
Drive off the beaten track! Offroad Racing offers a huge choice of all-terrain vehicles to get away from everyday life. Bomb along in a quad bike, buggy or motocross race and enjoy the change of scenery as you explore immersive offroad tracks.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
o Ideal é Jogar este Jogo com Controle de XBOX ONE ou XBOX Serie X/S
Offroad Racing, developed by Artefacts Studio and published by Microids, is an arcade-focused off-road racing title that aims to deliver accessible dirt-track competition across multiple vehicle classes. Rather than positioning itself as a simulation-heavy racer, it embraces a lighter, more forgiving driving model that emphasizes speed, spectacle, and variety. Players can choose from buggies, ATVs, and motocross bikes, each offering subtle differences in acceleration, handling, and responsiveness, while maintaining the same core arcade sensibility. The driving mechanics are built around ease of entry. Vehicles respond quickly to steering inputs, and drifting through corners is more about maintaining momentum than executing technically precise braking lines. The terrain is filled with ramps, uneven ground, and tight turns designed to create chaotic and dynamic races. Jumps are frequent, and landing cleanly without losing speed becomes part of the rhythm of each track. The physics lean toward exaggerated movement rather than realistic suspension behavior, which makes the game approachable but may leave players looking for authentic off-road simulation wanting more depth. Content variety is one of the game’s primary strengths. The single-player component includes multiple modes such as structured season competitions, championship events, standalone races, and time-trial challenges. This framework provides flexibility, allowing players to either progress through a sequence of events or engage in quick races for short play sessions. Multiplayer options further expand replayability, featuring both online competition and local split-screen modes. Alternative multiplayer rule sets introduce objectives beyond traditional racing, adding competitive twists that encourage aggressive playstyles and tactical positioning. Track design focuses on visual diversity and accessible layouts rather than intricate route complexity. Circuits span dusty deserts, forested trails, and rugged off-road environments, offering scenic backdrops for high-speed races. While the courses include elevation changes and sharp corners to maintain excitement, they remain relatively straightforward in structure. Races are typically lap-based, and while environmental themes change, the underlying racing approach remains consistent. The emphasis is on maintaining speed, avoiding collisions, and timing jumps effectively rather than mastering highly technical track nuances. Visually, the game presents clean but modest graphics. Vehicle models are detailed enough to distinguish between classes, and environmental effects such as dust clouds enhance the sensation of racing on loose terrain. However, texture detail and lighting remain within mid-tier expectations, reflecting the game’s budget-oriented positioning. Sound design complements the action with engine noise and environmental ambience, though it rarely elevates the experience beyond functional immersion. Despite its accessible strengths, the game’s simplicity can limit long-term engagement. AI opponents tend to follow predictable patterns, and the absence of deep customization systems reduces strategic experimentation. There is limited emphasis on tuning, vehicle upgrades, or complex career progression. As a result, players seeking depth comparable to larger racing franchises may find the experience repetitive after extended sessions. Ultimately, the game serves as a casual off-road racing package designed for players who value immediate fun over mechanical intricacy. It succeeds in providing varied modes, multiple vehicle types, and a straightforward arcade feel that is easy to grasp. While it may not redefine the genre or offer simulation-level authenticity, it delivers consistent, accessible dirt-track action suitable for quick solo races or competitive multiplayer sessions. For those looking for lighthearted off-road competition without steep learning curves, it offers an enjoyable, if modest, racing experience. Rating: 5/10
De oferta , para unas partidas random , esta muy bueno , frenético y muy buena velocidad , buenos gráficos sin bajones ni tirones gráficos , música buena dentro de todo , árcade para no romperse el coco , si no le erro es una continuación pero con otro nombre del MOTORACER .
8 de 10 Porque ? No hay porque XD, solo gozenlo
Players: Pretty fun. Reminds me of the game Nailed with much better handling including drifting! A little to easy. But still fun. Developers: Love it. Would be 2x more fun if you could rotate your vehicle in the air like in Rocket League.
Va para la mierda
Até de graça é caro, online é basicamente o pior modo do jogo além de ter um controle por padrão feito por um desmiolado.
Jogo complicado com controles não muito fáceis, logo na primeira corrida já é dificil de vencer, para usar o boost é outra complicação...não recomendo.
Brain dead action, just the way I like it. But being able to steer in the air is maybe taking it one bit too far? Needles to say, bought it on sale. This ain't worth tens of dollars/euros no.. My first reaction was that this is shovelware because of the title, but turns out it has a surprising "depth" to it and is probably someone's "labour of love". Music is generic rough boy riffing - fitting perhaps : ) Turbo mechanics are..interesting.
Esta bueno para pasar el rato
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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