
Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern design. Explore the lands of a once-prosperous island, hone your combat skills, and survive in the unforgiving realm of the Kingdom of the Seven.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 15 → 4/day in the week after.
About

45+ hours of main story, packed with dialogue, well-developed characters, books, and side quests.
Two major factions to choose from — each with its own unique storyline, quests, and exclusive rewards.
Combat system features three distinct battle stances, multiple weapon types, and active skills.
A vibrant, open-world island with diverse biomes to explore.
A wide range of professions to master, including fishing, hunting, blacksmithing (with the ability to craft your own one-of-a-kind sword), alchemy, and more.

Of Ash and Steel offers a challenging yet rewarding combat system. You are not a legendary bounty hunter or monster slayer by default. Instead, you must master the mechanics: manage stamina, time your attacks and parries, and determine which combat stances and weapon types suit you best. It takes time and practice, but the more you play, the more both you and Tristan evolve and gain an understanding of what is happening around you.
Learn to stand up for yourself using different weapons, environments, and active skills. Tailor your fighting style to suit you, from the agile rapier wielder to a heavy armour-clad knight, or create something unique!


Immerse yourself in a story full of twists, humor, and discoveries. Step into the shoes of a man who is destined to become much more than just a cartographer. Gain strength, survive, and forge alliances. Prove that even someone who has lost everything can become a significant force that can shape the fate of the whole world.
Talk to locals to learn about their daily lives, and help them with tasks. Watch how people’s opinions of you change as your character grows. Join one of the two major factions and complete its unique storyline to earn exclusive rewards. Your actions and choices will also affect the world and the characters around you.


Of Ash and Steel has no marker system, and quests won't lead you by the hand. Rediscover the joy of exploration and let curiosity be your guide; the world promises rich rewards for those who dare to uncover its secrets.
Listen carefully to what people tell you and pay attention to what is said in the quests to find your way. Read books and notes to learn more about the world. Mark interesting locations on your map, explore the island, and uncover hidden treasures!

Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.49−35% | 7Kreviews | 66% | — | $3.7M |
| $29.99 | 143ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В стиме либо за либо против, скажу так, впечатления не однозначные, очень много спорных решении по поводу бессмысленно затянутого геймплея, в частности когда тебя посылают на другой конец карты, потом обратно потом на другой конец, лабиринты кругом, начиная с города и продолжая другими локациями, очень топорные анимации которые нельзя скипнуть, это бесит, Тристан даже при прокачке на фул в боевке, все равно как бревно пока не пройдет долгая анимация ничего не может сделать и мобы просто станлочат , была проблема с сохранениями, переустановил виндовс и понял что игра не сохраняет в облоко стим, потерял 30 часов, но все рано ставлю палец вверх, так как затягивает и будем надеяться, что в дальнейшем команда учтет все ошибки и сделает еще какую-нибудь игру
分辨率设置太蠢了,一旦选错,根本就点不了任何按钮,目前还未找到开始游戏的方法
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7.6K | 80% | $24.99 | |
| $3.7M | 29.2K | 90% | $4.99 | |
| $3.7M | 7.6K | 79% | $29.99 | |
| $3.7M | 68K | 56% | $3.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 5.4K | 86% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $36.1M | 41.2K | 89% | $49.99 | |
| $41K | 109 | 68% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 6 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Стоит поиграть!
Volles Pfund aufs Maul
Overall, I really enjoyed this game and had a lot of fun playing through it. The combat felt engaging, especially with my choice to go for a full dexterity build using a rapier. This playstyle suited me well, and for the most part, I didn’t find the game particularly difficult. Most opponents were manageable, and I was able to defeat them without too much trouble, which made the experience feel smooth and rewarding rather than frustrating. The biggest issue for me was the map system. You unlock the map in Chapter 2, which feels quite late considering you’ve already spent a lot of time traveling back and forth across the world by then. It made early exploration feel a bit disorienting and unnecessarily repetitive. I used the endless-running mod, so that's a bit faster to travel around. Without it, I would have spent 5 more hours :D Additionally, the teleporter system is introduced very late in the game—almost near the end. By that point, I had already spent countless hours walking across the same areas multiple times. Unlocking fast travel earlier would have significantly improved the pacing and reduced some of the tedium. I played the full game without any game-breaking bugs. But some quests provide so less information where to go or what to do, that you are almost forced to google for a solution. There are a lot of quests, even in the higher chapter. Comparing to e.g. Gothic, where after chapter 2 you basically only doing the main quests, this is really nice. In summary, the game delivers a fun and enjoyable experience, especially with a dexterity-focused combat style. However, its delayed quality-of-life features, like the map and fast travel system, hold it back from being truly great.
игра сделана классно, молодцы , но вот концовка подкачала .после песни ну недотягивает окончание игры до самой повести )))
początek zapowiadał się nawet ciekawie... Jednak po kilku godzinach, wykonaniu kilku zadań stwierdzam, że ta gra jest zmarnowaniem czasu oraz nie warto wydawać kasy na jej zakup
Прошел данную игру, и с натяжкой ставлю палец вверх. Интересно исследовать мир, искать секретки и прокачивается. Из минусов, квесты. Не всегда ясно куда бежать и что делать. Боевка в стиле готики (я в нее не играл правда) на любителя, но как бы окей. Баги присутствуют даже спустя 8 месяцев после выхода, хотя судя по отзывам их почти не осталось. Как говорит гугл, в данной студии трудится 15 человек. Для "инди" это хороший результат. Игра дарила эмоции, так что палец вверх, особенно для любителей олд скульных игр.
Всем привет, игра зачет, любителям готики советую покупать, перешел во 3 главу, от игры только положительные эмоции
I wanted to like this game so bad, but after 20 hours of beating my head against the wall, I'm done. The world design is amazing. I love the concepts of the game and some of the features and systems (except fishing, that's horribly done). But it goes from lvl 5 enemies to everything being lvl 15 or higher with nothing between and no way to level up so you can handle it. I'm stuck at lvl 8, I've suicide ran all over for hours and there's just no way to bridge the gap in skills and level to be able to handle 2 lvl 15 npcs at the same time. Also, this game treats skills like you are asking for their firstborn child. 1 skill every 2 levels and you have to work through the tree just to get basic skills like lockpicking or the ability to shoot a bow without feeling like you're having a seizure. This isn't a matter of challenge. It's just garbage balance. I mean did the guys who made this game even ♥♥♥♥♥♥♥ playtest it?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.