
What do you do if you are the only one left aboard a spaceship? Your team has embarked on a mysterious expedition a few years ago, the ship’s machinery has started acting up and it seems there are ghosts wandering about. Luckily, the black hole above you doesn’t pose any problems…yet.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Całkiem fajna gra point and click, chociaż niczym się nie wyróżniająca. Ma spoko zagadki, pomimo tego, natrafiłem na jedną czy dwie, które określiłbym mianem absurdalnych, grafika i animacje mają całkiem sporo detali jak na pixel art, ale są naprawdę dobrej jakości, podobnie jak muzyka, która gra w tle, ni to wtrącając się w rozgrywkę, ni to pozwalając na zapanowanie kłopotliwej ciszy. Dodatkowo gra zawiera całkiem sporo easter eggów, więc polecałbym ich wypatrywać. Najciekawsza w całej grze jest jednak fabuła, która okazuje się być bardziej skomplikowana, niż na początku podejrzewałem. Ogólnie polecam, ale raczej na przecenie, chyba, że uważacie że dwanaście godzin (mój dodatkowy playtime to zdobywanie osiągnięć) rozgrywki jest warte siedemdziesięciu złotych.
Much as I tried to like this game, it proved to be impossible task - as impossible as the puzzles in it. They are EXTREMELY poorly clued and you find yourself searching for some invisible trigger or out-of-nowhere spawned hotspot to get forward. Even after reading a walkthrough, I still had some problems to get some things done. The game provides a hint system, but it's not helpful at all. It just repeats the tasks you're supposed to do, but doesn't clue you in on how you're actually supposed to accomplish them. There is potential, graphics are nice, story is good and interface is okay, but the game is just too hard and illogical to recommend openly.
Eine würdige Hommage an die Point & Click Adventures, welche viele von uns noch von früher kennen. Manche Rätsel sind im Nachhinein betrachtet seltsam umständlich. Jedoch ist die Geschichte sehr schön und humorvoll erzählt und ich muss sagen, dass ich einige schöne Stunden Spielspaß und Nostalgie genießen konnte!
Odysseus Kosmos and his Robot Quest: Adventure Game is a heartfelt tribute to the golden age of point-and-click adventures, blending retro sensibilities with a melancholic science-fiction premise. Developed by Pavel Kostin and published by HeroCraft PC, the game takes players aboard the lonely starship *San Francisco*, which has been orbiting a black hole for years. The story centers on Odysseus Kosmos, a slacker engineer who passes his days tinkering, procrastinating, and bantering with his loyal robot companion, Barton Quest, while waiting for his crewmates to return from a mission that—due to the effects of time dilation—has stretched far longer for him than for them. What begins as a humorous depiction of idleness soon evolves into a quietly emotional and reflective story about isolation, the passage of time, and the persistence of hope in the emptiness of space. The visual presentation of Odysseus Kosmos is one of its strongest aspects. Rendered in detailed pixel art that feels lovingly crafted, every corridor, laboratory, and control room of the *San Francisco* conveys both a sense of scale and solitude. The lighting, subdued colors, and intricate environmental details add texture to the feeling of confinement aboard the ship. The view through large observation windows—showing the swirling black hole outside—serves as a constant reminder of the mysterious forces at play and the insignificance of the characters compared to the cosmos around them. The animation is deliberately old-school, with limited movement and a deliberate pacing that evokes a nostalgic charm rather than a modern fluidity. This aesthetic choice, combined with a subtle soundtrack that alternates between eerie quiet and soft electronic tones, gives the game a contemplative and meditative atmosphere that mirrors its narrative themes. As a traditional point-and-click adventure, the gameplay adheres closely to the genre’s roots. Players explore interconnected rooms, gather and combine items, and solve environmental puzzles that range from logical engineering challenges to more whimsical combinations. Conversations with Barton serve as both comedic interludes and subtle guidance when the player feels stuck, and a built-in hint system provides extra assistance without compromising the challenge. Some puzzles require careful observation and methodical experimentation, encouraging players to think creatively about how to manipulate their surroundings. However, this adherence to classic design also means that certain segments rely on obscure item interactions or overly specific sequences, which can frustrate those unfamiliar with the quirks of older adventure games. While many puzzles feel satisfying when solved, others evoke the “moon logic” that defined both the charm and the exasperation of 1990s point-and-click titles. The storytelling unfolds gradually across multiple episodes, revealing more about Odysseus’s past and the fate of his crew. The writing is a blend of dry humor and introspective melancholy, capturing the loneliness of being trapped in space while maintaining a light, witty tone through the banter between Odysseus and Barton. Odysseus himself is not a traditional hero; he’s lazy, sarcastic, and sometimes petty, yet his vulnerabilities and flashes of ingenuity make him relatable. Barton, on the other hand, acts as the moral compass and voice of reason, balancing Odysseus’s cynicism with logical optimism. Their interactions form the emotional core of the game, creating a dynamic that is alternately amusing and touching. Over time, the story deepens into something more mysterious and philosophical, weaving elements of time travel, memory, and cosmic anomalies into its narrative framework. Where the game occasionally falters is in its pacing and polish. Dialogue exchanges, while often clever, can feel drawn out, and some scenes drag longer than necessary, testing the patience of players who prefer brisk storytelling. The lack of full voice acting—replaced by simulated gibberish speech—may also distance some from the characters, though it adds a nostalgic texture reminiscent of older adventure games. On a technical level, controls and animations are functional but rudimentary, emphasizing substance over smoothness. Still, these limitations do not overshadow the creative ambition behind the project. The sense of atmosphere and the sincerity of its themes carry the experience through its rough edges, and each episode feels more refined than the last, showing the developer’s growth and evolving confidence in both storytelling and design. Ultimately, Odysseus Kosmos and his Robot Quest is not merely an homage to classic adventure games—it is a love letter to patience, introspection, and the quiet beauty of human curiosity. It challenges players to slow down, observe, and engage thoughtfully with both the puzzles and the story, offering a journey that is emotional rather than action-packed. The blend of humor, science fiction, and existential reflection gives the game a distinctive identity, one that resonates long after the credits roll. For fans of the genre who appreciate intricate puzzles, character-driven writing, and nostalgic pixel art, this game offers an experience that feels both timeless and intimate. Though it demands a certain kind of player—one willing to embrace its slower rhythm and occasional idiosyncrasies—it rewards that investment with a narrative of warmth, melancholy, and discovery that lingers like an echo in the vastness of space. Rating: 7/10
On my second attempt getting through this game, and many years after my first attempt, I have finally completed it with the aid of a walkthrough. The question is, was it worth it? PROS: Nostalgia is what comes to mind first while playing this game. I love the graphics and the colors are beautiful, plus it’s a sci-fi game and I love sci-fi! Its overall design is a nice throwback to earlier point-and-click adventure games. I also found myself enjoying the way they voiced the characters, having them speak gibberish that sounds very similar to an actual language and conversations people (and robots) would engage in. The game controls were great and I especially loved being able to double click on an exit to speedily move my character across the screen. CONS: There are a few spelling and grammatical mistakes in the English language version of this game. At this point, I think it is fair to say they will always be there. Fortunately, the mistakes do not take away from the story. The story itself is a bit of a slow burn. Some puzzles could have been left out and some dialogue rewritten (or left out altogether) to progress the story at a quicker pace. My main annoyance with this game is the puzzles. Admittedly, while I do have a fondness for point-and-click adventure games, they do not share the same fondness for me. I don’t believe I would have gotten through many games of this style without referring to a walkthrough at some point. On my second attempt to play this game, a new, full *walkthrough was available on here (thanks so much, TheDeluxeTux!) and I referred to it heavily, more heavily than I have for any game ever. I never would have made it through without it. The puzzles didn’t seem logical enough for me. I didn’t find the hint system to be useful enough to propel me forward. I knew the task that I needed to complete, but the hints given were often more descriptive of the task itself rather than giving me an actual clue as to what I could do/use to accomplish it. Also, I couldn’t progress the game at a few points without restarting and going back to an earlier save file (luckily, I utilized different save slots often after successfully completing certain tasks). Afterwards, the game fixed itself and I was able to progress. OVERALL IMPRESSION: No matter my issues with this game, I still really enjoyed it overall. Did I want to scream because of the puzzles? Sure, but this game was still highly enjoyable. The art was graphically pleasing and the story was interesting enough to keep me wanting to continue. This is especially true during the later episodes when the pace quickened and things started to really kick off. With all that said, I would like to say thank you to the developers for making this game. I do hope to see you involved with another game of this style in the future. *Walkthrough referred to available at this link - https://steamcommunity.com/sharedfiles/filedetails/?id=2768722972
- GAMEPLAY - 🔲 Very Good 🔲 Good ☑️ It's just gameplay 🔲 Meh 🔲 Watch paint dry 🔲 Just don't Comment: It's a point and click adventure game, nothing special with the gameplay directly than what you'd expect - DIFFICULTY - 🔲 My 90 year old grandma could play it 🔲 Easy ☑️ Normal 🔲 Hard 🔲 Nightmare 🔲 "Dark Souls" Comment: Depends totally on if you're used to these kind of games or not. For older people who grew up with adventure games in the 90's, it's probably easy, while for the ones never played adventure games, it's hard. - AUDIENCE - 🔲 Kids 🔲 Teens ☑️ Young Adults ☑️ Adult ☑️ Midlife Crisis ☑️ Grandma Comment: Kids today probably won't enjoy games like this, so its obvious that the target audience are adults. Also the game is filled with quite a lot of references from the past and younger people would probably never understand these references. - GRAPHICS - 🔲 MS-DOS 🔲 "MS Paint" 🔲 Bad 🔲 Meh ☑️ Graphics don't matter in this game 🔲 Average 🔲 Good 🔲 Very good 🔲 Beautiful 🔲 Masterpiece Comment: The graphical fidelity doesn't matter much since it's using retro graphics. The graphics itself is quite good for the pixelated 90's style retro. - MUSIC - 🔲 Kill me 🔲 Bad ☑️ Not special 🔲 Good 🔲 Beautiful - SOUND - 🔲 Eargasm 🔲 Very good 🔲 Good ☑️ Nothing special/Average 🔲 Bad 🔲 I'd rather be deaf - STORY - 🔲 No story 🔲 Some lore 🔲 Average ☑️ Good 🔲 Lovely 🔲 Epic story Comment: The story is quite good, it is a bit stale in the beginning but it does get quite good. - REQUIREMENTS - ☑️ Commodore 64 🔲 Potato 🔲 Low-tier Gaming PC 🔲 Average 🔲 High end 🔲 NASA computer Comment: it should run well on any computer - LENGTH - 🔲 Very short (0 - 3 hours) ☑️ Short (3 - 15 hours) ☑️ Average (15 - 50 hours) 🔲 Long (50 - 90 hours) 🔲 Extremely long (90 - 110 hours) 🔲 More than 1 week (170+) 🔲 No ending Comment: If you're skilled at P&C adventure games and don't care about the achievements, the game will be quite short. Otherwise the game is quite average on around 22 hours. - FUN - 🔲 I'd rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive ☑️ Actually pretty amusing 🔲 Ride of your life Comment: It depends on if you like these kind of games or not, but it is quite amusing. - REPLAYABILITY - 🔲 It's a one - time experience ☑️ Only for achievements 🔲 If you wait a few months / years 🔲 Definitely 🔲 Infinitely replayable Comment: I don't see much point in replaying it more than once for the achievements. - GRIND - ☑️ Nothing to grind 🔲 Only if you care about leaderboards/ranks 🔲 Not necessary to progress 🔲 Average grind level 🔲 Too much grind 🔲 You'll need a second life for grinding Comment: hey! it's a P&C adventure game. Nothing to grind (fortunately) - PRICE/WORTH BUYING - 🔲 It's Free 🔲 Not recommended 🔲 If you have spare money left 🔲 Wait for 75% sale 🔲 Wait for sale ☑️ Yes, worth the price 🔲 Shut up and take my money! - BUGS - 🔲 No bugs ☑️ Minor bugs 🔲 Annoying bugs 🔲 Battlefield 2042 🔲 Madden 22 Comment: There are a couple of minor bugs, but that was resolved by just restarting. - OVERALL SCORE - 10/10
Крутая отечественная головоломка, в духе 90х игра. Проходил также повторно для ачивок, интересные варианты. Советую поиграть!
An unlikable protagonist in a not very interesting game. Had I paid more than $3 for this, I'd probably give it a thumbs down.
Неплохой квест... Немного затянутый и иногда слишком уж переполнен плоским юмором, но неплохой...
An interesting story with plenty of playtime for your money. Minor spelling errors and a few gameplay issues (such as certain areas not responding to clicks, making it hard to move about the room). Some frustrating achievements/puzzles, but there are answers to every issue online.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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