
Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern design. Explore the lands of a once-prosperous island, hone your combat skills, and survive in the unforgiving realm of the Kingdom of the Seven.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 15 → 4.6/day in the week after.
About

45+ hours of main story, packed with dialogue, well-developed characters, books, and side quests.
Two major factions to choose from — each with its own unique storyline, quests, and exclusive rewards.
Combat system features three distinct battle stances, multiple weapon types, and active skills.
A vibrant, open-world island with diverse biomes to explore.
A wide range of professions to master, including fishing, hunting, blacksmithing (with the ability to craft your own one-of-a-kind sword), alchemy, and more.

Of Ash and Steel offers a challenging yet rewarding combat system. You are not a legendary bounty hunter or monster slayer by default. Instead, you must master the mechanics: manage stamina, time your attacks and parries, and determine which combat stances and weapon types suit you best. It takes time and practice, but the more you play, the more both you and Tristan evolve and gain an understanding of what is happening around you.
Learn to stand up for yourself using different weapons, environments, and active skills. Tailor your fighting style to suit you, from the agile rapier wielder to a heavy armour-clad knight, or create something unique!


Immerse yourself in a story full of twists, humor, and discoveries. Step into the shoes of a man who is destined to become much more than just a cartographer. Gain strength, survive, and forge alliances. Prove that even someone who has lost everything can become a significant force that can shape the fate of the whole world.
Talk to locals to learn about their daily lives, and help them with tasks. Watch how people’s opinions of you change as your character grows. Join one of the two major factions and complete its unique storyline to earn exclusive rewards. Your actions and choices will also affect the world and the characters around you.


Of Ash and Steel has no marker system, and quests won't lead you by the hand. Rediscover the joy of exploration and let curiosity be your guide; the world promises rich rewards for those who dare to uncover its secrets.
Listen carefully to what people tell you and pay attention to what is said in the quests to find your way. Read books and notes to learn more about the world. Mark interesting locations on your map, explore the island, and uncover hidden treasures!

Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.49−35% | 7Kreviews | 66% | — | $3.7M |
| $23.99−20% | 142ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Жанр готик ожил усилиями отечественных разработчиков) Это чистый клон, альтернативный мир, но много механик и монстров перенесено с минимальными правками. Разработчики сочли необходимым сделать БОЛЬШОЙ мир, это снижает ценность проекта, он не особо живой получился, денег на такой размер им явно не хватило. Как положено настоящей готике, вышла она в максимально кривом состоянии, это тоже перенесли без изменений. Старательно выпускают патчи (очень не спеша), игра становится лучше. на текущий момент вполне проходима. Главный герой картограф, но карта появляется далеко не сразу. Телепорты ещё позже, что делает начальный этап довольно мучительным. Многие механики игры сильно поломаны, частично исправлено патчами. Но, скажем, характеристики лучше всего поднимаются зельями. а не ростом уровней. Ролевая модель через собирательство, причём максимально нудными мини-играми - это ужасно. Оптимизация хромает. Оценка положительная из-за жанра и для поддержки отечественных разработчиков, но дел им предстоит ещё много.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 6 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel Of Ash and Steel von Fire & Frost ist ein klassisches RPG, welches mit der Prämisse, auf Questmarker und moderne Hinweissysteme zu verzichten, nicht gelogen hat. Gerade das Thema Map ist eines, welches häufig auf Kritik trifft; man erhält sie nämlich nicht vor dem 2. Akt und muss dann bestimmte, erhöhte Punkte finden, bei denen man sie erweitern kann. Auch das Journal ist manchmal nicht wirklich hilfreich und behält nicht die Infos bei, die man gerne nachschlagen möchte. Doch trotz dieser Kritikpunkte muss man erwähnen, dass die Entwickler die Probleme des Spiels angehen und versuchen, durch Updates die Auftretenden Bugs zu beheben und eventuelle Balancing Probleme auszugleichen. Als Day-1 Spieler kann ich sagen: Sie hängen hinter und verbessern es mit jedem Update Die Main-Story ist sehr typisch für diese Art von Spiel und trotzdem relativ interessant. Wer lieber Sidequested ist auch hier sehr gut bedient, da es wirklich haufenweise Sidequests gibt. Auch das Erkunden kommt nicht zu kurz und macht auch tatsächlich Spaß, gerade wenn man das ein oder andere Easteregg entdeckt oder, ganz nach dem Vorbildern Piranha Bytes, kleine Storytelling-Elemente in der Welt entdeckt. Alles in allem kann man sagen: Of Ash and Steel ist nicht für jederman, aber definitiv für jeden, der die Klassischen Rpgs bevorzugt und keine Angst hat, die Anfänge eines Entwicklerstudios mitzutragen. Für mich eine klare Empfehlung.
クソデカクマバチ出てきた瞬間やめた
Surprisingly great RPG experience from small dev studio. Story and, especially, side guests are the hidden gem. Exploring the world feels great and rewarding at the same time, lots of mini games and side content present too Great work were done with patches, giving players even more things to do while fixing crutial bugs. Thank you, Fire&Frost, definitely recommend the game to any RPG enjoyer
Прошёл Готику ремейк, перепрошел Вторую не ремейк, хочется ещё чего-то в этом духе. of ash and steel набегал 27 часов на релизе, было недурно, кривовато как положено, теперь хотел посмотреть что изменилось за это время, но старые сейвы не грузятся, что довольно неприятно, ну да ладно, сегодня обещают патч с улучшенной поддержкой геймпада, дам ещё шанс игре.
Unfortunately, even after trying real hard to like this game, I just cannot recommend it to anyone. Before delving further into all the bad things, one positive to note is that the devs are really trying, and are responsive even in the Steam forums. It's just that they might have bit off more than they can chew with this game. And/or released way too early. You'd think one of the main complaints is the combat, but honestly? It is... fine-ish. Janky, sure, but it CAN be learned and mastered. And yes, there are STILL plenty of bugs, even of the kind that can stop an entire playthrough unless you are willing to fiddle around with console commands to spawn vital NPCs. But there are so many disastrously bad design decisions piled on top of each other that this game will grind down absolutely anyone: 1. You do not start the game with a map Which COULD be excused if the game's quest descriptions were in any way useful. They are not. They are not even coherent! Sometimes the same place will be referred to by different names, if you are given anything to go by at all. You have a compass at the top of the screen, but I do not believe I have seen more than one or two instances of anyone even using compass directions. To add insult to injury, the road signs are borderline useless as they almost never cover even remotely all locations you could be interested in. There is a "quick travel" cart that you can purchase rides on, but it, too, refers to places with names you will have never heard of even you've been there plenty of times. 2. At some point, you DO unlock a map.... but guess what? Instead of just unlocking the damn map and uncovering as you go, you are forced into playing this awful Ubislop formula of "find & climb tower" - except even worse, because what tower exactly the game wants is entirely unclear. And of course the map does not unlock with all the areas YOU ALREADY VISITED revealed. No, it is ALL HIDDEN. This is just heartbreaking, you'll be so happy to find your map tools - and then the game just punches you in the guts. The whole navigation in the game is an unmitigated disaster. 3. Balance is completely out of whack for the main questlines. Main quest enemies are generally at a level you can deal with, but in order to get to them, you have to deal with "normal" enemies, which can be MUCH harder. This is manageable, but just feels extremely off pacing-wise. 4. Minigames. Screw minigames in any game, seriously. But the ones in THIS game are even worse. I guess the fishing one is fine, but for all others, just install a mod to get rid of them, honestly. Do NOT bother with Ranta - it's just pure RNG with no way for you to actually play well or badly. 5. Dexterity weapons (except for Bows) do not scale with their primary stat. This makes them borderline unusable, especially compared to the vastly superior strength-based weapons - since those DO scale. 6. This game has the worst running in any video game I have seen in 30+ years. Imagine running costing stamina, even out of combat... okay, fine, not great, but whatever. Now imagine it drains it so quickly you can barely run for a few seconds straight. Only gets better after hours with some perk unlock. Ugh. Oh, we are not done yet.... imagine also that there are objects sprinkled around on paths, which will make your character slip and fall with the slowest animations to get back up you'll ever see. That's where you just throw up your arms and go "wtf were they thinking?!". This nonsense has no reason to be in the game. 7. Quests are often awful. More than half of them, at least as far as I played, were boring "go here, talk to X, fetch Y" quests. If you somehow manage to get into the city without having quit the game already, this is probably where you'll start to despair. Honestly, those quests should straight up be removed from the game. Sometimes less is more. I could go on, but as they say "I'm tired, boss".
Безумное растягивание времени беготней туда-сюда, где-то 70% времени было потрачено на это, но все всем остальном - легендарная классика, как будто свой ремейк Готики. Дух чувствуется с первых секунд. Проходил с декабря и закончил только сегодня. От начала до конца наворачивались слезы ностальгии от многих моментов, в которых узнавалась Готика. Ждем продолжения истории!
Скажу кратко для тех кто думает о покупке. Покупайте. После всех патчей игра стала наконец то игрой. Бета тест, устроенный разрабами, подходит к концу. Баги есть, но их уже мало. Минусы тоже есть, но плюсы перевешивают. Вообщем и целом сейчас это добротная рпг старой школы, которая своим духом напоминает Готику, Risen и тд. Можно по разному относиться к тому, что разработчики выкатили сырой продукт, но на рынке очень мало аналогов и главное они исправились. Тем более надо поддержать наших разрабов. Я так на вскидку не могу вспомнить серьезный проект от какой нибудь нашей студии, одна индюшатина кругом. Так что разрабам удачи, есть, что еще исправлять и к чему стремиться, а остальным приятной игры.
Пытался полюбить эту игру. Как раз Готику 1 ремейк прошёл. Но не получилось. Почините в этой игре грёбаную навигацию и левел-дизайн. Мне надоело в этих однотипных лесах, городских коробках с тупиками искать грёбаных рыцарей. Почините анимации. Точнее, ускорьте вы их уже, а. Ну блин, видно что анимации крайне тягучие и персонаж всё делает нехотя, как будто. Ну вот в боёвке анимации норм, есть процедурное подстраивание туловища и рук под окружение - круто. Но, сцуко, какие же долгие анимации в игре. Вот разработчики, попробуйте сами подойти к пеньку, например, и нажать "отдохнуть" (кстати говоря, хз зачем это нужно, если ничего не даёт). Вас самих устраивает скорость анимации? Человек обычно резво садится. Боёвку чините. Коллизии супер странные. Меч проходит через врага. Прокачал двуручное оружие и в средней стойке в комбо атаке какого-то чёрта есть атака, которая персонаж отпрыгивает от врага и не попадает по нему. Какого чёрта? Зачем? Пока что 4 из 10. Почините вышеуказанные проблемы - будут крепкие 7 из 10. Изводить себя этой ужасной навигацией и левел-дизайном я себя больше не могу.
Покупал игру на старте, что бы поддержать ребят . На релизе было просто куча багов. Наиграл два часа и отложил до лучших времен. Вчера думаю, дайка загляну в игру, может уже хорошо всё. В итоге мои сохранения просто не работают . Игра крашится при попытке продолжить игру. С релиза игры прошло больше полугода. Рефанд
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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