despite this, the game remains enjoyable for what it sets out to do. Its accessible mechanics and unique perspective make it easy to pick up and play, and its combination of offense and defense provides enough variety to keep players engaged through the campaign. It may not offer the complexity or longevity of more advanced strategy titles, but it delivers a focused and entertaining experience that stands out through its concept alone. In the end, Oh My Gore! is a creative take on a well-established genre, offering a satisfying mix of strategy and chaotic action wrapped in a humorous, villain-centered package. It succeeds in delivering a fresh perspective, even if it does not fully expand on that idea over time. For players looking for a light but engaging strategy game with a twist, it provides a solid and enjoyable experience. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常不错的小品游戏,推荐试试
Some of the bugs in this game make it a complete pain in the ass to play, sometimes enemies just skip most of the track to attack a barrier that you can't defend because the level is so poorly made it basically WANTS you to lose, some of the enemies they throw at you are just straight up unfair as well, there's genuinely no middle ground between a squire and a ♥♥♥♥♥♥♥ minotaur which WILL destroy every single one of your buildings on his own if you don't basically throw every spell you have at him and you have absolutely no idea WHAT the objective is for literally any level. you just have to either go in and survive for as long as you can until you do the random thing that wins it or you go into easy mode, find out how to win THEN do it for real on hard. The games like 1$ so I can't NOT recommend it but these issues make it so unfun sometimes
ИГРА КОТОРУЮ НЕ ВЫВЕЗЯТ ЗУМЕРКИ
Интересный и довольно несложный TD, подкупивший меня тем что в главной роли мы выступаем за злодея. Имеется маломальский сюжет, что уже хорошо. Очень понравился юмор, правда русского языка к сожалению нет, однако английский тут довольно простой. Сложностей с переводом почти не возникало. Если же сюжет вам не важен, то по сути можно спокойно разобраться и без переводчика или знаний английского.
Thrashy but fun little Tower Defense and lane strategy game. for that price, it's fine. Buggy, janky and ROUGH around the whole plate. "coming soon" editor is definetly waiting since release (2016) so I think it's lost forever.
Por 0,59 que he pagado esta muy bien, y te vas a pegar un buen rato entretenido. Y diría que por 2€ tampoco tiras el dinero. Siempre y cuando te gusten los tower defense claro. Me lo he terminado en normal y en difícil en unas 15 horas con todo los logros y debo decir que me ha encantado. El arte me encanta, tiene bastantes temas musicales y es los suficientemente variado en todo como para no aburrir pero sin demasiadas complicaciones. El único pero, es que no tiene textos en Español pero bueno.
This game has a funish story and old school graphics; i like it for that. But on the other hand its unbalanced and the difficulty spikes very hard. I don't care to waste my time trying to figure out how a game designer meant for me to complete a level, especially after i've gone to easy mode. So if your looking for a tower defense/attack game this has some quality but be prepared for a lot of grinding.
Game starts off OK but turns to trash as the enemies are an overpowered scam, all your towers get destroyed with ease, the upgrades towers and skills are crap, and following guides does very little to change the outcome, I am well over my threshold of gained achievements and thus have no reason to continue with this rubbish,,,in my opinion.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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