
A civilization MMO: from a single town to a galactic empire. The server ticks once an hour and keeps running while you sleep. You administer towns, not a nation, so each one holds its own stores and anything you need from a neighbor has to be traded for.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $133.9M | 62.2K | 47% | $69.99 | |
| approximately $22.7M | 13.1K | 63% | $59.99 | |
| approximately $3.5M | 5.8K | 58% | $17.99 | |
| approximately $3.5M | 4.1K | 92% | $39.99 | |
| approximately $198.3K | 1.7K | 88% | $4.49 | |
| approximately $114.3K | 154 | 74% | $29.99 |