
What do you do if you are the only one left aboard a spaceship? Your team has embarked on a mysterious expedition a few years ago, the ship’s machinery has started acting up and it seems there are ghosts wandering about. Luckily, the black hole above you doesn’t pose any problems…yet.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Пока проходил Пилотный эпизод, решил взять полную версию (Complete Season). Приятная игра point & click с сюжетом на тему Sci-Fi
Got stuck on that part that required Quick Actions --- It's a Graphic Adventure, it should not need such actions.
This is a fun little space puzzle game. It reminds me of Dexter Stardust.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I beat the game, but at what cost. The one thing I've learned from the point and clicks I've played is that at some point the game will give you the f you puzzle. And if the experience is solid the reaction to said puzzle will just be that it's "that one bad part". This game isn't solid at all, its not very good. The game looks great, you can tell the sprites were crafted with care but everything surrounding the presentation is abysmal. The story is very stilted; the first two episodes boil down to busy work. It's not till episode three where the game finally starts doing anything. But for any context as to what is going on you have to read logs and a major piece of game narrative is behind a missable achievement. The worst part is the two characters you spend the most time with; Odysseus (you the player) and Barton (The blue robot in the pictures) are both awful and un-enjoyable to read from. Odysseus is written like every "the literal coolest guy ever who's so funny and full of sly humor" aka hes a prick. And Barton is just a whiner. The puzzles suck most of the time, every negative trope of the genre is a t full cylinder. Pixel hunting, ass backwards logic, padding sections with 20 extra steps; you name it it happens at least once. I'll give an example: In chapter 5 there's a small section where you play as a cat. Your goal is to kill a mouse that stole an important note. So earlier you find some cheese, easy you put it on a rock the mouse goes for it. The mouse gets scared of you and runs to its burrow. So what do you do? Now I remembered a small hole sized rock was on another screen so obviously i go to get it. It doesn't work, I try to think of every possible solution and nothing changes. So what did I do wrong? You see, when i went to the mouse hole, I clicked the INTERACT button instead of the LOOK button. Once i did that now i can pick the ♥♥♥♥♥♥♥ rock up. There are multiple sections full of crap like this. There are significantly better P&C games on steam. Just don't touch this one.
Серия самых коротких рецензий: Хорошая (7 из 10) P.S.: Расшифровка: Трэш — знакомиться с игрой рекомендуется исключительно тем, кто в диком восторге от описания, скриншотов и продолжительности. Остальным, из контакта с этой игрой, только тыкать палкой, как ♥♥♥♥♥♥♥♥♥♥ку на дороге. Так себе — в основном, эта игра предлагает меньше, чем вы увидите из описания и скриншотов. Рекомендуется только тем, кому вышеперечисленные критерии окажутся «зашибись». Нормальная — неплохая игра своего жанра. Сами судите по описанию, скриншотам и продолжительности. Игра, примерно, соответствует своему наполнению. Хорошая — весьма неплохой представитель своего жанра. Многие могут найти тут «свой шедевр». Зачастую, игра приятно соответствует своему описанию и скриншотам. Отличная — эти игры, зачастую, превосходят свои первые впечатления, основанные на описании и скриншотах (в расчёт не берём репутацию, ибо «тот кто знает, тот поймёт»). Хорошие представители своего жанра.
Odysseus Kosmos and his Robot Quest: Adventure Game is a heartfelt tribute to the golden age of point-and-click adventures, blending retro sensibilities with a melancholic science-fiction premise. Developed by Pavel Kostin and published by HeroCraft PC, the game takes players aboard the lonely starship *San Francisco*, which has been orbiting a black hole for years. The story centers on Odysseus Kosmos, a slacker engineer who passes his days tinkering, procrastinating, and bantering with his loyal robot companion, Barton Quest, while waiting for his crewmates to return from a mission that—due to the effects of time dilation—has stretched far longer for him than for them. What begins as a humorous depiction of idleness soon evolves into a quietly emotional and reflective story about isolation, the passage of time, and the persistence of hope in the emptiness of space. The visual presentation of Odysseus Kosmos is one of its strongest aspects. Rendered in detailed pixel art that feels lovingly crafted, every corridor, laboratory, and control room of the *San Francisco* conveys both a sense of scale and solitude. The lighting, subdued colors, and intricate environmental details add texture to the feeling of confinement aboard the ship. The view through large observation windows—showing the swirling black hole outside—serves as a constant reminder of the mysterious forces at play and the insignificance of the characters compared to the cosmos around them. The animation is deliberately old-school, with limited movement and a deliberate pacing that evokes a nostalgic charm rather than a modern fluidity. This aesthetic choice, combined with a subtle soundtrack that alternates between eerie quiet and soft electronic tones, gives the game a contemplative and meditative atmosphere that mirrors its narrative themes. As a traditional point-and-click adventure, the gameplay adheres closely to the genre’s roots. Players explore interconnected rooms, gather and combine items, and solve environmental puzzles that range from logical engineering challenges to more whimsical combinations. Conversations with Barton serve as both comedic interludes and subtle guidance when the player feels stuck, and a built-in hint system provides extra assistance without compromising the challenge. Some puzzles require careful observation and methodical experimentation, encouraging players to think creatively about how to manipulate their surroundings. However, this adherence to classic design also means that certain segments rely on obscure item interactions or overly specific sequences, which can frustrate those unfamiliar with the quirks of older adventure games. While many puzzles feel satisfying when solved, others evoke the “moon logic” that defined both the charm and the exasperation of 1990s point-and-click titles. The storytelling unfolds gradually across multiple episodes, revealing more about Odysseus’s past and the fate of his crew. The writing is a blend of dry humor and introspective melancholy, capturing the loneliness of being trapped in space while maintaining a light, witty tone through the banter between Odysseus and Barton. Odysseus himself is not a traditional hero; he’s lazy, sarcastic, and sometimes petty, yet his vulnerabilities and flashes of ingenuity make him relatable. Barton, on the other hand, acts as the moral compass and voice of reason, balancing Odysseus’s cynicism with logical optimism. Their interactions form the emotional core of the game, creating a dynamic that is alternately amusing and touching. Over time, the story deepens into something more mysterious and philosophical, weaving elements of time travel, memory, and cosmic anomalies into its narrative framework. Where the game occasionally falters is in its pacing and polish. Dialogue exchanges, while often clever, can feel drawn out, and some scenes drag longer than necessary, testing the patience of players who prefer brisk storytelling. The lack of full voice acting—replaced by simulated gibberish speech—may also distance some from the characters, though it adds a nostalgic texture reminiscent of older adventure games. On a technical level, controls and animations are functional but rudimentary, emphasizing substance over smoothness. Still, these limitations do not overshadow the creative ambition behind the project. The sense of atmosphere and the sincerity of its themes carry the experience through its rough edges, and each episode feels more refined than the last, showing the developer’s growth and evolving confidence in both storytelling and design. Ultimately, Odysseus Kosmos and his Robot Quest is not merely an homage to classic adventure games—it is a love letter to patience, introspection, and the quiet beauty of human curiosity. It challenges players to slow down, observe, and engage thoughtfully with both the puzzles and the story, offering a journey that is emotional rather than action-packed. The blend of humor, science fiction, and existential reflection gives the game a distinctive identity, one that resonates long after the credits roll. For fans of the genre who appreciate intricate puzzles, character-driven writing, and nostalgic pixel art, this game offers an experience that feels both timeless and intimate. Though it demands a certain kind of player—one willing to embrace its slower rhythm and occasional idiosyncrasies—it rewards that investment with a narrative of warmth, melancholy, and discovery that lingers like an echo in the vastness of space. Rating: 7/10
Eine würdige Hommage an die Point & Click Adventures, welche viele von uns noch von früher kennen. Manche Rätsel sind im Nachhinein betrachtet seltsam umständlich. Jedoch ist die Geschichte sehr schön und humorvoll erzählt und ich muss sagen, dass ich einige schöne Stunden Spielspaß und Nostalgie genießen konnte!
I've always had a soft spot for point-and-click adventure games. Must have been all the old Sierra titles, among others. With the setting and characters, Beneath a Steel Sky comes to mind, a personal favorite. That this game is a love letter to the genre (and fans) from someone in the industry honestly feels about right. Now, I'm not a fan of how Odysseus talks to his robot buddy Barton, but it (eventually) becomes clear where that comes from. It doesn't make it better, but by the time the story comes full circle, you understand the characters so much better... which is a sign of a good story, imo. As the episodes proceed, you'll notice more and more typos. It's an annoyance, but doesn't interfere with the actual story. It was translated from Russian, so grant a little grace (something I had to tell myself a few times in the late game.) Worth playing through once as much as you can on your own (I think I broke down and sought help twice outside the game), then another play-through with an achievement guide. Why? Please trust that I'm doing you a favor. Save the achievement guide for a subsequent play-through. On that note, you don't have to finish out a given episode once you've unlocked all achievements for each... EXCEPT Episode 5. And for those who don't care about achievements... I'm recommending you make an exception. All in all, very enjoyable. If you're a fan of the genre, I think you'll like this one.
Das Spiel ist nicht zu empfehlen, da die Rätsel völlig absurd sind und überhaupt keiner Logik folgen. Es gibt bei den Aufgabenstellungen scheinbar keine Reihenfolge, man hat keine Ahnung welchen Schritt man als nächstes durchführen sollte, man wird immer wieder in die Irre geführt. Dieses Spiel ist Geldverschwendung.
Чудова гра!
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