
Oddsparks is a blend of automation and real-time strategy for both the die-hard fans of the automation genre and the automation-curious. Explore a strange fantasy world, uncover the mysteries of the past, automate your workshops, and go on adventures with your odd & adorable Sparks!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 10 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Oddsparks: An Automation Adventure is a blend of Automation and Real Time Strategy for both the die-hard fans of the Automation genre and the Automation-curious. Explore a strange fantasy world, uncover the mysteries of the past, automate your workshops, and go on adventures with your odd & adorable Sparks!

Oddsparks is a great entry point into automation games, but with a fresh spin for those who’ve already played thousands of hours in the genre. You’ll design automated workshops and put your Sparks to work in carrying and crafting everything you could need - including more Sparks!
Without conveyor belts, you'll have to manage the Spark traffic to optimize your designs. Use your wide toolbox of options to solve the logistics puzzles you'll face as you tackle distance and elevation.

Take your Sparks for an adventure into procedurally generated worlds! Face unusual enemies like Spunnies and Beelephants as you explore diverse and distinct biomes. Find resources amidst forgotten ruins. Clear up the way to build and connect your workshops. Bring your newfound knowledge home.
Help your cozy village grow, share with, and learn from the folks you’ve grown up with. With this new technology and the secrets of the past, what changes will you spark in the world around you?
Play in single-player or online co-op (Up to 4 players officially supported, uncapped) with a simple host & join system to jump in and out of any friend's game.
Build massive automation & logistics networks to carry your items and Sparks places.
Use an advanced logic system with tools for logistics management, including sensors, wires, gates, actions/events, and switches.
Build a comprehensive elevated Spark train system to overcome the greatest distances and the highest mountains!
Complete quests from your fellow villagers to unlock new buildings for your workshop and watch your village grow.
Construct a base defense system to protect your workshops from waves of corruption with new defense tools.
Explore procedurally generated worlds with diverse and distinct biomes, unusual enemies, and forgotten ruins.
Unlock new customization options for your character to show off your fashion style.
Customize the world settings to tweak challenge levels, unlock automation features, or use terraforming tools.
Designed for both gamepad and mouse & keyboard play.
Designed with an accessible core that's further backed up by accessibility features, such as the ability to rebind both mouse & keyboard and gamepad controls.
You can pet the Sparks!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.3Kreviews | 83% | — | $2.2M |
| $29.99 | 1Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game itself is fun so far, but I'm starting to get very weird vibes from the characters. Why are all of the black characters so stupid that they can barely function, but the white characters are immediately 100% capable at their jobs? On the one hand: We've got a basic logger who figured out how to create complex machinery that mindless bots can work to create complex things. On the other hand: We've got the scientist that doesn't understand how a lever works until you give her hundreds of materials to figure it out. Not a lever for the idiot-bots, a lever for HER (and you) to use. It jams so many DEI characters in, but they're all utterly retarded, or outright evil. The merchant *looks* evil, and is constantly talking about using the bots for war. It's a very jarring experience.
12/20 les + - le rythme early game est vraiment sympa est bien fait - ambiance chill - les biomes sont bien même si la terre au milieu n'a pas d'arbre (pourquoi ? on ne sait pas) - le pnj décoration a des items sympa en vente les - - l'ia des sparks qui sautent dans la lave et qui meurent instant ou qui rushent super loin et qui vont se faire tuer (il faut toujours avoir un oeil partout pour ça) - les "iel" - la mécanique de serre / arboreum avec certains jalon de progression de village qui n'apportent rien à part afk et attendre le repop des ressources pas infinie c'est moyen comme game design - l'agressivité des monstres du biome corruption qui aggro de très loin et respawn assez vite - agencement de la map pas réfléchie, des surface qui sont sur 1/2 case qui bloque certaines rampe etc - une verticalité quasi inexistante en résumé : si promo oui, sinon il y'a des jeux d'automatisation / gestions qui seront plus satisfaisant et surtout mieux fini dans les détails que ça soit gameplay ou la satisfaction de progression
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 3.3K | 62% | $21.99 | |
| $2.2M | 3.8K | 89% | $29.99 | |
| $2.2M | 11.8K | 96% | $11.99 | |
| $2.2M | 5.3K | 91% | $19.99 | |
| $2.2M | 8.9K | 97% | $12.99 | |
| $2.2M | 2.5K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 3.9K | 81% | $29.99 | |
| $1.9M | 2.7K | 86% | $19.99 | |
| $380.9K | 1K | 80% | $14.99 | |
| $73.9K | 127 | 69% | $14.99 | |
| — | 0 | — | — | |
| $325.2M | 279.5K | 97% | $39.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese
| $29.99 |
| 95ratings |
| 86% |
| — |
| not modelled |
| $29.99 | 15ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really love this game. I think it's a bit underrepresented out there on Twitch and even YouTube! It's fun, has a light story that makes me want to progress, and then it gets pretty darn complicated out of nowhere. You go from "I got this" to "OMG I'm freaking out what am I supposed to make next?" Well, I went like that. Also, I tend to chase the shiny nickel and get sidetracked soooo much. But that's fun too. Ok thanks, goodbye.
gameplay wise: the way the game does the mountain biome has to many frustration points for me. it's not one single thing that turns it bad for me, but more straw that broke the camels back.
As an automation game it's quite crap. It basically stops automating when you leave to explore or want to set up another "factory" somewhere else because enemies spawn ONLY if you're nearby and you need enemies to die in order to make more sparks. So if you're looking for an automation game this is not quite it, it's more of a semi-automation I guess I would call it. When I realised, the fun was drained.
due to the size of the inventory, the fact that you cant use the waypoints as soon as you unlock them and the size of the requests by the 10th hour i was spending most of my time walking across the map and waiting for machines because i didnt want to have to backtrack for their resources. NEEDS LARGER ITEM STACKING
I was sold on this game when i saw the image of the tree stumpy living its best life. I love this game and I'm still intending to play and 100% the achievements. The little stumpies are so cute and it itches that automation/organisation itch I get from time to time. Don't worry if your initial automations are a clown fiesta of lines and crossovers it's when you start getting to the next tier of sparks it becomes all easier to rebuild and simplify. The game's battling can get a little frustrating but that's purely down to my inexperience (and two occasions of a mantis stag jump-scaring me). I hate Pengus so it's satisfying taking them out. Visuals Risk - For someone like me prone to headaches, check the settings in case of blur or certain settings risk triggering it. I assume the simultaneous movements of hundreds of sparks may be a cause. My eyes hurt if I rotate the camera which I can't figure out why but there's not often a need to move the camera unless you're skirting edges of the map .
I'm back on my factory and management game kick and this one is ADORABLE. If you're looking for a far more relaxed factory experience, at the point I've gotten to in the game, this is a great one. The mix of being able to use your little spark dudes like Pikmins to fight enemies and clear resources is a ton of fun, and the buildings/logistics in this game have a very fantastical charm to them. A fair warning to larger scale factory game players looking into this game; since the game is optimized for both keyboard and gamepad, there are some lacking quality of life features such as blueprints (At least I haven't found it yet if it is in here) and other tools to aid in construction, but since the scale of the factories from my understanding don't hit the same level of complexity as something like Factorio, its serviceable as long as you take the factory construction a bit slower. Thematically, the game is going for much more a cozy, take it slow and build it as you need it, approach which I've come to appreciate the longer I play the game, and the tools available for building reflect that pace.
I really want to like this game... but there's just something off about it. The quests are those "go collect this to make the next things that you'll then go out and collect way more of so you can run even further away and collect exponentially more of that" kinda vibe. Not much of a story, but more of a justification of game mechanics. The amount of running back and forth is a lot. Having to run across the map to build sparks out of sparks and other things gets very old very quickly. I don't like having to build so many buildings on bases, either. It's a very soft maybe that I'd recommend this, because there is something about it I feel like I SHOULD love, but I just don't feel it. WIll revist later... maybe.
OddSparks is a very enjoyable game. It starts with simple mechanics, but the logistics gradually become more complex and rewarding as you progress. There are plenty of progression tiers that keep you engaged, and the animations are charming, cute, and full of personality. The only caveat I'd mention is that I wouldn't recommend it for younger kids without their parents' awareness. The game includes a few subtle political or ideological themes. They're not a major part of the experience or particularly intrusive, but they're noticeable enough that some parents may want to be aware of them before deciding whether it's appropriate.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.