
Oddsparks is a blend of automation and real-time strategy for both the die-hard fans of the automation genre and the automation-curious. Explore a strange fantasy world, uncover the mysteries of the past, automate your workshops, and go on adventures with your odd & adorable Sparks!
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Oddsparks: An Automation Adventure is a blend of Automation and Real Time Strategy for both the die-hard fans of the Automation genre and the Automation-curious. Explore a strange fantasy world, uncover the mysteries of the past, automate your workshops, and go on adventures with your odd & adorable Sparks!

Oddsparks is a great entry point into automation games, but with a fresh spin for those who’ve already played thousands of hours in the genre. You’ll design automated workshops and put your Sparks to work in carrying and crafting everything you could need - including more Sparks!
Without conveyor belts, you'll have to manage the Spark traffic to optimize your designs. Use your wide toolbox of options to solve the logistics puzzles you'll face as you tackle distance and elevation.

Take your Sparks for an adventure into procedurally generated worlds! Face unusual enemies like Spunnies and Beelephants as you explore diverse and distinct biomes. Find resources amidst forgotten ruins. Clear up the way to build and connect your workshops. Bring your newfound knowledge home.
Help your cozy village grow, share with, and learn from the folks you’ve grown up with. With this new technology and the secrets of the past, what changes will you spark in the world around you?
Play in single-player or online co-op (Up to 4 players officially supported, uncapped) with a simple host & join system to jump in and out of any friend's game.
Build massive automation & logistics networks to carry your items and Sparks places.
Use an advanced logic system with tools for logistics management, including sensors, wires, gates, actions/events, and switches.
Build a comprehensive elevated Spark train system to overcome the greatest distances and the highest mountains!
Complete quests from your fellow villagers to unlock new buildings for your workshop and watch your village grow.
Construct a base defense system to protect your workshops from waves of corruption with new defense tools.
Explore procedurally generated worlds with diverse and distinct biomes, unusual enemies, and forgotten ruins.
Unlock new customization options for your character to show off your fashion style.
Customize the world settings to tweak challenge levels, unlock automation features, or use terraforming tools.
Designed for both gamepad and mouse & keyboard play.
Designed with an accessible core that's further backed up by accessibility features, such as the ability to rebind both mouse & keyboard and gamepad controls.
You can pet the Sparks!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really want to like this game... but there's just something off about it. The quests are those "go collect this to make the next things that you'll then go out and collect way more of so you can run even further away and collect exponentially more of that" kinda vibe. Not much of a story, but more of a justification of game mechanics. The amount of running back and forth is a lot. Having to run across the map to build sparks out of sparks and other things gets very old very quickly. I don't like having to build so many buildings on bases, either. It's a very soft maybe that I'd recommend this, because there is something about it I feel like I SHOULD love, but I just don't feel it. WIll revist later... maybe.
I really love this game. I think it's a bit underrepresented out there on Twitch and even YouTube! It's fun, has a light story that makes me want to progress, and then it gets pretty darn complicated out of nowhere. You go from "I got this" to "OMG I'm freaking out what am I supposed to make next?" Well, I went like that. Also, I tend to chase the shiny nickel and get sidetracked soooo much. But that's fun too. Ok thanks, goodbye.
OddSparks is a very enjoyable game. It starts with simple mechanics, but the logistics gradually become more complex and rewarding as you progress. There are plenty of progression tiers that keep you engaged, and the animations are charming, cute, and full of personality. The only caveat I'd mention is that I wouldn't recommend it for younger kids without their parents' awareness. The game includes a few subtle political or ideological themes. They're not a major part of the experience or particularly intrusive, but they're noticeable enough that some parents may want to be aware of them before deciding whether it's appropriate.
他の方も書かれている通り、中盤までは本当に楽しかった。 新しいスパークや施設の解放でどんどん発展していき、気づけば数時間が経っているほど夢中になれた。 ただ、終盤になるとラインを工夫する面白さよりも、とにかく物量でゴリ押しするゲームに変わってしまった感があり、一気に熱が冷めてしまった。 工場を広げようにも、段差や不要なオブジェクトの処理に一々手間がかかるのがじわじわとストレスになってくる。 さらに規模が大きくなるにつれてカクつきや自動セーブ時のフリーズもひどくなっていき……せっかくの没入感が台無しになってしまうのが残念だった。 けどまぁ、総合的には楽しめたのでおすすめ
Nice and beatifull game
Kontentu w tej grze jest co nie miara. :D
e o tipo de jogo de automação interessante, com uma dinâmica de evolução boa e que desperta o interesse em evoluir, mesmo que de forma devagar
Oh my little fools, Oh my fools. Ever faithful you are, ever blind is your trust. Every charge held as law. Every throw held as a blessing. Oh my little fools, how I adore you ever so deeply. Ever trusting is your marching, blind to the restless nature of your work. Every path followed is done without question. Every item carried is held sacred. Oh my little fools, however faithful you are, I will always adore you more.
Pikmin
A lot like Factorio with some small fights that you can choose when they happen (You need to kill some guys for drops, they respawn [Default settings] so you don't ever run out). The most premium resource late in the game does seem to be space. It does feel like once you get to a new tech tier that some of the things you've worked on before become useless (Ladders, some sparks) and it can start to have some slowdown / longer save times in the late game. The adventuring side (Killing monsters for their drops) did take up more time than I really wanted it to (You can change how many drops each monster gets if you don't want to play default mode) and making trains was not the most fun experience. I thoroughly enjoyed the game though and would recommend it for purchase.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, French, German, Japanese, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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