
You have only 5 minutes to stylishly explode your way through the hordes of corrupted entities in a retro FPS, roguelike liminal-nightmare... and Timmee is here to help!
Modeled estimate, not a reported figure. How we estimate →
About
Expect a fast-paced FPS experience wrapped in a retro, liminal vibe.
13 unique weapons + 10 specialized gadgets
140+ stackable items
100+ variants to explore and purge through
35+ entities with their unique personalities and mechanics
12 boss battles
Hub world and arcade with classic minigames to win even more prizes
Sandbox editor for custom levels (experimental)
52 Achievements, yea it's a full deck of cards
13 soundtrack cassettes, each capable of changing your run. Not enough? Import your own music and the game will generate a custom cassette with randomized stats based on the file. Your playlist is now a build mechanic.
LEADERBOARDS for all type of objectives
Gamble every second with never more than 5 minutes until your DEATH
This game contains flashing effects that may be unsuitable for people with photosensitive epilepsy or other photosensitive conditions.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game is so good and i had fun playing (way more than 2h btw) but i think it needs some improvements. like adding a a story made, multiplayer and a horror mode. and fixing something like the miss when you move on in the game. 10/8.9
yes
mad fun best enjoyed with a bit of adderal great gameplay mixed with a wacky and fun aesthetic
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Languages: English*, Japanese, Korean, Simplified Chinese, French, German, Spanish - Latin America, Russian, Turkish, Ukrainian, Serbian*languages with full audio support
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is like ultrakill but has a lot more things happening. You need a good sense of what works for you weapon wise and find things that you enjoy. 10/10
リミナルスペースを舞台としたローグライクFPS 制限時間の中どれだけステージを進められるか、どれだけ武器を強化しアイテムを集められるか。 ただ案ずるなかれ、敵を倒した際に手に入る”ソウル”を使えば拠点へのポータルを作れる。 拠点でTimmeeに向かってソウルを撃てば時間を回復してくれるし、スロットマシンに撃てば自身を強化できるカードが手に入る。 ましてや足元にソウルを撃てば戦闘中でも自身を回復できるし、敵にむかって撃てば敵も倒せる。 ショップでカードを引き換えにより強力な強化を行うこともできるし、装備を手に入れ更に強化もできる。 ほら、気がつくと何度も何度もあなたは入り浸っている…恐ろしい場所よODD CORE
This game is great. Atmosphere of Liminal Spaces amazes me. And the combination with my favorite genre [b]Rougelikes[/b], it's like [i]dream[/i] come true. The 5 minutes is great mechanic where you are pushed to rush the game but you have a lot of spare time to complete stage. It has really fun weapons and fun gadgets, some are really good and some are trash (the balancing isn't there, but it's still in Early Acces so i can't be dissapointed). And the enemy design is cool and fits the Liminal vibe. The stages so called [u]VARIANTS[/u] are amazing. I just LOVE looking at them, they are wonderful. But as it goes with rougelikes it gets pretty repetitive and in ODDCORE you can get pretty bored, especially if you are doing the "KILL 100k ENEMIES, UNLOCK 1000 ITEMS etc." type achievements. The "find cassettes" ones or "find papers" were fun to look for, but the grindy achievements are real pain in the ass. As a rougelike - 7/10 But overall [b]8/10[/b]. i would reccomend.🩷
For a start, it runs pretty well, fov slider can go up to 140, and it works with 21:9 ultrawide monitors. There's also key rebinding that recognizes side mouse buttons, although it counts both scrolling up and scrolling down as the same input for some reason, not that I'm complaining seriously if your mouse isn't ♥♥♥♥ rebind it there for the optimal quickswapping experience. Only complaint here is that you aren't able to bind multiple keys to the same action, which can make swapping around gadgets rough. For the gameplay itself, pretty solid actually. Movement feels a bit jank, can't really get momentum nor use it all that well and air movement can feel kinda weird with the mix of high air friction and basically letting you do 360's. There's some base movement options, notably wall-jumping and wall-running, yet the real schmoovement lies in the gadgets, which range from a slide that can be chained into a superjump, to a basic dash, to a dedicated yoink button, to a frag that may occasionally attract enemies sometimes when it feels like it. Guns feel very nice and there's a wide and diverse arsenal to slowly carve away at (and in zoomshoot tradition they all have some weirdass alt-fire), ranging from an Ol' Reliable handgun to an SMG I really didn't expect to be that good to the Wrangler from Team Fortress Two. Honestly the weapons are a major highlight to me, even the more generic and archetypical ones are wacky and zany, and there's also special items that modify your weapons such as adding cluster-munitions to the grenade launcher, or turning the shotgun's laser-guided flying grenade into a glacially-slow nuclear bomb. The main draw of the game is the core loop, how you actually progress both per-run and overall. In short, it's a long series of combat arenas that you gotta shoot through yet you need to occasionally take a gambling break to not die (don't worry no progress is lost it just resets the room itself, and the more gambling breaks you do the more it costs to gamble). There's also some occasional breaks in the action decided by pure RNG, usually it's a shop area where you can trade the tokens you get from your ♥♥♥♥♥♥ gamble upgrades for bigger actually-useful upgrades (and may or may not have a free item duper). Sometimes combat arenas have objectives, sometimes they're a special variant that prevents you from healing through giving yourself glock leg, sometimes the game pulls an "it's not over yet sucker!" and spawns so many saul goodman nextbots that they start telefragging you, and sometimes there's a weird guy that you can hug to gamble harder in exchange for your entire healthbar. There's a lot of room for differing strategies and decisions to make over the course of a run. Oh yeah there's also bossfights, if you want an overview, I mean they're just kinda there, bullet-spongy as all ♥♥♥♥ and they exists solely to bleed your time and souls dry but some of them do have some fun patterns to dodge. ♥♥♥♥ the gargoyle though, imagine actually being able to hurt the boss instead of them ♥♥♥♥♥♥♥ off and spamming minions every five seconds. The actual meta-progression can be a bit tedious though. You get tokens, yet you need tickets. You can convert tokens into tickets through different minigames, the tickets you get are based on your performance in that minigame. Sure there are minigames that are quick on purpose (mainly the comically-large slot machine and a timing minigame) yet the exchange rate is ♥♥♥♥ so if you wanna squeeze every ticket out of your winnings and you don't wanna do fifty million runs just to get some drip you're gonna be playing more galaga than oddcore. Meta-progression is more options-based than raw upgrades, sure you can trade 200 tickets for a random pre-run item but everything else adds new items to the pool or gadgets and weapons to use in future runs, and the vast majority are entirely cosmetic and do absolutely nothing, also you can get a cat and the cat follows the laser-pointer weapon and they make a little meow if you press E on them so instant 10/10. Overall, dirt cheap and surprisingly solid, yet it's still an early-access roguelike zoomer shooter made by like one guy so the jank and ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ come with the territory. Also it's just plain fun to liquefy a horde of vantablack beans with the true combo that is psychic mind powers plus a moderately-radioactive grenade launcher.
Стоит своих денег, игра расслабляет как чей-то рассказ под чистку ковров, хз. Однозначно рекомендую, очень затягивает
De momento cortito pero muy wapo y rejugable
good
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Where this game's players are, estimated from review languages.
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