
Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern design. Explore the lands of a once-prosperous island, hone your combat skills, and survive in the unforgiving realm of the Kingdom of the Seven.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

45+ hours of main story, packed with dialogue, well-developed characters, books, and side quests.
Two major factions to choose from — each with its own unique storyline, quests, and exclusive rewards.
Combat system features three distinct battle stances, multiple weapon types, and active skills.
A vibrant, open-world island with diverse biomes to explore.
A wide range of professions to master, including fishing, hunting, blacksmithing (with the ability to craft your own one-of-a-kind sword), alchemy, and more.

Of Ash and Steel offers a challenging yet rewarding combat system. You are not a legendary bounty hunter or monster slayer by default. Instead, you must master the mechanics: manage stamina, time your attacks and parries, and determine which combat stances and weapon types suit you best. It takes time and practice, but the more you play, the more both you and Tristan evolve and gain an understanding of what is happening around you.
Learn to stand up for yourself using different weapons, environments, and active skills. Tailor your fighting style to suit you, from the agile rapier wielder to a heavy armour-clad knight, or create something unique!


Immerse yourself in a story full of twists, humor, and discoveries. Step into the shoes of a man who is destined to become much more than just a cartographer. Gain strength, survive, and forge alliances. Prove that even someone who has lost everything can become a significant force that can shape the fate of the whole world.
Talk to locals to learn about their daily lives, and help them with tasks. Watch how people’s opinions of you change as your character grows. Join one of the two major factions and complete its unique storyline to earn exclusive rewards. Your actions and choices will also affect the world and the characters around you.


Of Ash and Steel has no marker system, and quests won't lead you by the hand. Rediscover the joy of exploration and let curiosity be your guide; the world promises rich rewards for those who dare to uncover its secrets.
Listen carefully to what people tell you and pay attention to what is said in the quests to find your way. Read books and notes to learn more about the world. Mark interesting locations on your map, explore the island, and uncover hidden treasures!

Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.49−35% | 6.1Kreviews | 66% | — | $3.7M |
| $23.99−20% | 142ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⣿⡇⣸⣿⣿⣿⣿⣿⡟⢰⠇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣴⣶⣶⠟⣩⣴⣾⡿⠛⠛⠙⠫⠌⢁⡌⣿⣿⣿ ⣿⣇⢿⣿⣿⣿⣿⡿⢑⠊⣬⡟⢛⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢢⡿⠋⠐⠀⢀⠤⠀⠀⠄⢻⡇⣿⣿⣿ ⣿⣿⠸⣿⣿⣿⡋⠎⠈⠾⡛⠵⠿⢿⣦⣽⣿⣿⣿⣿⣿⣿⣿⣿⣿⠗⢀⣾⡀⠻⢀⣠⠇⢤⢸⢱⣿⣿⣿ ⣿⣿⣇⢿⣿⡿⠃⣰⢟⣡⣾⣿⣷⣦⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⣼⣿⣿⣯⠍⢁⣰⣿⠘⡜⣿⣿⣿ ⣿⣿⣿⡘⢟⣥⣾⣧⡾⠛⠉⠉⠉⠉⠻⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡏⢠⡇⣿⣿⣿ ⣿⣿⡝⣧⢻⡻⠿⠟⠁⣠⡆⠰⢷⠀⢀⠀⣍⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢃⣿⡇⣿⣿⡟ ⣿⣿⣷⠹⣄⠻⣿⣶⣦⡙⠿⣶⣆⣘⠛⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠏⣾⣿⡇⣿⠟⣼ ⣿⣿⣿⣧⢻⡜⣌⠻⣿⣿⣿⣴⣥⣦⣶⣾⣿⣿⣿⣿⠟⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣾⣿⣿⡇⢏⣾⢣ Я не помню оригинальную Готику, но в этой игре я будто вернулась в 2000-е — с их жестокостью, загадками и отсутствием подсказок. Сначала о плюсах: Озвучка — просто шедевр. Ни «В атаку», ни «Здравствуйте» — а живые, колоритные голоса, местами до кайфа старомодные. Фразы запоминаются, а атмосфера от этого только густеет. Логика «старой школы» — заставляет думать. Игра не кричит, куда идти. Пропустил деталь в диалоге? Забыл знак на дороге? Сам виноват. Это редкость в современных играх — и, честно, иногда приятно чувствовать, как мозг включается. Но вот карта — больная тема. Орден построил карту. Торговец нарисовал маршрут. А главный герой, который бегает по всему миру, не может хотя бы углём набросать схему? У нас есть свитки, уголь, но нет — мы просто гуляем вслепую. А когда «друг» зовёт в гости, оказывается, что он на другом конце света — без предупреждения, без логики. Я терялась чаще, чем в лесу зимой. Еще страннее — поведение ГГ. Видит зомби-существо, которое должно всколыхнуть любого — и молчит. Ни слова напарнику. Ни намёка. Зато потом спрашивает: «А почему ты выбрал этот путь?» Бровью не повёл. А я — чуть не выпала из реальности. Мини-игры — пытки. Угадать по звуку, сколько раз повернуть ключ? Удачи, если у тебя не идеальный слух. Ранта? Это не игра — это лотерея с перезагрузкой сохранения. Спать можно только в строго отведённых местах. Торговцы работают в полдень. Уровень качается медленно. Забыл, кто чему учит? Ищи сам. Сюжет есть. Пить тоже. В итоге — я играю за неумного, хилого бомжа, которому другие бомжи дают палку, чтобы он мог отбиваться от жуков (да, у меня до сих пор мурашки от них). Есть душа, атмосфера, любовь к деталям — и настоящая возможность почувствовать себя частью мира. Но есть и хардкор ради хардкора — моменты, где непонятно: это задумка или просто недоделка. Отношение к игре — двойственное. Хочется хвалить за атмосферу, но ругать за абсурд. Ценю за дух старой RPG, но устаю от бессмысленных сложностей. Оценку поставить сложно. Нейтральной нет. Но если выбирать — палец вверх. Пожалуй.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 6 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Polish, Simplified Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For me, this game is really good. The story of the game is good but nothing special. It has slow progression, and the items you get are really satisfying when you find the pieces of gear. You need to read the quests so you can know where to go. Some quests do not explain much about where to go, and you can lose some time wandering around. The combat is not so great, and it takes some time to get used to it. I got the game on a discount, but the game is definitely worth the money. At the time of writing this, I have 68 hours of playtime, and I have not finished 40% of the game yet. The game is great for parents who do not have much time to play. You can spend 1 to 2 hours on one quest and still feel satisfied at the end. You can play this game in offline mode, and you can pause it, which is great for me. There are some bugs and some negative things, but in the end, nothing in this world is perfect. Right now, it is an 8/10 rating from me. Game Highlights Good pacing: Slow progression makes getting new gear pieces feel very rewarding. Thoughtful quests: Reading quests is required, and figuring them out feels satisfying. Parent-friendly: Offline mode and a pause feature make it easy to stop at any time. Room for Improvement Clunky combat: Combat needs time to get used to and is not the best part. Vague directions: Some quests lack clear markers and cause extra wandering time. Technical flaws: Minor bugs and flaws exist, but they do not ruin the fu
是的,我就是这款垃圾游戏的受众。 特质全部集齐,技能全部学会,装备可以说是最顶级的了,支线只漏了两个,垃圾dlc也通关了,传说武器也几乎收集齐了,能挖能开的宝箱也找的差不多了,成就也只差需要开新周目的了。这200多小时累死我了。 比⟪巫师三⟫还要烂的战斗系统(其实我还挺喜欢巫师三的战斗的),比魂游主角还要低的人物性能(跑的挺快),前后摇短的离谱体力还贼多的疯狗敌人,多到离谱的跑断腿支线(传送技能在主线后期才能学),相当差劲的剧情引导,一言难尽的翻译质量(连npc名字都有翻译错的),逆天程度拉满的猜拳小游戏,非常一般的建模和非常垃圾的特效(光翼是固定不动的),作为奇幻RPG却相当低的奇幻度(请结合这款游戏的劣质特效实用)……如此多的缺点就这么胡乱的融合在这款游戏里,我相信,这款游戏对大多数人而言游戏体验都几乎等于没有。 但已经玩了200多小时的我还是要为这游戏说两句好话,这游戏的价格配上这游戏的体量真称得上量大管饱。这游戏的很多支线和主线剧情其实挺有意思的,看得出制作组有脑子。锻造系统,烹饪系统,野营系统,交易系统,装备系统也挺有意思的,很有RPG的感觉。主角的性格我也很喜欢,任务面板里主角的吐槽非常有趣。特性和特质系统也很不错,和剧情的结合挺到位的。虽然怪物没什么特色,但种类还是挺多的。虽然特效垃圾,但最后一章史诗感塑造还不错。拜托了制作组,再多更新几个版本,优化一下这游戏的体验吧! 这200多小时我过得有笑有泪,但你要是问我想不想开新周目做完全成就,我的答案是得缓缓,呼~~~~~~~~~
It turned out to be a game beyond my expectations and truly worth its price. RPG fans should definitely give it a try. As an old Gothic fan, I also want to thank the developers for the nostalgic feeling it gave me.
не хотелось бы оставить отрицательный отзыв, но по другому - никак. 1)Баланс.В игре ее нет, в игре сразу же можешь получить квест и сдохнуть от крысы.Разрабы аргументируют тем, что можно возвращаться и убить.Куда и зачем? 2)Опять про баланс, у тебя голый перс и во время диалога можешь выбрать не тот вариант и на тебе - нпс нападает на тебя и убивает(хотя не давали времени на прокачку 3)Копрофилия.У кого то в команде любовь к калу, то портки, то в куче найти драгоценность.Это не смешно. Плюсы. 1)Атмосфера. 2)Бестиарий 3)Озвучка Игра на 3/10.Пытались сделать что то наподобие готики, ризена - но не получилось.А получилась симулятор загрузок сейвов.
As much as I am LOVING this game, I have to say it is INCREDIBLY POORLY WRITEN, it was supposed to be a gothic like game and it tries really bad to do it properly, but for some reason the person in charge of questlines have probably never played a gothic like game, they are either used to heavy quest marker RPG's like Assassins Creed or they simply did not care. Almost NO QUEST gives you proper guidance, and I am not talking about hand holding information, I am talking about PROPER information to even complete the quest, I reached a small city or something like that, I'm doing a quest where I have to help the NPC family, quite ok questline, BUT when we reach to the husband, he says there's trouble, gibrish some words and DOES NOT tells you what he is anoyed with. Ofc I WILL NOT spend the next hours trying to fugure out why the NPC is annoyed, either ''him'' or some information MUST BE GIVEN to the player to inform WHY he is troubled, but that simply does not happen, NO NPC knows anything related to that quest, no letter no nothing, after 20min runing around with ZERO information on what to do on the ''check Grimbar'' to progress the quest, I am told by the community we are supposed to kill a Red monster nearby in wich the NPC NEVER mentions, there is defnitely a great game here, but for the state it is and for being a game that there's no hand holding markers AND dialogs, information should have been better placed here, it feels this quest line was written by an AI. while I will continue playing the game I will defnitely not try to search anything quest related anymore, I reccomend this game if you can find by $8 or less, its not worth your money more than that.
ES MACHT SPASS!! Was soll ich den sagen, es ein Spiel ala Gothic, Morrowind. Spiele die mich nicht an die Hand nehmen und hinterher schleift. Das Spiel bedeutet Geduld, Erkunden und einfach mal ausprobieren. Als Gothic oder Morrowind rauskam, war es ebenfalls verbuggt ohne Ende dennoch spielbar und eine tolle Erfahrung sowie dieses tolle Spiel! Natürlich hat das Spiel Bugs, aber Bugs sind reparierbar. Das Spiel wird geupdatet, die Entwickler sind dran. Ich habe jetzt 20 Std. hab mich noch nichts angeschlossen, habe keine Karte ich erkunde, ich spiele, ich probiere aus, speichere und lade neu. Das ist genau, ein Spiel was mir Spaß macht. Aber bedenkt eins, es ist kein Triple AAA Game, es hat kein Budget wie ein Spiel von Bethesda deshalb finde ich das man auch etwas Nachsicht haben muss. Open World ist immer ein schwieriges Thema (siehe die Spiele von Bethesda) Die Umgebung ist toll, es gibt viel zu erkunden, überall findest du was. Neugier wird belohnt, man merkt das dass Spiel inspiriert ist an Gothic. Weiter so!!
Ich bin mit Stand 1.06 eingestiegen und kann daher viele alte Kritikpunkte nicht mehr nachvollziehen, es wurde wohl inzwischen viel verbessert. Das RPG ist einfach klasse! Der Protagonist ist eine Null und kann am Anfang wirklich gar nichts und das spürt man und muss halt vor vielen Gegnern vorerst weglaufen. Das Spiel ist nichts für Gelegenheitsspieler die schnellen Fortschritt erwarten, angepasste Gegnerlevel oder Kartenmarkierungen. Man braucht viel Zeit und muss sich halt erstmal hocharbeiten. Wer sich nicht merken kann, welchen NPC man wo findet, was er gesagt hat oder wie die Taverne heißt, der hat verloren oder muss sich alles aufschreiben. Das war früher mal üblich und ich finde es super. Wer damit nicht leben kann spielt bitte Ubisoft oder muss halt im Internet die Lösungen suchen - es ist gerade der Sinn des Spiels alles selber zu entdecken und rauszufinden. Alles ist auf ziemlich hohem Niveau, die englische Sprachausgabe ist richtig gut und die Welt ist recht rau. Die Quests sind interessant, man merkt, dass die Entwickler RPGs wirklich lieben. Es gibt einige Überraschungen und kleine Querverweise zu anderen RPGs. Es gab nur eine Quest (vom Buchhändler in der Stadt) die mit sinnlosem Umherlaufen richtig genervt hat. Die Welt ist grafisch schön, recht realistisch und groß und voller verschlungener Wege und es gibt viel zu entdecken. Besonders gefallen hat mir das eigene Haus aufzurüsten, die Questreihe der Gravedigger Gilde und die gute nicht aufdringliche Hintergrundmusik. Es gibt wenig Negatives: Kaum Alternativen bei guten Rüstungen. Sehr störend sind die teils nicht zur Situation passenden zufälligen NPC-Dialoge und Kommentare der NPCs, die sich zu oft wiederholen. Und vom Ende bzw. Akt 5 hätte ich nach so vielen Stunden dann doch mehr erwartet. Mein Fazit: Ein Fest für RPG-Fans der alten Schule. Nichts für ungeduldige.
动作设计极为糟糕就算了 还配上这种故意恶心的体力设计 不要浪费时间 还没有小地图 但是不是魂游的立体层次设计是开放地图 鉴定作者nt
Мало пока наиграл Но искал что-то вроде готики ремейка, но что бы чуть больше лута, чуть больше крафта, чуть больше карта, но такая же всратая боевка. Собсно нашел. Пока за 10ч игры все круто. Бомбит регулярно - это главное.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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